[gd_resource type="VisualShader" load_steps=4 format=3 uid="uid://dmoh1f7aoriyv"]

[sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_jknad"]
expanded_output_ports = [0]
input_name = "color"

[sub_resource type="VisualShaderNodeColorParameter" id="VisualShaderNodeColorParameter_bpbi7"]
expanded_output_ports = [0]
parameter_name = "Tint_Color"

[sub_resource type="VisualShaderNodeMix" id="VisualShaderNodeMix_rbqa7"]
default_input_values = [0, Vector3(0, 0, 0), 1, Vector3(1, 1, 1), 2, Vector3(0.5, 0.5, 0.5)]
op_type = 3

[resource]
code = "shader_type canvas_item;
render_mode blend_mix;

uniform vec4 Tint_Color : source_color;



void fragment() {
// Input:2
	vec4 n_out2p0 = COLOR;


// ColorParameter:3
	vec4 n_out3p0 = Tint_Color;
	float n_out3p4 = n_out3p0.a;


// Mix:4
	vec3 n_out4p0 = mix(vec3(n_out2p0.xyz), vec3(n_out3p0.xyz), vec3(n_out3p4));


// Output:0
	COLOR.rgb = n_out4p0;


}
"
mode = 1
flags/light_only = false
nodes/fragment/2/node = SubResource("VisualShaderNodeInput_jknad")
nodes/fragment/2/position = Vector2(-340, 60)
nodes/fragment/3/node = SubResource("VisualShaderNodeColorParameter_bpbi7")
nodes/fragment/3/position = Vector2(-280, 260)
nodes/fragment/4/node = SubResource("VisualShaderNodeMix_rbqa7")
nodes/fragment/4/position = Vector2(140, 100)
nodes/fragment/connections = PackedInt32Array(2, 0, 4, 0, 3, 0, 4, 1, 3, 4, 4, 2, 4, 0, 0, 0)
