diff --git a/README.md b/README.md index 5468c6e..5d8b625 100644 --- a/README.md +++ b/README.md @@ -1,17 +1,22 @@ -# VMath +# VMath - 2d and 3d vector math. + +`nimble install vmath` ![Github Actions](https://github.com/treeform/vmath/workflows/Github%20Actions/badge.svg) -`nimble install vmath` +[API reference](https://nimdocs.com/treeform/vmath) + +This library has no dependencies other than the Nim standard libarary. + +## About Your one stop shop for vector math routines for 2d and 3d graphics. * Pure Nim with no dependencies. * Very similar to GLSL Shader Language with extra stuff. * Extensively [benchmarked](tests/bench_raytracer.nim). -* Docs: https://nimdocs.com/treeform/vmath ## Has vector functions for GLSL types: diff --git a/vmath.nimble b/vmath.nimble index b75b4a1..758b7fc 100644 --- a/vmath.nimble +++ b/vmath.nimble @@ -1,5 +1,5 @@ version = "1.0.11" -author = "treeform" +author = "Andre von Houck" description = "Your single stop for vector math routines for 2d and 3d graphics." license = "MIT"