fix
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@ -1346,7 +1346,7 @@ proc lookAt*[T](eye, center, up: GVec3[T]): GMat4[T] =
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centerz = center[2]
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centerz = center[2]
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if eyex == centerx and eyey == centery and eyez == centerz:
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if eyex == centerx and eyey == centery and eyez == centerz:
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return GMat4[T]()
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return
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var
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var
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# vec3.direction(eye, center, z)
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# vec3.direction(eye, center, z)
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