Add floor, round and ceil to vecs.

This commit is contained in:
treeform 2020-04-10 21:02:39 -07:00
parent ea7f6401ba
commit 7e28503e3c

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@ -281,6 +281,15 @@ func length*(a: Vec3): float32 =
func `length=`*(a: var Vec3, b: float32) = func `length=`*(a: var Vec3, b: float32) =
a *= b / a.length a *= b / a.length
func floor*(a: Vec3): Vec3 =
vec3(floor(a.x), floor(a.y), floor(a.z))
func round*(a: Vec3): Vec3 =
vec3(round(a.x), round(a.y), round(a.z))
func ceil*(a: Vec3): Vec3 =
vec3(ceil(a.x), ceil(a.y), ceil(a.z))
func normalize*(a: Vec3): Vec3 = func normalize*(a: Vec3): Vec3 =
a / math.sqrt(a.x*a.x + a.y*a.y + a.z*a.z) a / math.sqrt(a.x*a.x + a.y*a.y + a.z*a.z)