[gd_scene load_steps=4 format=3 uid="uid://c503u0i421w34"]

[ext_resource type="Texture2D" uid="uid://d0aw0q6fvgk1o" path="res://world/wood pillar.png" id="1_wjgo2"]
[ext_resource type="Texture2D" uid="uid://dywy1nhojkpuq" path="res://world/long wood pillar .png" id="2_q108x"]

[sub_resource type="RectangleShape2D" id="RectangleShape2D_nsmbw"]
size = Vector2(8, 24)

[node name="Node2D" type="Node2D"]

[node name="StaticBody2D" type="StaticBody2D" parent="."]
texture_filter = 1
position = Vector2(0, -22)
collision_layer = 17
collision_mask = 17

[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
texture_filter = 1
position = Vector2(0, 10)
shape = SubResource("RectangleShape2D_nsmbw")

[node name="WoodPillar" type="Sprite2D" parent="."]
visible = false
y_sort_enabled = true
texture_filter = 1
position = Vector2(0, -22)
texture = ExtResource("1_wjgo2")

[node name="LongWoodPillar" type="Sprite2D" parent="."]
texture_filter = 1
position = Vector2(0, -32)
texture = ExtResource("2_q108x")
