undo fixed point stuff, its not working
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@ -421,26 +421,26 @@ proc inversesqrt*[T: float32|float64](v: T): T =
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## Returns inverse square root.
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1/sqrt(v)
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proc mix*[T](a, b, v: T): T =
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proc mix*[T: SomeFloat](a, b, v: T): T =
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## Interpolates value between a and b.
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## * 0 -> a
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## * 1 -> b
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## * 0.5 -> between a and b
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v * (b - a) + a
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proc fixAngle*[T](angle: T): T =
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proc fixAngle*[T: SomeFloat](angle: T): T =
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## Normalize the angle to be from -PI to PI radians.
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result = angle
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while result > T(PI):
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result -= T(PI) * 2
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while result <= -T(PI):
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result += T(PI) * 2
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while result > PI:
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result -= PI * 2
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while result <= -PI:
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result += PI * 2
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proc angleBetween*[T](a, b: T): T =
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proc angleBetween*[T: SomeFloat](a, b: T): T =
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## Angle between angle a and angle b.
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fixAngle(b - a)
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proc turnAngle*[T](a, b, speed: T): T =
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proc turnAngle*[T: SomeFloat](a, b, speed: T): T =
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## Move from angle a to angle b with step of v.
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var
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turn = fixAngle(b - a)
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@ -1581,7 +1581,7 @@ type
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template genQuatConstructor*(lower, upper, typ: untyped) =
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## Generate quaternion constructor for your own type.
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proc `lower`*(): `upper` = gvec4[typ](typ(0), typ(0), typ(0), typ(1))
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proc `lower`*(): `upper` = gvec4[typ](0, 0, 0, 1)
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proc `lower`*(x, y, z, w: typ): `upper` = gvec4[typ](x, y, z, w)
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proc `lower`*(x: typ): `upper` = gvec4[typ](x, x, x, x)
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proc `lower`*[T](x: GVec4[T]): `upper` =
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