import vmath, random randomize(1234) block: # Test ~=. doAssert 1.0 ~= 1.0 doAssert 0.0 ~= 0.0 doAssert -1.0 ~= -1.0 doAssert not(0.1 ~= 0.2) doAssert not(0.01 ~= 0.02) doAssert not(0.001 ~= 0.002) doAssert not(0.0001 ~= 0.0002) doAssert not(0.00001 ~= 0.00002) # Diff < epsilon. doAssert 0.000001 ~= 0.000002 doAssert vec2(1.0, 2.0) ~= vec2(1.0, 2.0) doAssert vec3(1.0, 2.0, 3.0) ~= vec3(1.0, 2.0, 3.0) doAssert vec4(1.0, 2.0, 3.0, 4.0) ~= vec4(1.0, 2.0, 3.0, 4.0) doAssert quat(1.0, 2.0, 3.0, 4.0) ~= quat(1.0, 2.0, 3.0, 4.0) block: # Test simple functions. doAssert between(0.5, 0, 1) doAssert not between(1.5, 0, 1) doAssert sign(-1) == -1.0 doAssert sign(0) == 1.0 doAssert sign(1) == 1.0 doAssert quantize(1.23456789, 1.0) ~= 1 doAssert quantize(1.23456789, 0.1) ~= 1.2 doAssert quantize(1.23456789, 0.01) ~= 1.23 doAssert lerp(0.0, 1.0, 0.5) ~= 0.5 doAssert lerp(0.0, 10.0, 0.5) ~= 5.0 doAssert lerp(0.0, 100.0, 0.5) ~= 50.0 doAssert lerp(-1.0, 1.0, 0.25) ~= -0.5 doAssert lerp(-10.0, 10.0, 0.25) ~= -5.0 doAssert lerp(-100.0, 100.0, 0.25) ~= -50.0 doAssert fixAngle(0.1) ~= 0.1 doAssert fixAngle(1.1) ~= 1.1 doAssert fixAngle(2.1) ~= 2.1 doAssert fixAngle(3.1) ~= 3.1 doAssert fixAngle(4.1) ~= -2.183185577392578 doAssert fixAngle(-0.1) ~= -0.1 doAssert fixAngle(-1.1) ~= -1.1 doAssert fixAngle(-2.1) ~= -2.1 doAssert fixAngle(-3.1) ~= -3.1 doAssert fixAngle(-4.1) ~= 2.183185577392578 doAssert angleBetween(0, 1.0) ~= 1.0 doAssert angleBetween(0, PI) ~= PI doAssert angleBetween(0, PI + 0.2) ~= (-PI + 0.2) doAssert angleBetween(0.1, 0.2) ~= 0.1 doAssert angleBetween(0.1, 0.2 + PI*2) ~= 0.1 doAssert angleBetween(0.1, 0.2 - PI*2) ~= 0.1 doAssert angleBetween(0.1 + PI*2, 0.2) ~= 0.1 doAssert angleBetween(0.1 - PI*2, 0.2) ~= 0.1 doAssert angleBetween(0.2, 0.1) ~= -0.1 doAssert angleBetween(0.2, 0.1 - PI*2) ~= -0.1 doAssert angleBetween(0.2, 0.1 + PI*2) ~= -0.1 doAssert angleBetween(0.2 + PI*2, 0.1) ~= -0.1 doAssert angleBetween(0.2 - PI*2, 0.1) ~= -0.1 doAssert turnAngle(0, PI, 0.5) ~= 0.5 doAssert turnAngle(0.5, PI, 3.5) ~= PI block: # Test vec2 cast. var v = vec2(1.0, 2.0) var a = cast[array[2, float32]](v) doAssert a[0] ~= 1.0 doAssert a[1] ~= 2.0 block: # Test vec2 constructor. doAssert vec2(PI, PI) ~= vec2(PI) block: # Test basic vector vec2. var a = vec2(1, 2) var b = vec2(7, 6) var n = 13.7 doAssert a + b ~= vec2(8.0, 8.0) doAssert a - b ~= vec2(-6.0, -4.0) doAssert a * n ~= vec2(13.7, 27.4) doAssert a / n ~= vec2(0.0729927, 0.1459854) a += b doAssert a ~= vec2(8.0, 8.0) a -= b doAssert a ~= vec2(1.0, 2.0) a *= n doAssert a ~= vec2(13.7, 27.4) a /= n doAssert a ~= vec2(1.0, 2.0) block: # Test basic vector vec3. var a = vec3(1, 2, 3) var b = vec3(7, 6, 5) var n = 13.7 doAssert a + b ~= vec3(8.0, 8.0, 8.0) doAssert a - b ~= vec3(-6.0, -4.0, -2.0) doAssert a * n ~= vec3(13.69999981, 27.39999962, 41.09999847) doAssert a / n ~= vec3(0.07299270, 0.14598541, 0.21897811) a += b doAssert a ~= vec3(8.0, 8.0, 8.0) a -= b doAssert a ~= vec3(1.0, 2.0, 3.0) a *= n doAssert a ~= vec3(13.69999981, 27.39999962, 41.09999847) a /= n doAssert a ~= vec3(1.0, 2.0, 3.0) block: # Test basic vector vec4. var a = vec4(1, 2, 3, 4) var b = vec4(7, 6, 5, 4) var n = 13.7 doAssert a + b ~= vec4(8.0, 8.0, 8.0, 8.0) doAssert a - b ~= vec4(-6.0, -4.0, -2.0, 0.0) doAssert a * n ~= vec4(13.69999981, 27.39999962, 41.09999847, 54.79999924) doAssert a / n ~= vec4(0.07299270, 0.14598541, 0.21897811, 0.29197082) a += b doAssert a ~= vec4(8.0, 8.0, 8.0, 8.0) a -= b doAssert a ~= vec4(1.0, 2.0, 3.0, 4.0) a *= n doAssert a ~= vec4(13.69999981, 27.39999962, 41.09999847, 54.79999924) a /= n doAssert a ~= vec4(1.0, 2.0, 3.0, 4.0) block: # Test basic vector mat4 and quat. var m1 = mat4( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1) var q1 = m1.quat() var m2 = q1.mat4() doAssert m2 ~= mat4( 1.00000, 0.00000, 0.00000, 0.00000, 0.00000, 1.00000, 0.00000, 0.00000, 0.00000, 0.00000, 1.00000, 0.00000, 0.00000, 0.00000, 0.00000, 1.00000 ) doAssert m1 ~= (m2) block: # Test basic vector mat4 -1. var m1 = mat4( 1, 0, 0, 0, 0, 0, -1, 0, 0, 1, 0, 0, 0, 0, 0, 1) var q1 = m1.quat() var m2 = q1.mat4() doAssert m1 ~= m2 block: # Test Y 90. var m1 = rotate(PI/2, vec3(0, 1, 0)) var q1 = m1.quat() var m2 = q1.mat4() doAssert m1 ~= m2 block: # Test -Y 90. var m1 = rotate(PI/2, vec3(0, -1, 0)) var q1 = m1.quat() var m2 = q1.mat4() doAssert m1 ~= m2 block: # Test X 90. var m1 = rotate(PI/2, vec3(1, 0, 0)) var q1 = m1.quat() var m2 = q1.mat4() doAssert m1 ~= m2 block: # Test Y 90. var m1 = rotate(PI/2, vec3(1, 0, 0)) var q1 = m1.quat() var m2 = q1.mat4() doAssert m1 ~= m2 block: # Test 1,1,1 1.11rad. var m1 = rotate(PI*1.11, vec3(1, 1, 1).normalize()) var q1 = m1.quat() var m2 = q1.mat4() doAssert m1 ~= m2 block: # Test 1,1,1 1.11rad. var m1 = rotate(PI*1.11, vec3(-1, 1, 1).normalize()) var q1 = m1.quat() var m2 = q1.mat4() doAssert m1 ~= m2 block: # Test 1,1,1 1.11rad. var m1 = rotate(PI*1.11, vec3(-1, 0.34, 1.123).normalize()) var q1 = m1.quat() var m2 = q1.mat4() doAssert m1 ~= m2 block: # Test super random quat test. for i in 0 .. 100: var m1 = rotate( PI*rand(2.0), vec3(rand(2.0)-0.5, rand(2.0)-0.5, rand(2.0)-0.5).normalize() ) var q1 = m1.quat() var m2 = q1.mat4() doAssert m1 ~= m2 block: # Test *=1 /=1 don't change anything. var v2 = vec2(0, 0) v2 *= 1 v2 /= 1 doAssert v2 == vec2(0, 0) var v3 = vec3(0, 0, 0) v3 *= 1 v3 /= 1 doAssert v3 == vec3(0, 0, 0) var v4 = vec4(0, 0, 0, 0) v4 *= 1 v4 /= 1 doAssert v4 == vec4(0, 0, 0, 0) var q = quat(0, 0, 0, 0) q *= 1 q /= 1 doAssert q == quat(0, 0, 0, 0) block: # Test matrix to quat test. var a3 = mat3( 0.9659258723258972, -0.258819043636322, 0.0, 0.258819043636322, 0.9659258723258972, 0.0, -25.00000953674316, 70.09619140625, 1.0 ) var b3 = mat3( 0.9659258127212524, 0.258819043636322, 0.0, -0.258819043636322, 0.9659258127212524, 0.0, 77.64571380615234, 0.0, 1.0 ) doAssert (a3.mat4 * b3.mat4).mat3 ~= mat3( 1.0000, 0.0000, 0.0000, 0.0000, 1.0000, 0.0000, 50.0000, 50.0000, 0.0000 ) doAssert a3 * b3 ~= mat3( 1.0000, 0.0000, 0.0000, 0.0000, 1.0000, 0.0000, 50.0000, 50.0000, 1.0000 ) doAssert ( mat3(1,2,3,4,5,6,7,8,9).mat4Rotation * mat3(10,20,30,40,50,60,70,80,90).mat4Rotation ).mat3Rotation ~= mat3( 300.0000, 360.0000, 420.0000, 660.0000, 810.0000, 960.0000, 1020.0000, 1260.0000, 1500.0000 ) doAssert mat3(1,2,3,4,5,6,7,8,9) * mat3(10,20,30,40,50,60,70,80,90) ~= mat3( 300.0000, 360.0000, 420.0000, 660.0000, 810.0000, 960.0000, 1020.0000, 1260.0000, 1500.0000 ) doAssert a3.mat4 * vec3(77.64571380615234, 0, 1) ~= vec3(50.0, 50.0, 1.0) doAssert a3 * vec2(77.64571380615234, 0) ~= vec2(50.0, 50.0) doAssert a3 * vec3(77.64571380615234, 0, 1.0) ~= vec3(50.0, 50.0, 1.0)