Merge branch 'master' of github.com:treeform/vmath
This commit is contained in:
commit
c53be23c65
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@ -125,13 +125,13 @@ when defined(vmathArrayBased):
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template `[]`*[T](a: GMat234[T], i, j: int): T = a[i][j]
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template `[]=`*[T](a: var GMat2[T], i, j: int, v: T) =
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cast[ptr T](cast[uint64](a.addr) + (i * 2 + j) * sizeof(T))[] = v
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cast[ptr T](cast[ByteAddress](a.addr) + (i * 2 + j) * sizeof(T))[] = v
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template `[]=`*[T](a: var GMat3[T], i, j: int, v: T) =
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cast[ptr T](cast[uint64](a.addr) + (i * 3 + j) * sizeof(T))[] = v
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cast[ptr T](cast[ByteAddress](a.addr) + (i * 3 + j) * sizeof(T))[] = v
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template `[]=`*[T](a: var GMat4[T], i, j: int, v: T) =
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cast[ptr T](cast[uint64](a.addr) + (i * 4 + j) * sizeof(T))[] = v
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cast[ptr T](cast[ByteAddress](a.addr) + (i * 4 + j) * sizeof(T))[] = v
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elif defined(vmathObjBased):
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type
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@ -158,13 +158,13 @@ elif defined(vmathObjBased):
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template `[]`*[T](a: GVec4[T], i: int): T = cast[array[4, T]](a)[i]
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template `[]=`*[T](a: var GVec2[T], i: int, v: T) =
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cast[ptr T](cast[uint64](a.addr) + i * sizeof(T))[] = v
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cast[ptr T](cast[ByteAddress](a.addr) + i * sizeof(T))[] = v
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template `[]=`*[T](a: var GVec3[T], i: int, v: T) =
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cast[ptr T](cast[uint64](a.addr) + i * sizeof(T))[] = v
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cast[ptr T](cast[ByteAddress](a.addr) + i * sizeof(T))[] = v
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template `[]=`*[T](a: var GVec4[T], i: int, v: T) =
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cast[ptr T](cast[uint64](a.addr) + i * sizeof(T))[] = v
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cast[ptr T](cast[ByteAddress](a.addr) + i * sizeof(T))[] = v
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type
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GMat2*[T] {.bycopy.} = object
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@ -217,13 +217,13 @@ elif defined(vmathObjBased):
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cast[array[16, T]](a)[i * 4 + j]
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template `[]=`*[T](a: var GMat2[T], i, j: int, v: T) =
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cast[ptr T](cast[uint64](a.addr) + (i * 2 + j) * sizeof(T))[] = v
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cast[ptr T](cast[ByteAddress](a.addr) + (i * 2 + j) * sizeof(T))[] = v
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template `[]=`*[T](a: var GMat3[T], i, j: int, v: T) =
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cast[ptr T](cast[uint64](a.addr) + (i * 3 + j) * sizeof(T))[] = v
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cast[ptr T](cast[ByteAddress](a.addr) + (i * 3 + j) * sizeof(T))[] = v
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template `[]=`*[T](a: var GMat4[T], i, j: int, v: T) =
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cast[ptr T](cast[uint64](a.addr) + (i * 4 + j) * sizeof(T))[] = v
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cast[ptr T](cast[ByteAddress](a.addr) + (i * 4 + j) * sizeof(T))[] = v
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template `[]`*[T](a: GMat2[T], i: int): GVec2[T] =
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gvec2[T](
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@ -475,7 +475,8 @@ proc `zmod`*(a, b: float32): float32 =
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template lowerType(a: typed): string =
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($type(a)).toLowerAscii()
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template genConstructor(lower, upper, typ: untyped) =
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template genVecConstructor*(lower, upper, typ: untyped) =
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## Generate vector constructor for your own type.
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proc `lower 2`*(): `upper 2` = gvec2[typ](typ(0), typ(0))
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proc `lower 3`*(): `upper 3` = gvec3[typ](typ(0), typ(0), typ(0))
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@ -511,11 +512,11 @@ template genConstructor(lower, upper, typ: untyped) =
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proc `$`*(a: `upper 4`): string =
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lowerType(a) & "(" & $a.x & ", " & $a.y & ", " & $a.z & ", " & $a.w & ")"
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genConstructor(bvec, BVec, bool)
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genConstructor(ivec, IVec, int32)
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genConstructor(uvec, UVec, uint32)
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genConstructor(vec, Vec, float32)
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genConstructor(dvec, DVec, float64)
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genVecConstructor(bvec, BVec, bool)
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genVecConstructor(ivec, IVec, int32)
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genVecConstructor(uvec, UVec, uint32)
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genVecConstructor(vec, Vec, float32)
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genVecConstructor(dvec, DVec, float64)
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proc vec2*(ivec2: Ivec2): Vec2 =
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vec2(ivec2.x.float32, ivec2.y.float32)
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@ -872,8 +873,8 @@ proc matToString[T](a: T, n: int): string =
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result.setLen(result.len - 2)
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result.add "\n)"
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template genMatConstructor(lower, upper, T: untyped) =
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template genMatConstructor*(lower, upper, T: untyped) =
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## Generate matrix constructor for your own type.
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proc `lower 2`*(
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m00, m01,
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m10, m11: T
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@ -1345,7 +1346,7 @@ proc lookAt*[T](eye, center, up: GVec3[T]): GMat4[T] =
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centerz = center[2]
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if eyex == centerx and eyey == centery and eyez == centerz:
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return mat4[T]()
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return
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var
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# vec3.direction(eye, center, z)
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@ -1434,7 +1435,8 @@ type
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Quat* = GVec4[float32]
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DQuat* = GVec4[float64]
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template genQuatConstructor(lower, upper, typ: untyped) =
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template genQuatConstructor*(lower, upper, typ: untyped) =
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## Generate quaternion constructor for your own type.
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proc `lower`*(): `upper` = gvec4[typ](0, 0, 0, 1)
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proc `lower`*(x, y, z, w: typ): `upper` = gvec4[typ](x, y, z, w)
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proc `lower`*(x: typ): `upper` = gvec4[typ](x, x, x, x)
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File diff suppressed because it is too large
Load diff
31
tests/bench_swizzle.nim
Normal file
31
tests/bench_swizzle.nim
Normal file
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@ -0,0 +1,31 @@
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import benchy, vmath
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block:
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var
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a = vec2(1, 10)
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b = vec2(2, 20)
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c = vec2(3, 30)
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timeIt "xy":
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for i in 0 ..< 1_000_000:
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c.yx = a.xy + b.rg + c.xy
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echo c.xy
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block:
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var
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a = vec3(1, 10, 100)
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b = vec3(2, 20, 200)
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c = vec3(3, 30, 300)
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timeIt "xyz":
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for i in 0 ..< 1_000_000:
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c.zyx = a.xyz + b.rgb + c.xyz
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echo c.xyz
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block:
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var
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a = vec4(1, 10, 100, -1)
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b = vec4(2, 20, 200, -1)
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c = vec4(3, 30, 300, -1)
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timeIt "xyzw":
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for i in 0 ..< 1_000_000:
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c.wzyx = a.xyzw + b.rgba + c.xyzw
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echo c.xyzw
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@ -356,11 +356,45 @@ block:
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var b = dvec4(1, 2, 3, 4)
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doAssert b == dvec4(1, 2, 3, 4)
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b.wzyx = b
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doAssert b == dvec4(4, 3, 2, 1)
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b.g = 123
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doAssert b == dvec4(4.0, 123.0, 2.0, 1.0)
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doAssert b == dvec4(1.0, 123.0, 3.0, 4.0)
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block:
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# test swizzle self-assignment
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var a = dvec2(1, 2)
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a.yx = a
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doAssert a == dvec2(2, 1)
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var b = dvec3(1, 2, 3)
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b.zyx = b
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doAssert b == dvec3(3, 2, 1)
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var c = dvec4(1, 2, 3, 4)
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c.wzyx = c
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doAssert c == dvec4(4, 3, 2, 1)
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block:
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# Test swizzle calls only once
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var callCount = 0
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proc countsCalls(): Vec2 =
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inc callCount
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doAssert countsCalls().yx == vec2(0, 0)
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doAssert callCount == 1
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callCount = 0
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doAssert vec2(0, 0) == countsCalls().yx
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doAssert callCount == 1
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var tmp: Vec2
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proc countsCalls2(): var Vec2 =
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inc callCount
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return tmp
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callCount = 0
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countsCalls2().yx = vec2(0, 0)
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doAssert callCount == 1
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block:
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# Test swizzle with complex expressions
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@ -848,6 +882,10 @@ block:
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)
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doAssert lookAt(vec3(0, 0, 1), vec3(0, 0, 0)).quat ~= quat(0.0, 0.0, 0.0, 1.0)
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let
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a = lookAt(vec3(1, 2, 3), vec3(0, 0, 0))
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b = lookAt(dvec3(1, 2, 3), dvec3(0, 0, 0))
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doAssert ortho[float32](-1, 1, 1, -1, -1000, 1000) ~= mat4(
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1.0, 0.0, 0.0, 0.0,
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0.0, -1.0, 0.0, 0.0,
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@ -1,47 +1,49 @@
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import strformat
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var swizzles = @["xyzw", "rgba", "stpq"]
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var
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swizzles = @["xyzw", "rgba", "stpq"]
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code = ""
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echo "# Generated by tools/gensswizzle"
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code.add "# Generated by tools/gensswizzle - don't edit manually.\n"
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for swizzle in swizzles[1 .. ^1]:
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echo "\n# 1 x ", swizzle
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code.add "\n# 1 x " & swizzle & "\n"
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for i1, s1 in swizzle:
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echo &"template {s1}*[T](a: GVec234[T]): T = a[{i1}]"
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echo &"template `{s1}=`*[T](a: var GVec234[T], b: T) = a[{i1}] = b"
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code.add &"proc {s1}*[T](a: GVec234[T]): T = a[{i1}]\n"
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for i1, s1 in swizzle:
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code.add &"proc `{s1}=`*[T](a: var GVec234[T], b: T) = a[{i1}] = b\n"
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for swizzle in swizzles:
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echo "\n# 2 x ", swizzle
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code.add "\n# 2 x " & swizzle & "\n"
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for i1, s1 in swizzle:
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for i2, s2 in swizzle:
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echo &"template {s1}{s2}*[T](a: GVec234[T]): GVec2[T] ="
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echo &" let a2 = a"
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echo &" gvec2(a2[{i1}], a2[{i2}])"
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echo &"func `{s1}{s2}=`*[T](a: var GVec234[T], b: GVec2[T]) ="
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echo &" let b2 = b"
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echo &" a[{i1}] = b2.x; a[{i2}] = b2.y"
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code.add &"proc {s1}{s2}*[T](a: GVec234[T]): GVec2[T] = gvec2(a[{i1}], a[{i2}])\n"
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for i1, s1 in swizzle:
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for i2, s2 in swizzle:
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code.add &"proc `{s1}{s2}=`*[T](a: var GVec234[T], b: GVec2[T]) = (let b = b; a[{i1}] = b.x; a[{i2}] = b.y)\n"
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for swizzle in swizzles:
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echo "\n# 3 x ", swizzle
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code.add "\n# 3 x " & swizzle & "\n"
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for i1, s1 in swizzle:
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for i2, s2 in swizzle:
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for i3, s3 in swizzle:
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echo &"template {s1}{s2}{s3}*[T](a: GVec234[T]): GVec3[T] ="
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echo &" let a2 = a"
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echo &" gvec3(a2[{i1}], a2[{i2}], a2[{i3}])"
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echo &"func `{s1}{s2}{s3}=`*[T](a: var GVec234[T], b: GVec3[T]) ="
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echo &" let b2 = b"
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echo &" a[{i1}] = b2.x; a[{i2}] = b2.y; a[{i3}] = b2.z"
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code.add &"proc {s1}{s2}{s3}*[T](a: GVec234[T]): GVec3[T] = gvec3(a[{i1}], a[{i2}], a[{i3}])\n"
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for i1, s1 in swizzle:
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for i2, s2 in swizzle:
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for i3, s3 in swizzle:
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code.add &"proc `{s1}{s2}{s3}=`*[T](a: var GVec234[T], b: GVec3[T]) = (let b = b; a[{i1}] = b.x; a[{i2}] = b.y; a[{i3}] = b.z)\n"
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for swizzle in swizzles:
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echo "\n# 4 x ", swizzle
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code.add "\n# 4 x " & swizzle & "\n"
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for i1, s1 in swizzle:
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for i2, s2 in swizzle:
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for i3, s3 in swizzle:
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for i4, s4 in swizzle:
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echo &"template {s1}{s2}{s3}{s4}*[T](a: GVec234[T]): GVec4[T] ="
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echo &" let a2 = a"
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echo &" gvec4(a2[{i1}], a2[{i2}], a2[{i3}], a2[{i4}])"
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echo &"func `{s1}{s2}{s3}{s4}=`*[T](a: var GVec234[T], b: GVec4[T]) ="
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echo &" let b2 = b"
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echo &" a[{i1}] = b2.x; a[{i2}] = b2.y; a[{i3}] = b2.z; a[{i4}] = b2.w"
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code.add &"proc {s1}{s2}{s3}{s4}*[T](a: GVec234[T]): GVec4[T] = gvec4(a[{i1}], a[{i2}], a[{i3}], a[{i4}])\n"
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for i1, s1 in swizzle:
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for i2, s2 in swizzle:
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for i3, s3 in swizzle:
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for i4, s4 in swizzle:
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code.add &"proc `{s1}{s2}{s3}{s4}=`*[T](a: var GVec234[T], b: GVec4[T]) = (let b = b; a[{i1}] = b.x; a[{i2}] = b.y; a[{i3}] = b.z; a[{i4}] = b.w)\n"
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writeFile("src/vmath/swizzle.nim", code)
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@ -1,4 +1,4 @@
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version = "1.1.4"
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version = "1.2.0"
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author = "Andre von Houck"
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description = "Your single stop for vector math routines for 2d and 3d graphics."
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license = "MIT"
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