diff --git a/src/vmath.nim b/src/vmath.nim index 75cbc72..823c899 100644 --- a/src/vmath.nim +++ b/src/vmath.nim @@ -661,7 +661,7 @@ proc transpose*(a: Mat4): Mat4 {.inline.} = ] proc determinant*(a: Mat4): float32 = - var + let a00 = a[0] a01 = a[1] a02 = a[2] @@ -689,7 +689,7 @@ proc determinant*(a: Mat4): float32 = ) proc inverse*(a: Mat4): Mat4 = - var + let a00 = a[0] a01 = a[1] a02 = a[2] @@ -707,7 +707,7 @@ proc inverse*(a: Mat4): Mat4 = a32 = a[14] a33 = a[15] - var + let b00 = a00 * a11 - a01 * a10 b01 = a00 * a12 - a02 * a10 b02 = a00 * a13 - a03 * a10 @@ -722,7 +722,7 @@ proc inverse*(a: Mat4): Mat4 = b11 = a22 * a33 - a23 * a32 # Calculate the inverse determinant. - var invDet = 1.0/(b00*b11 - b01*b10 + b02*b09 + b03*b08 - b04*b07 + b05*b06) + let invDet = 1.0/(b00*b11 - b01*b10 + b02*b09 + b03*b08 - b04*b07 + b05*b06) result[00] = (+a11 * b11 - a12 * b10 + a13 * b09) * invDet result[01] = (-a01 * b11 + a02 * b10 - a03 * b09) * invDet @@ -742,7 +742,7 @@ proc inverse*(a: Mat4): Mat4 = result[15] = (+a20 * b03 - a21 * b01 + a22 * b00) * invDet proc `*`*(a, b: Mat4): Mat4 = - var + let a00 = a[0] a01 = a[1] a02 = a[2] @@ -760,7 +760,7 @@ proc `*`*(a, b: Mat4): Mat4 = a32 = a[14] a33 = a[15] - var + let b00 = b[0] b01 = b[1] b02 = b[2]