vmath/tests/test.nim

287 lines
7.1 KiB
Nim

import vmath, random
randomize(1234)
block:
# Test ~=.
doAssert 1.0 ~= 1.0
doAssert 0.0 ~= 0.0
doAssert -1.0 ~= -1.0
doAssert not(0.1 ~= 0.2)
doAssert not(0.01 ~= 0.02)
doAssert not(0.001 ~= 0.002)
doAssert not(0.0001 ~= 0.0002)
doAssert not(0.00001 ~= 0.00002)
# Diff < epsilon.
doAssert 0.000001 ~= 0.000002
doAssert vec2(1.0, 2.0) ~= vec2(1.0, 2.0)
doAssert vec3(1.0, 2.0, 3.0) ~= vec3(1.0, 2.0, 3.0)
doAssert vec4(1.0, 2.0, 3.0, 4.0) ~= vec4(1.0, 2.0, 3.0, 4.0)
doAssert quat(1.0, 2.0, 3.0, 4.0) ~= quat(1.0, 2.0, 3.0, 4.0)
block:
# Test simple functions.
doAssert between(0.5, 0, 1)
doAssert not between(1.5, 0, 1)
doAssert sign(-1) == -1.0
doAssert sign(0) == 1.0
doAssert sign(1) == 1.0
doAssert quantize(1.23456789, 1.0) ~= 1
doAssert quantize(1.23456789, 0.1) ~= 1.2
doAssert quantize(1.23456789, 0.01) ~= 1.23
doAssert lerp(0.0, 1.0, 0.5) ~= 0.5
doAssert lerp(0.0, 10.0, 0.5) ~= 5.0
doAssert lerp(0.0, 100.0, 0.5) ~= 50.0
doAssert lerp(-1.0, 1.0, 0.25) ~= -0.5
doAssert lerp(-10.0, 10.0, 0.25) ~= -5.0
doAssert lerp(-100.0, 100.0, 0.25) ~= -50.0
doAssert fixAngle(0.1) ~= 0.1
doAssert fixAngle(1.1) ~= 1.1
doAssert fixAngle(2.1) ~= 2.1
doAssert fixAngle(3.1) ~= 3.1
doAssert fixAngle(4.1) ~= -2.183185577392578
doAssert fixAngle(-0.1) ~= -0.1
doAssert fixAngle(-1.1) ~= -1.1
doAssert fixAngle(-2.1) ~= -2.1
doAssert fixAngle(-3.1) ~= -3.1
doAssert fixAngle(-4.1) ~= 2.183185577392578
doAssert angleBetween(0, 1.0) ~= 1.0
doAssert angleBetween(0, PI) ~= PI
doAssert angleBetween(0, PI + 0.2) ~= (-PI + 0.2)
doAssert angleBetween(0.1, 0.2) ~= 0.1
doAssert angleBetween(0.1, 0.2 + PI*2) ~= 0.1
doAssert angleBetween(0.1, 0.2 - PI*2) ~= 0.1
doAssert angleBetween(0.1 + PI*2, 0.2) ~= 0.1
doAssert angleBetween(0.1 - PI*2, 0.2) ~= 0.1
doAssert angleBetween(0.2, 0.1) ~= -0.1
doAssert angleBetween(0.2, 0.1 - PI*2) ~= -0.1
doAssert angleBetween(0.2, 0.1 + PI*2) ~= -0.1
doAssert angleBetween(0.2 + PI*2, 0.1) ~= -0.1
doAssert angleBetween(0.2 - PI*2, 0.1) ~= -0.1
doAssert turnAngle(0, PI, 0.5) ~= 0.5
doAssert turnAngle(0.5, PI, 3.5) ~= PI
block:
# Test vec2 cast.
var v = vec2(1.0, 2.0)
var a = cast[array[2, float32]](v)
doAssert a[0] ~= 1.0
doAssert a[1] ~= 2.0
block:
# Test vec2 constructor.
doAssert vec2(PI, PI) ~= vec2(PI)
block:
# Test basic vector vec2.
var a = vec2(1, 2)
var b = vec2(7, 6)
var n = 13.7
doAssert a + b ~= vec2(8.0, 8.0)
doAssert a - b ~= vec2(-6.0, -4.0)
doAssert a * n ~= vec2(13.7, 27.4)
doAssert a / n ~= vec2(0.0729927, 0.1459854)
a += b
doAssert a ~= vec2(8.0, 8.0)
a -= b
doAssert a ~= vec2(1.0, 2.0)
a *= n
doAssert a ~= vec2(13.7, 27.4)
a /= n
doAssert a ~= vec2(1.0, 2.0)
block:
# Test basic vector vec3.
var a = vec3(1, 2, 3)
var b = vec3(7, 6, 5)
var n = 13.7
doAssert a + b ~= vec3(8.0, 8.0, 8.0)
doAssert a - b ~= vec3(-6.0, -4.0, -2.0)
doAssert a * n ~= vec3(13.69999981, 27.39999962, 41.09999847)
doAssert a / n ~= vec3(0.07299270, 0.14598541, 0.21897811)
a += b
doAssert a ~= vec3(8.0, 8.0, 8.0)
a -= b
doAssert a ~= vec3(1.0, 2.0, 3.0)
a *= n
doAssert a ~= vec3(13.69999981, 27.39999962, 41.09999847)
a /= n
doAssert a ~= vec3(1.0, 2.0, 3.0)
block:
# Test basic vector vec4.
var a = vec4(1, 2, 3, 4)
var b = vec4(7, 6, 5, 4)
var n = 13.7
doAssert a + b ~= vec4(8.0, 8.0, 8.0, 8.0)
doAssert a - b ~= vec4(-6.0, -4.0, -2.0, 0.0)
doAssert a * n ~= vec4(13.69999981, 27.39999962, 41.09999847, 54.79999924)
doAssert a / n ~= vec4(0.07299270, 0.14598541, 0.21897811, 0.29197082)
a += b
doAssert a ~= vec4(8.0, 8.0, 8.0, 8.0)
a -= b
doAssert a ~= vec4(1.0, 2.0, 3.0, 4.0)
a *= n
doAssert a ~= vec4(13.69999981, 27.39999962, 41.09999847, 54.79999924)
a /= n
doAssert a ~= vec4(1.0, 2.0, 3.0, 4.0)
block:
# Test basic vector mat4 and quat.
var m1 = mat4(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1)
var q1 = m1.quat()
var m2 = q1.mat4()
doAssert m2 ~= mat4(
1.00000, 0.00000, 0.00000, 0.00000,
0.00000, 1.00000, 0.00000, 0.00000,
0.00000, 0.00000, 1.00000, 0.00000,
0.00000, 0.00000, 0.00000, 1.00000
)
doAssert m1 ~= (m2)
block:
# Test basic vector mat4 -1.
var m1 = mat4(
1, 0, 0, 0,
0, 0, -1, 0,
0, 1, 0, 0,
0, 0, 0, 1)
var q1 = m1.quat()
var m2 = q1.mat4()
doAssert m1 ~= m2
block:
# Test Y 90.
var m1 = rotate(PI/2, vec3(0, 1, 0))
var q1 = m1.quat()
var m2 = q1.mat4()
doAssert m1 ~= m2
block:
# Test -Y 90.
var m1 = rotate(PI/2, vec3(0, -1, 0))
var q1 = m1.quat()
var m2 = q1.mat4()
doAssert m1 ~= m2
block:
# Test X 90.
var m1 = rotate(PI/2, vec3(1, 0, 0))
var q1 = m1.quat()
var m2 = q1.mat4()
doAssert m1 ~= m2
block:
# Test Y 90.
var m1 = rotate(PI/2, vec3(1, 0, 0))
var q1 = m1.quat()
var m2 = q1.mat4()
doAssert m1 ~= m2
block:
# Test 1,1,1 1.11rad.
var m1 = rotate(PI*1.11, vec3(1, 1, 1).normalize())
var q1 = m1.quat()
var m2 = q1.mat4()
doAssert m1 ~= m2
block:
# Test 1,1,1 1.11rad.
var m1 = rotate(PI*1.11, vec3(-1, 1, 1).normalize())
var q1 = m1.quat()
var m2 = q1.mat4()
doAssert m1 ~= m2
block:
# Test 1,1,1 1.11rad.
var m1 = rotate(PI*1.11, vec3(-1, 0.34, 1.123).normalize())
var q1 = m1.quat()
var m2 = q1.mat4()
doAssert m1 ~= m2
block:
# Test super random quat test.
for i in 0 .. 100:
var m1 = rotate(
PI*rand(2.0),
vec3(rand(2.0)-0.5, rand(2.0)-0.5, rand(2.0)-0.5).normalize()
)
var q1 = m1.quat()
var m2 = q1.mat4()
doAssert m1 ~= m2
block:
# Test *=1 /=1 don't change anything.
var v2 = vec2(0, 0)
v2 *= 1
v2 /= 1
doAssert v2 == vec2(0, 0)
var v3 = vec3(0, 0, 0)
v3 *= 1
v3 /= 1
doAssert v3 == vec3(0, 0, 0)
var v4 = vec4(0, 0, 0, 0)
v4 *= 1
v4 /= 1
doAssert v4 == vec4(0, 0, 0, 0)
var q = quat(0, 0, 0, 0)
q *= 1
q /= 1
doAssert q == quat(0, 0, 0, 0)
block:
# Test matrix to quat test.
var a3 = mat3(
0.9659258723258972, -0.258819043636322, 0.0,
0.258819043636322, 0.9659258723258972, 0.0,
-25.00000953674316, 70.09619140625, 1.0
)
var b3 = mat3(
0.9659258127212524, 0.258819043636322, 0.0,
-0.258819043636322, 0.9659258127212524, 0.0,
77.64571380615234, 0.0, 1.0
)
doAssert (a3.mat4 * b3.mat4).mat3 ~= mat3(
1.0000, 0.0000, 0.0000,
0.0000, 1.0000, 0.0000,
50.0000, 50.0000, 0.0000
)
doAssert a3 * b3 ~= mat3(
1.0000, 0.0000, 0.0000,
0.0000, 1.0000, 0.0000,
50.0000, 50.0000, 1.0000
)
doAssert (
mat3(1,2,3,4,5,6,7,8,9).mat4Rotation *
mat3(10,20,30,40,50,60,70,80,90).mat4Rotation
).mat3Rotation ~= mat3(
300.0000, 360.0000, 420.0000,
660.0000, 810.0000, 960.0000,
1020.0000, 1260.0000, 1500.0000
)
doAssert mat3(1,2,3,4,5,6,7,8,9) * mat3(10,20,30,40,50,60,70,80,90) ~= mat3(
300.0000, 360.0000, 420.0000,
660.0000, 810.0000, 960.0000,
1020.0000, 1260.0000, 1500.0000
)
doAssert a3.mat4 * vec3(77.64571380615234, 0, 1) ~= vec3(50.0, 50.0, 1.0)
doAssert a3 * vec2(77.64571380615234, 0) ~= vec2(50.0, 50.0)
doAssert a3 * vec3(77.64571380615234, 0, 1.0) ~= vec3(50.0, 50.0, 1.0)