0f80873e58
# Added a bunch of new types: Type | Constructor | Description ------|-------------| --------------------------------------------------- BVec# | bvec# | a vector of booleans IVec# | ivec# | a vector of signed integers UVec# | uvec# | a vector of unsigned integers Vec# | vec# | a vector of single-precision floating-point numbers DVec# | dvec# | a vector of double-precision floating-point numbers ## And these types: NIM | GLSL | 2 | 3 | 4 | 9 | 16 | 4 | --------|--------|-------|-------|-------|-------|-------|-------| bool | bool | BVec2 | BVec3 | BVec4 | | | | int32 | int | IVec2 | IVec3 | IVec4 | | | | uint32 | uint | UVec2 | UVec3 | UVec4 | | | | float32 | float | Vec2 | Vec3 | Vec4 | Mat3 | Mat4 | Quat | float64 | double | DVec2 | DVec3 | DVec4 | DMat3 | DMat4 | DQuat | # 0.x.x to 1.0.0 vmath breaking changes: * `vec3(v)` no longer works please use `vec3(v.x, v.y, 0)` instead. * `vec3(v, 0)` no longer works please use `vec3(v.x, v.y, 0)` instead. * `2 * v` no longer works due to more vec types please use `v * 2` instead. * `m[15]` no longer works because matrices are now m[x, y]. * Concept of 3x3 rotation 3d matrix was removed. * `angleBetween` got renamed to `angle(a, b)` * `scaleMat` got renamed to `scale(v)` * `rotationMat3` got renamed to `rotate(x)` |
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