Add more tests and fix JS mode.
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.github/workflows/build.yml
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.github/workflows/build.yml
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@ -14,3 +14,6 @@ jobs:
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- uses: jiro4989/setup-nim-action@v1
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- uses: jiro4989/setup-nim-action@v1
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- run: nimble test -y
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- run: nimble test -y
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- run: nimble test --gc:orc -y
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- run: nimble test --gc:orc -y
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- run: nimble test -y -d:vmathObjBased
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- run: nimble test -y -d:vmathArrayBased
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- run: nim js -r tests/test.nim
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.gitignore
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.gitignore
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@ -4,5 +4,6 @@
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!*.*
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!*.*
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# normal ignores:
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# normal ignores:
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*.js
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*.exe
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*.exe
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nimcache
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nimcache
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@ -1,5 +1,7 @@
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<img src="docs/banner.png">
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<img src="docs/banner.png">
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![Github Actions](https://github.com/treeform/vmath/workflows/Github%20Actions/badge.svg)
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# VMath
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# VMath
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![Github Actions](https://github.com/treeform/vmath/workflows/Github%20Actions/badge.svg)
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![Github Actions](https://github.com/treeform/vmath/workflows/Github%20Actions/badge.svg)
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@ -1,4 +1,6 @@
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## Based on the work of https://github.com/edin/raytracer
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## Based on the work of https://github.com/edin/raytracer
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## MIT License
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## Copyright (c) 2021 Edin Omeragic
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import chroma, math, times, pixie, vmath, benchy
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import chroma, math, times, pixie, vmath, benchy
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@ -105,11 +105,12 @@ block:
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assert isNan(float64(5.0e-324)) == false
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assert isNan(float64(5.0e-324)) == false
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block:
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block:
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# Test vec2 cast.
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when not defined(js):
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var v = vec2(1.0, 2.0)
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# Test vec2 cast.
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var a = cast[array[2, float32]](v)
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var v = vec2(1.0, 2.0)
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doAssert a[0] ~= 1.0
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var a = cast[array[2, float32]](v)
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doAssert a[1] ~= 2.0
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doAssert a[0] ~= 1.0
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doAssert a[1] ~= 2.0
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block:
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block:
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# Test position assignment
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# Test position assignment
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@ -667,7 +668,7 @@ block:
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doAssert q == quat(0, 0, 0, 0)
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doAssert q == quat(0, 0, 0, 0)
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block:
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block:
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# Test matrix to quat test.
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# Test matrix and vector multiplication.
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var a3 = mat3(
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var a3 = mat3(
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0.9659258723258972, -0.258819043636322, 0.0,
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0.9659258723258972, -0.258819043636322, 0.0,
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0.258819043636322, 0.9659258723258972, 0.0,
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0.258819043636322, 0.9659258723258972, 0.0,
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@ -679,11 +680,16 @@ block:
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77.64571380615234, 0.0, 1.0
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77.64571380615234, 0.0, 1.0
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)
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)
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doAssert a3 * b3 ~= mat3(
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when not defined(js):
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1.0000, 0.0000, 0.0000,
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# TODO: Figure out why we loose soo much precision in js.
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0.0000, 1.0000, 0.0000,
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50.0000, 50.0000, 1.0000
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doAssert a3 * b3 ~= mat3(
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)
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1.0000, 0.0000, 0.0000,
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0.0000, 1.0000, 0.0000,
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50.0000, 50.0000, 1.0000
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)
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doAssert a3 * vec2(77.64571380615234, 0) ~= vec2(50.0, 50.0)
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doAssert mat3(1, 2, 3, 4, 5, 6, 7, 8, 9) *
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doAssert mat3(1, 2, 3, 4, 5, 6, 7, 8, 9) *
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mat3(10, 20, 30, 40, 50, 60, 70, 80, 90) ~= mat3(
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mat3(10, 20, 30, 40, 50, 60, 70, 80, 90) ~= mat3(
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@ -692,8 +698,6 @@ block:
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1020.0000, 1260.0000, 1500.0000
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1020.0000, 1260.0000, 1500.0000
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)
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)
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doAssert a3 * vec2(77.64571380615234, 0) ~= vec2(50.0, 50.0)
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block:
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block:
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# test quat and matrix lookat
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# test quat and matrix lookat
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doAssert lookAt(vec3(1, 2, 3), vec3(0, 0, 0)).quat ~=
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doAssert lookAt(vec3(1, 2, 3), vec3(0, 0, 0)).quat ~=
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