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= "value" -tracks/1/imported = false -tracks/1/enabled = true -tracks/1/path = NodePath("Sprite2D:hframes") -tracks/1/interp = 1 -tracks/1/loop_wrap = true -tracks/1/keys = { -"times": PackedFloat32Array(0), -"transitions": PackedFloat32Array(1), -"update": 1, -"values": [20] -} -tracks/2/type = "value" -tracks/2/imported = false -tracks/2/enabled = true -tracks/2/path = NodePath("Sprite2D:vframes") -tracks/2/interp = 1 -tracks/2/loop_wrap = true -tracks/2/keys = { -"times": PackedFloat32Array(0), -"transitions": PackedFloat32Array(1), -"update": 1, -"values": [1] -} -tracks/3/type = "value" -tracks/3/imported = false -tracks/3/enabled = true -tracks/3/path = NodePath("Sprite2D:texture") -tracks/3/interp = 1 -tracks/3/loop_wrap = true -tracks/3/keys = { -"times": PackedFloat32Array(0), -"transitions": PackedFloat32Array(1), -"update": 1, -"values": [ExtResource("2_ctdbh")] -} - -[sub_resource type="AnimationLibrary" id="AnimationLibrary_prr1g"] -_data = { -"RESET": SubResource("Animation_04piu"), -"hurt_east": SubResource("Animation_kvnht"), -"hurt_north": SubResource("Animation_fytkh"), -"hurt_south": SubResource("Animation_lw5of"), -"hurt_west": SubResource("Animation_htnmm"), -"idle_east": SubResource("Animation_3oagy"), -"idle_north": SubResource("Animation_pjwlc"), -"idle_south": SubResource("Animation_x2yda"), -"idle_west": SubResource("Animation_w1ari"), -"kick_east": SubResource("Animation_ji461"), -"kick_north": SubResource("Animation_cuaji"), -"kick_south": SubResource("Animation_hqga6"), -"kick_west": SubResource("Animation_s8xim"), -"punch_east_left": SubResource("Animation_o0diw"), -"punch_east_rigth": SubResource("Animation_ar6r3"), -"punch_north_left": SubResource("Animation_1e0v6"), -"punch_north_rigth": SubResource("Animation_bwm5c"), -"punch_south_left": SubResource("Animation_qmuik"), -"punch_south_rigth": SubResource("Animation_bw220"), -"punch_west_left": SubResource("Animation_wjl2t"), -"punch_west_rigth": SubResource("Animation_e4rxs"), -"walking_east": SubResource("Animation_de3xn"), -"walking_north": SubResource("Animation_bg701"), -"walking_south": SubResource("Animation_sroq6"), -"walking_west": SubResource("Animation_d3phq") -} - [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_tyc74"] animation = &"hurt_west" @@ -1748,7 +191,7 @@ states/melee/position = Vector2(329, 224) states/walk/node = SubResource("AnimationNodeBlendSpace2D_vunsg") states/walk/position = Vector2(520, 108) transitions = ["Start", "idle", SubResource("AnimationNodeStateMachineTransition_akmuq"), "idle", "walk", SubResource("AnimationNodeStateMachineTransition_sn1tm"), "walk", "idle", SubResource("AnimationNodeStateMachineTransition_5i3fu"), "idle", "melee", SubResource("AnimationNodeStateMachineTransition_y8p74"), "melee", "idle", SubResource("AnimationNodeStateMachineTransition_l17k0"), "hurt", "idle", SubResource("AnimationNodeStateMachineTransition_ln3pc")] -graph_offset = Vector2(-228, 51) +graph_offset = Vector2(-141, 47) [sub_resource type="CapsuleShape2D" id="CapsuleShape2D_vm050"] radius = 8.0 @@ -1784,18 +227,11 @@ position = Vector2(0, -13) texture = ExtResource("2_ctdbh") hframes = 20 -[node name="AnimationPlayer" type="AnimationPlayer" parent="."] -reset_on_save = false -libraries = { -"": SubResource("AnimationLibrary_prr1g") -} - [node name="AnimationTree" type="AnimationTree" parent="."] libraries = { -"": SubResource("AnimationLibrary_prr1g") +"": ExtResource("3_umwtx") } tree_root = SubResource("AnimationNodeStateMachine_b0avg") -anim_player = NodePath("../AnimationPlayer") parameters/conditions/is_moving = false parameters/conditions/melee = false parameters/hurt/blend_position = Vector2(0.949916, -0.0132159) @@ -1967,6 +403,7 @@ delay_in_seconds = "0.0" script = ExtResource("8_pqyhf") [connection signal="animation_finished" from="AnimationTree" to="." method="_on_animation_tree_animation_finished"] +[connection signal="area_entered" from="Attackbox" to="." method="_on_attackbox_area_entered"] [connection signal="body_entered" from="Meleebox" to="." method="_on_meleebox_body_entered"] [connection signal="body_exited" from="Meleebox" to="." method="_on_meleebox_body_exited"] [connection signal="state_entered" from="StateMachine/Root/Think" to="." method="_on_think_state_entered"] diff --git a/Hiro/hiro_animation.tres b/Hiro/hiro_animation.tres new file mode 100644 index 0000000..00fcfd2 --- /dev/null +++ b/Hiro/hiro_animation.tres @@ -0,0 +1,1825 @@ +[gd_resource type="AnimationLibrary" load_steps=29 format=3 uid="uid://dincs5x4qucal"] + +[ext_resource type="Texture2D" uid="uid://cm7tgomrcvq30" path="res://Hiro/Hiro Walk Sprite Cycle Line Up.png" id="1_hc7kj"] +[ext_resource type="Texture2D" uid="uid://rcidedgcjqg6" path="res://Hiro/Hiro Hurt Sprites.png" id="2_2k6ad"] +[ext_resource type="Texture2D" uid="uid://bio3egs7q7wog" path="res://Hiro/Hiro Melee Sprites.png" id="3_5swnw"] + +[sub_resource type="Animation" id="Animation_04piu"] +length = 0.001 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("Sprite2D:frame") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [0] +} +tracks/1/type = "value" +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/path = NodePath("Sprite2D:texture") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [ExtResource("1_hc7kj")] +} +tracks/2/type = "value" +tracks/2/imported = false +tracks/2/enabled = true +tracks/2/path = NodePath("Sprite2D:hframes") +tracks/2/interp = 1 +tracks/2/loop_wrap = true +tracks/2/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [20] +} +tracks/3/type = "value" +tracks/3/imported = false +tracks/3/enabled = true +tracks/3/path = NodePath("Sprite2D:vframes") +tracks/3/interp = 1 +tracks/3/loop_wrap = true +tracks/3/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [1] +} +tracks/4/type = "value" +tracks/4/imported = false +tracks/4/enabled = true +tracks/4/path = NodePath("AnimationTree:parameters/conditions/melee") +tracks/4/interp = 1 +tracks/4/loop_wrap = true +tracks/4/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [false] +} +tracks/5/type = "value" +tracks/5/imported = false +tracks/5/enabled = true +tracks/5/path = NodePath("Attackbox/Collider:position") +tracks/5/interp = 1 +tracks/5/loop_wrap = true +tracks/5/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Vector2(0, -10)] +} +tracks/6/type = "value" +tracks/6/imported = false +tracks/6/enabled = true +tracks/6/path = NodePath("Attackbox/Collider:disabled") +tracks/6/interp = 1 +tracks/6/loop_wrap = true +tracks/6/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [true] +} + +[sub_resource type="Animation" id="Animation_kvnht"] +resource_name = "hurt_east" +length = 0.500013 +step = 0.125 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("Sprite2D:texture") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [ExtResource("2_2k6ad")] +} +tracks/1/type = "value" +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/path = NodePath("Sprite2D:hframes") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [5] +} +tracks/2/type = "value" +tracks/2/imported = false +tracks/2/enabled = true +tracks/2/path = NodePath("Sprite2D:vframes") +tracks/2/interp = 1 +tracks/2/loop_wrap = true +tracks/2/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [4] +} +tracks/3/type = "value" +tracks/3/imported = false +tracks/3/enabled = true +tracks/3/path = NodePath("Sprite2D:frame") +tracks/3/interp = 1 +tracks/3/loop_wrap = true +tracks/3/keys = { +"times": PackedFloat32Array(0, 0.125, 0.25, 0.375), +"transitions": PackedFloat32Array(1, 1, 1, 1), +"update": 1, +"values": [6, 7, 8, 9] +} + +[sub_resource type="Animation" id="Animation_fytkh"] +resource_name = "hurt_north" +length = 0.500013 +step = 0.125 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("Sprite2D:texture") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [ExtResource("2_2k6ad")] +} +tracks/1/type = "value" +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/path = NodePath("Sprite2D:hframes") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [5] +} +tracks/2/type = "value" +tracks/2/imported = false +tracks/2/enabled = true +tracks/2/path = NodePath("Sprite2D:vframes") +tracks/2/interp = 1 +tracks/2/loop_wrap = true +tracks/2/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [4] +} +tracks/3/type = "value" +tracks/3/imported = false +tracks/3/enabled = true +tracks/3/path = NodePath("Sprite2D:frame") +tracks/3/interp = 1 +tracks/3/loop_wrap = true +tracks/3/keys = { +"times": PackedFloat32Array(0, 0.125, 0.25, 0.375), +"transitions": PackedFloat32Array(1, 1, 1, 1), +"update": 1, +"values": [10, 11, 12, 13] +} + +[sub_resource type="Animation" id="Animation_lw5of"] +resource_name = "hurt_south" +length = 0.500013 +step = 0.125 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("Sprite2D:texture") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [ExtResource("2_2k6ad")] +} +tracks/1/type = "value" +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/path = NodePath("Sprite2D:hframes") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [5] +} +tracks/2/type = "value" +tracks/2/imported = false +tracks/2/enabled = true +tracks/2/path = NodePath("Sprite2D:vframes") +tracks/2/interp = 1 +tracks/2/loop_wrap = true +tracks/2/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [4] +} +tracks/3/type = "value" +tracks/3/imported = false +tracks/3/enabled = true +tracks/3/path = NodePath("Sprite2D:frame") +tracks/3/interp = 1 +tracks/3/loop_wrap = true +tracks/3/keys = { +"times": PackedFloat32Array(0, 0.125, 0.25, 0.375), +"transitions": PackedFloat32Array(1, 1, 1, 1), +"update": 1, +"values": [1, 2, 3, 4] +} + +[sub_resource type="Animation" id="Animation_htnmm"] +resource_name = "hurt_west" +length = 0.500013 +step = 0.125 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("Sprite2D:texture") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [ExtResource("2_2k6ad")] +} +tracks/1/type = "value" +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/path = NodePath("Sprite2D:hframes") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [5] +} +tracks/2/type = "value" +tracks/2/imported = false +tracks/2/enabled = true +tracks/2/path = NodePath("Sprite2D:vframes") +tracks/2/interp = 1 +tracks/2/loop_wrap = true +tracks/2/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [4] +} +tracks/3/type = "value" +tracks/3/imported = false +tracks/3/enabled = true +tracks/3/path = NodePath("Sprite2D:frame") +tracks/3/interp = 1 +tracks/3/loop_wrap = true +tracks/3/keys = { +"times": PackedFloat32Array(0, 0.125, 0.25, 0.375), +"transitions": PackedFloat32Array(1, 1, 1, 1), +"update": 1, +"values": [16, 17, 18, 19] +} + +[sub_resource type="Animation" id="Animation_3oagy"] +resource_name = "idle_east" +length = 0.6 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("Sprite2D:frame") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [5] +} +tracks/1/type = "value" +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/path = NodePath("Sprite2D:hframes") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [20] +} +tracks/2/type = "value" +tracks/2/imported = false +tracks/2/enabled = true +tracks/2/path = NodePath("Sprite2D:vframes") +tracks/2/interp = 1 +tracks/2/loop_wrap = true +tracks/2/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [1] +} +tracks/3/type = "value" +tracks/3/imported = false +tracks/3/enabled = true +tracks/3/path = NodePath("Sprite2D:texture") +tracks/3/interp = 1 +tracks/3/loop_wrap = true +tracks/3/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [ExtResource("1_hc7kj")] +} + +[sub_resource type="Animation" id="Animation_pjwlc"] +resource_name = "idle_north" +length = 0.3 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("Sprite2D:frame") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [10] +} +tracks/1/type = "value" +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/path = NodePath("Sprite2D:hframes") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [20] +} +tracks/2/type = "value" +tracks/2/imported = false +tracks/2/enabled = true +tracks/2/path = NodePath("Sprite2D:vframes") +tracks/2/interp = 1 +tracks/2/loop_wrap = true +tracks/2/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [1] +} +tracks/3/type = "value" +tracks/3/imported = false +tracks/3/enabled = true +tracks/3/path = NodePath("Sprite2D:texture") +tracks/3/interp = 1 +tracks/3/loop_wrap = true +tracks/3/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [ExtResource("1_hc7kj")] +} + +[sub_resource type="Animation" id="Animation_x2yda"] +resource_name = "idle_south" +length = 0.6 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("Sprite2D:frame") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [0] +} +tracks/1/type = "value" +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/path = NodePath("Sprite2D:hframes") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [20] +} +tracks/2/type = "value" +tracks/2/imported = false +tracks/2/enabled = true +tracks/2/path = NodePath("Sprite2D:vframes") +tracks/2/interp = 1 +tracks/2/loop_wrap = true +tracks/2/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [1] +} +tracks/3/type = "value" +tracks/3/imported = false +tracks/3/enabled = true +tracks/3/path = NodePath("Sprite2D:texture") +tracks/3/interp = 1 +tracks/3/loop_wrap = true +tracks/3/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [ExtResource("1_hc7kj")] +} + +[sub_resource type="Animation" id="Animation_w1ari"] +resource_name = "idle_west" +length = 0.6 +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("Sprite2D:frame") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [15] +} +tracks/1/type = "value" +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/path = NodePath("Sprite2D:vframes") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [1] +} +tracks/2/type = "value" +tracks/2/imported = false +tracks/2/enabled = true +tracks/2/path = NodePath("Sprite2D:hframes") +tracks/2/interp = 1 +tracks/2/loop_wrap = true +tracks/2/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [20] +} +tracks/3/type = "value" +tracks/3/imported = false +tracks/3/enabled = true +tracks/3/path = NodePath("Sprite2D:texture") +tracks/3/interp = 1 +tracks/3/loop_wrap = true +tracks/3/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 1, +"values": [ExtResource("1_hc7kj")] +} + +[sub_resource type="Animation" id="Animation_ji461"] +resource_name = "kick_east" +length = 0.266673 +step = 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-tracks/0/imported = false -tracks/0/enabled = true -tracks/0/path = NodePath("Sprite2D:texture") -tracks/0/interp = 1 -tracks/0/loop_wrap = true -tracks/0/keys = { -"times": PackedFloat32Array(0), -"transitions": PackedFloat32Array(1), -"update": 1, -"values": [ExtResource("2_d32ue")] -} -tracks/1/type = "value" -tracks/1/imported = false -tracks/1/enabled = true -tracks/1/path = NodePath("Sprite2D:hframes") -tracks/1/interp = 1 -tracks/1/loop_wrap = true -tracks/1/keys = { -"times": PackedFloat32Array(0), -"transitions": PackedFloat32Array(1), -"update": 1, -"values": [13] -} -tracks/2/type = "value" -tracks/2/imported = false -tracks/2/enabled = true -tracks/2/path = NodePath("Sprite2D:vframes") -tracks/2/interp = 1 -tracks/2/loop_wrap = true -tracks/2/keys = { -"times": PackedFloat32Array(0), -"transitions": PackedFloat32Array(1), -"update": 1, -"values": [4] -} -tracks/3/type = "value" -tracks/3/imported = false -tracks/3/enabled = true -tracks/3/path = NodePath("Sprite2D:frame") -tracks/3/interp = 1 -tracks/3/loop_wrap = true -tracks/3/keys = { -"times": PackedFloat32Array(0, 0.0666667, 0.133333, 0.2), -"transitions": PackedFloat32Array(1, 1, 1, 1), -"update": 1, -"values": [44, 45, 46, 47] -} -tracks/4/type = "value" -tracks/4/imported = false -tracks/4/enabled = true -tracks/4/path = NodePath("AnimationTree:parameters/conditions/melee") -tracks/4/interp = 1 -tracks/4/loop_wrap = true -tracks/4/keys = { -"times": PackedFloat32Array(0.266667), -"transitions": PackedFloat32Array(1), -"update": 1, -"values": [false] -} -tracks/5/type = "value" -tracks/5/imported = false -tracks/5/enabled = true -tracks/5/path = NodePath("Attackbox/Collider:disabled") -tracks/5/interp = 1 -tracks/5/loop_wrap = true -tracks/5/keys = { -"times": PackedFloat32Array(0, 0.133333, 0.266667), -"transitions": PackedFloat32Array(1, 1, 1), -"update": 1, -"values": [true, false, true] -} -tracks/6/type = "value" -tracks/6/imported = false -tracks/6/enabled = true -tracks/6/path = NodePath("Attackbox/Collider:position") -tracks/6/interp = 1 -tracks/6/loop_wrap = true -tracks/6/keys = { -"times": PackedFloat32Array(0, 0.133333, 0.199527, 0.2, 0.266667), -"transitions": PackedFloat32Array(1, 1, 1, 1, 1), -"update": 1, -"values": [Vector2(0, -11), Vector2(-6, -11), Vector2(12, -11), Vector2(-6, -11), Vector2(-0.00060463, -11)] -} - -[sub_resource type="Animation" id="Animation_de3xn"] -resource_name = "walking_east" -length = 0.500013 -loop_mode = 1 -step = 0.125 -tracks/0/type = "value" -tracks/0/imported = false -tracks/0/enabled = true -tracks/0/path = NodePath("Sprite2D:frame") -tracks/0/interp = 1 -tracks/0/loop_wrap = true -tracks/0/keys = { -"times": PackedFloat32Array(0, 0.125, 0.25, 0.375), -"transitions": PackedFloat32Array(1, 1, 1, 1), -"update": 1, -"values": [6, 7, 8, 9] -} -tracks/1/type = "value" -tracks/1/imported = false -tracks/1/enabled = true -tracks/1/path = NodePath("Sprite2D:hframes") -tracks/1/interp = 1 -tracks/1/loop_wrap = true -tracks/1/keys = { -"times": PackedFloat32Array(0), -"transitions": PackedFloat32Array(1), -"update": 1, -"values": [20] -} -tracks/2/type = "value" -tracks/2/imported = false -tracks/2/enabled = true -tracks/2/path = NodePath("Sprite2D:vframes") -tracks/2/interp = 1 -tracks/2/loop_wrap = true -tracks/2/keys = { -"times": PackedFloat32Array(0), -"transitions": PackedFloat32Array(1), -"update": 1, -"values": [1] -} -tracks/3/type = "value" -tracks/3/imported = false -tracks/3/enabled = true -tracks/3/path = NodePath("Sprite2D:texture") -tracks/3/interp = 1 -tracks/3/loop_wrap = true -tracks/3/keys = { -"times": PackedFloat32Array(0), -"transitions": PackedFloat32Array(1), -"update": 1, -"values": [ExtResource("1_ukwcc")] -} - -[sub_resource type="Animation" id="Animation_bg701"] -resource_name = "walking_north" -length = 0.500013 -loop_mode = 1 -step = 0.125 -tracks/0/type = "value" -tracks/0/imported = false -tracks/0/enabled = true -tracks/0/path = NodePath("Sprite2D:frame") -tracks/0/interp = 1 -tracks/0/loop_wrap = true -tracks/0/keys = { -"times": PackedFloat32Array(0, 0.125, 0.25, 0.375), -"transitions": PackedFloat32Array(1, 1, 1, 1), -"update": 1, -"values": [11, 12, 13, 14] -} -tracks/1/type = "value" -tracks/1/imported = false -tracks/1/enabled = true -tracks/1/path = NodePath("Sprite2D:hframes") -tracks/1/interp = 1 -tracks/1/loop_wrap = true -tracks/1/keys = { -"times": PackedFloat32Array(0), -"transitions": PackedFloat32Array(1), -"update": 1, -"values": [20] -} -tracks/2/type = "value" -tracks/2/imported = false -tracks/2/enabled = true -tracks/2/path = NodePath("Sprite2D:vframes") -tracks/2/interp = 1 -tracks/2/loop_wrap = true -tracks/2/keys = { -"times": PackedFloat32Array(0), -"transitions": PackedFloat32Array(1), -"update": 1, -"values": [1] -} -tracks/3/type = "value" -tracks/3/imported = false -tracks/3/enabled = true -tracks/3/path = NodePath("Sprite2D:texture") -tracks/3/interp = 1 -tracks/3/loop_wrap = true -tracks/3/keys = { -"times": PackedFloat32Array(0), -"transitions": PackedFloat32Array(1), -"update": 1, -"values": [ExtResource("1_ukwcc")] -} - -[sub_resource type="Animation" id="Animation_sroq6"] -resource_name = "walking_south" -length = 0.500013 -loop_mode = 1 -step = 0.125 -tracks/0/type = "value" -tracks/0/imported = false -tracks/0/enabled = true -tracks/0/path = NodePath("Sprite2D:frame") -tracks/0/interp = 1 -tracks/0/loop_wrap = true -tracks/0/keys = { -"times": PackedFloat32Array(0, 0.125, 0.25, 0.375), -"transitions": PackedFloat32Array(1, 1, 1, 1), -"update": 1, -"values": [1, 2, 3, 4] -} -tracks/1/type = "value" -tracks/1/imported = false -tracks/1/enabled = true -tracks/1/path = NodePath("Sprite2D:hframes") -tracks/1/interp = 1 -tracks/1/loop_wrap = true -tracks/1/keys = { -"times": PackedFloat32Array(0), -"transitions": PackedFloat32Array(1), -"update": 1, -"values": [20] -} -tracks/2/type = "value" -tracks/2/imported = false -tracks/2/enabled = true -tracks/2/path = NodePath("Sprite2D:vframes") -tracks/2/interp = 1 -tracks/2/loop_wrap = true -tracks/2/keys = { -"times": PackedFloat32Array(0), -"transitions": PackedFloat32Array(1), -"update": 1, -"values": [1] -} -tracks/3/type = "value" -tracks/3/imported = false -tracks/3/enabled = true -tracks/3/path = NodePath("Sprite2D:texture") -tracks/3/interp = 1 -tracks/3/loop_wrap = true -tracks/3/keys = { -"times": PackedFloat32Array(0), -"transitions": PackedFloat32Array(1), -"update": 1, -"values": [ExtResource("1_ukwcc")] -} - -[sub_resource type="Animation" id="Animation_d3phq"] -resource_name = "walking_west" -length = 0.500013 -loop_mode = 1 -step = 0.125 -tracks/0/type = "value" -tracks/0/imported = false -tracks/0/enabled = true -tracks/0/path = NodePath("Sprite2D:frame") -tracks/0/interp = 1 -tracks/0/loop_wrap = true -tracks/0/keys = { -"times": PackedFloat32Array(0, 0.125, 0.25, 0.375), -"transitions": PackedFloat32Array(1, 1, 1, 1), -"update": 1, -"values": [16, 17, 18, 19] -} -tracks/1/type = "value" -tracks/1/imported = false -tracks/1/enabled = true -tracks/1/path = NodePath("Sprite2D:hframes") -tracks/1/interp = 1 -tracks/1/loop_wrap = true -tracks/1/keys = { -"times": PackedFloat32Array(0), -"transitions": PackedFloat32Array(1), -"update": 1, -"values": [20] -} -tracks/2/type = "value" -tracks/2/imported = false -tracks/2/enabled = true -tracks/2/path = NodePath("Sprite2D:vframes") -tracks/2/interp = 1 -tracks/2/loop_wrap = true -tracks/2/keys = { -"times": PackedFloat32Array(0), -"transitions": PackedFloat32Array(1), -"update": 1, -"values": [1] -} -tracks/3/type = "value" -tracks/3/imported = false -tracks/3/enabled = true -tracks/3/path = NodePath("Sprite2D:texture") -tracks/3/interp = 1 -tracks/3/loop_wrap = true -tracks/3/keys = { -"times": PackedFloat32Array(0), -"transitions": PackedFloat32Array(1), -"update": 1, -"values": [ExtResource("1_ukwcc")] -} - -[sub_resource type="AnimationLibrary" id="AnimationLibrary_prr1g"] -_data = { -"RESET": SubResource("Animation_04piu"), -"hurt_east": SubResource("Animation_kvnht"), -"hurt_north": SubResource("Animation_fytkh"), -"hurt_south": SubResource("Animation_lw5of"), -"hurt_west": SubResource("Animation_htnmm"), -"idle_east": SubResource("Animation_3oagy"), -"idle_north": SubResource("Animation_pjwlc"), -"idle_south": SubResource("Animation_x2yda"), -"idle_west": SubResource("Animation_w1ari"), -"kick_east": SubResource("Animation_ji461"), -"kick_north": SubResource("Animation_cuaji"), -"kick_south": SubResource("Animation_hqga6"), -"kick_west": SubResource("Animation_s8xim"), -"punch_east_left": SubResource("Animation_o0diw"), -"punch_east_rigth": SubResource("Animation_ar6r3"), -"punch_north_left": SubResource("Animation_1e0v6"), -"punch_north_rigth": SubResource("Animation_bwm5c"), -"punch_south_left": SubResource("Animation_qmuik"), -"punch_south_rigth": SubResource("Animation_bw220"), -"punch_west_left": SubResource("Animation_wjl2t"), -"punch_west_rigth": SubResource("Animation_e4rxs"), -"walking_east": SubResource("Animation_de3xn"), -"walking_north": SubResource("Animation_bg701"), -"walking_south": SubResource("Animation_sroq6"), -"walking_west": SubResource("Animation_d3phq") -} +[ext_resource type="AnimationLibrary" uid="uid://dincs5x4qucal" path="res://Hiro/hiro_animation.tres" id="3_ucyqo"] [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_tyc74"] animation = &"hurt_west" @@ -2019,7 +186,7 @@ states/melee/position = Vector2(329, 224) states/walk/node = SubResource("AnimationNodeBlendSpace2D_vunsg") states/walk/position = Vector2(520, 108) transitions = ["Start", "idle", SubResource("AnimationNodeStateMachineTransition_akmuq"), "idle", "walk", SubResource("AnimationNodeStateMachineTransition_sn1tm"), "walk", "idle", SubResource("AnimationNodeStateMachineTransition_5i3fu"), "idle", "melee", SubResource("AnimationNodeStateMachineTransition_y8p74"), "melee", "idle", SubResource("AnimationNodeStateMachineTransition_l17k0"), "hurt", "idle", SubResource("AnimationNodeStateMachineTransition_ln3pc")] -graph_offset = Vector2(-254, -71) +graph_offset = Vector2(-258, -59) [sub_resource type="CapsuleShape2D" id="CapsuleShape2D_vm050"] radius = 8.0 @@ -2044,10 +211,9 @@ hframes = 20 [node name="AnimationTree" type="AnimationTree" parent="."] libraries = { -"": SubResource("AnimationLibrary_prr1g") +"": ExtResource("3_ucyqo") } tree_root = SubResource("AnimationNodeStateMachine_b2867") -anim_player = NodePath("../AnimationPlayer") parameters/conditions/is_moving = false parameters/conditions/melee = false parameters/hurt/blend_position = Vector2(0.949916, -0.0132159) @@ -2058,12 +224,6 @@ parameters/melee/1/blend_position = Vector2(-0.218698, 0.0434783) parameters/melee/2/blend_position = Vector2(0, 0) parameters/walk/blend_position = Vector2(-0.0100167, -0.0729166) -[node name="AnimationPlayer" type="AnimationPlayer" parent="."] -reset_on_save = false -libraries = { -"": SubResource("AnimationLibrary_prr1g") -} - [node name="Hitbox" type="Area2D" parent="."] position = Vector2(0, 1) collision_layer = 2 @@ -2090,4 +250,5 @@ shape = SubResource("CircleShape2D_md645") disabled = true debug_color = Color(0.745098, 0.462745, 0, 0.419608) +[connection signal="animation_finished" from="AnimationTree" to="." method="_on_animation_tree_animation_finished"] [connection signal="area_entered" from="Attackbox" to="." method="_on_attackbox_area_entered"] diff --git a/Scripts/hiro_ai.gd b/Scripts/hiro_ai.gd index 03a1567..cc2bd88 100644 --- a/Scripts/hiro_ai.gd +++ b/Scripts/hiro_ai.gd @@ -3,7 +3,8 @@ extends CharacterBody2D @export var player_character: PlayableCharacter @export var health = 100 -@export var KNOCKBACK_POWER = 50 +@export var attack_power = 30 +@export var KNOCKBACK_POWER = 40 @export var KNOCKBACK_REPOSITION_POWER = 75 @export var KNOCKBACK_RANDOMNESS = 50 @export var MELEE_RADIUS = 75 @@ -17,10 +18,13 @@ var timer = 0 var attacked_from = Vector2.ZERO var received_damage = 0 var hit_counter = 0 +var attack_counter = 0 +var attack_counter_limit = 0 var wants_to_melee = false signal _got_hurt(damage: int, attack_direction: Vector2) +signal attack_did_hit(other: Area2D, power: int, attack_direction: Vector2) #signal defeated func _ready(): @@ -50,6 +54,7 @@ func _on_player_attack_did_hit(other, attack_power: int, attack_direction: Vecto func _on_ai_got_hurt(attack_power: int, attack_direction: Vector2): attacked_from = attack_direction received_damage = attack_power + $Attackbox/Collider.set_deferred("disabled", true) state_machine.send_event("been_hurt") ## Thinking state @@ -69,7 +74,7 @@ func do_thinking(): var distance = position.distance_to(player_character.position) if distance > MELEE_RADIUS: state_machine.set_expression_property("melee_stage", 0) - # melee attacks here + # range attacks here else: state_machine.send_event("wants_tomelee") @@ -131,6 +136,8 @@ func _on_animation_tree_animation_finished(anim_name): if anim_name.contains("hurt"): state_machine.send_event("hurt_complete") elif (anim_name.contains("kick") or anim_name.contains("punch")): + attack_counter = attack_counter + 1 + wants_to_melee = wants_to_melee and attack_counter < attack_counter_limit if wants_to_melee: var animation_rng = randf_range(0, 1) anim_tree.set("parameters/melee/blend_position", animation_rng) @@ -185,6 +192,8 @@ func _on_meleebox_body_entered(body): state_machine.send_event("will_melee") func _on_melee_state_entered(): + attack_counter = 0 + attack_counter_limit = randi_range(3, 5) anim_tree.set("parameters/conditions/melee", true) state_machine.set_expression_property("melee_stage", 0) @@ -197,3 +206,7 @@ func _on_melee_state_processing(_delta): func _on_melee_state_exited(): anim_tree.set("parameters/conditions/melee", false) + + +func _on_attackbox_area_entered(area): + attack_did_hit.emit(area, attack_power, anim_tree.get("parameters/melee/0/blend_position")) diff --git a/Scripts/hiro_player.gd b/Scripts/hiro_player.gd index 701143a..82926cd 100644 --- a/Scripts/hiro_player.gd +++ b/Scripts/hiro_player.gd @@ -1,23 +1,38 @@ class_name PlayableCharacter extends CharacterBody2D +@export var health = 100 @export var speed = 100 +@export var KNOCKBACK_POWER = 40 +@export var KNOCKBACK_RANDOMNESS = 50 var last_dpad: Array[Vector2] = [Vector2.ZERO,Vector2.ZERO] const FACING_ANGLE_EPSILON = 15 +var can_move = true + signal attack_did_hit(other: Area2D, power: int, attack_direction: Vector2) signal defeated func _unhandled_input(event): - if event.is_action_pressed("melee") and $AnimationTree.get("parameters/conditions/melee") == false: + if event.is_action_pressed("melee") and can_move: var animation_rng = randf_range(0, 1) $AnimationTree.set("parameters/melee/blend_position", animation_rng) $AnimationTree.set("parameters/conditions/melee", true) + can_move = false + velocity = Vector2.ZERO func _physics_process(_delta): get_input() move_and_slide() +func set_animation_direction(direction: Vector2): + $AnimationTree.set("parameters/idle/blend_position", direction) + $AnimationTree.set("parameters/walk/blend_position", direction) + $AnimationTree.set("parameters/melee/0/blend_position", direction) + $AnimationTree.set("parameters/melee/1/blend_position", direction) + $AnimationTree.set("parameters/melee/2/blend_position", direction) + $AnimationTree.set("parameters/hurt/blend_position", direction) + func xor(a:bool, b:bool): return a != b @@ -38,23 +53,18 @@ func get_input(): if last_dpad[0] == Vector2.ZERO and input_direction != Vector2.ZERO: last_dpad[0] = input_direction - if $AnimationTree.get("parameters/conditions/melee") ==true: + if not can_move: input_direction = Vector2.ZERO last_dpad[0] = Vector2.ZERO - last_dpad[1] = Vector2.ZERO - - - velocity = input_direction * speed + last_dpad[1] = Vector2.ZERO + else: + velocity = input_direction * speed if input_direction == Vector2.ZERO: $AnimationTree.set("parameters/conditions/is_moving", false) else: $AnimationTree.set("parameters/conditions/is_moving", true) - $AnimationTree.set("parameters/idle/blend_position", last_dpad[0]) - $AnimationTree.set("parameters/walk/blend_position", last_dpad[0]) - $AnimationTree.set("parameters/melee/0/blend_position", last_dpad[0]) - $AnimationTree.set("parameters/melee/1/blend_position", last_dpad[0]) - $AnimationTree.set("parameters/melee/2/blend_position", last_dpad[0]) + set_animation_direction(last_dpad[0]) func _on_attackbox_area_entered(area: Area2D): @@ -64,3 +74,33 @@ func _on_attackbox_area_entered(area: Area2D): func _on_hiro_dummy_defeated(): print("Yaaaaay!!") + + +func _on_enemy_attack_did_hit(other, power, attack_direction): + if other.get_parent().get_instance_id() == get_instance_id() : + $Attackbox/Collider.set_deferred("disabled", true) + health = health - power + can_move = false + if health <= 0: + print("Nooooooooooooo!!") + defeated.emit() + velocity = Vector2.ZERO + else: + var facing_direction = attack_direction * -1.0 + set_animation_direction(facing_direction) + var knockback_variance = Vector2.ZERO + if attack_direction.x != 0: + knockback_variance.y = randf_range(-1, 1) * KNOCKBACK_RANDOMNESS + elif attack_direction.y != 0: + knockback_variance.x = randf_range(-1, 1) * KNOCKBACK_RANDOMNESS + velocity = KNOCKBACK_POWER * attack_direction + knockback_variance + + var playback: AnimationNodeStateMachinePlayback = $AnimationTree.get("parameters/playback") + playback.travel("hurt") + $AnimationTree.set("parameters/conditions/melee", false) + +func _on_animation_tree_animation_finished(anim_name): + if anim_name.contains("hurt") or anim_name.contains("kick") or anim_name.contains("punch"): + can_move = true + if anim_name.contains("kick") or anim_name.contains("punch"): + $Attackbox/Collider.set_deferred("disabled", true) diff --git a/world/world.tscn b/world/world.tscn index ee92800..35d0d37 100644 --- a/world/world.tscn +++ b/world/world.tscn @@ -44,5 +44,7 @@ initial_node_to_watch = NodePath("../HiroAI") [node name="HiroAI" parent="." node_paths=PackedStringArray("player_character") instance=ExtResource("5_r7nw4")] position = Vector2(135, 215) player_character = NodePath("../HiroPlayer") +attack_power = 5 [connection signal="attack_did_hit" from="HiroPlayer" to="HiroAI" method="_on_player_attack_did_hit"] +[connection signal="attack_did_hit" from="HiroAI" to="HiroPlayer" method="_on_enemy_attack_did_hit"]