71 lines
6.8 KiB
Text
71 lines
6.8 KiB
Text
wrNonZero pixie/paths.html#wrNonZero WindingRule.wrNonZero
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wrEvenOdd pixie/paths.html#wrEvenOdd WindingRule.wrEvenOdd
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WindingRule pixie/paths.html#WindingRule paths: WindingRule
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lcButt pixie/paths.html#lcButt LineCap.lcButt
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lcRound pixie/paths.html#lcRound LineCap.lcRound
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lcSquare pixie/paths.html#lcSquare LineCap.lcSquare
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LineCap pixie/paths.html#LineCap paths: LineCap
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ljMiter pixie/paths.html#ljMiter LineJoin.ljMiter
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ljRound pixie/paths.html#ljRound LineJoin.ljRound
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ljBevel pixie/paths.html#ljBevel LineJoin.ljBevel
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LineJoin pixie/paths.html#LineJoin paths: LineJoin
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Close pixie/paths.html#Close PathCommandKind.Close
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Move pixie/paths.html#Move PathCommandKind.Move
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Line pixie/paths.html#Line PathCommandKind.Line
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HLine pixie/paths.html#HLine PathCommandKind.HLine
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VLine pixie/paths.html#VLine PathCommandKind.VLine
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Cubic pixie/paths.html#Cubic PathCommandKind.Cubic
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SCubic pixie/paths.html#SCubic PathCommandKind.SCubic
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Quad pixie/paths.html#Quad PathCommandKind.Quad
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TQuad pixie/paths.html#TQuad PathCommandKind.TQuad
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Arc pixie/paths.html#Arc PathCommandKind.Arc
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RMove pixie/paths.html#RMove PathCommandKind.RMove
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RLine pixie/paths.html#RLine PathCommandKind.RLine
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RHLine pixie/paths.html#RHLine PathCommandKind.RHLine
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RVLine pixie/paths.html#RVLine PathCommandKind.RVLine
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RCubic pixie/paths.html#RCubic PathCommandKind.RCubic
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RSCubic pixie/paths.html#RSCubic PathCommandKind.RSCubic
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RQuad pixie/paths.html#RQuad PathCommandKind.RQuad
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RTQuad pixie/paths.html#RTQuad PathCommandKind.RTQuad
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RArc pixie/paths.html#RArc PathCommandKind.RArc
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PathCommandKind pixie/paths.html#PathCommandKind paths: PathCommandKind
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PathCommand pixie/paths.html#PathCommand paths: PathCommand
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Path pixie/paths.html#Path paths: Path
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SomePath pixie/paths.html#SomePath paths: SomePath
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`$` pixie/paths.html#$,Path paths: `$`(path: Path): string
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parsePath pixie/paths.html#parsePath,string paths: parsePath(path: string): Path
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transform pixie/paths.html#transform,Path,Mat3 paths: transform(path: var Path; mat: Mat3)
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addPath pixie/paths.html#addPath,Path,Path paths: addPath(path: var Path; other: Path)
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closePath pixie/paths.html#closePath,Path paths: closePath(path: var Path)
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moveTo pixie/paths.html#moveTo,Path,float32,float32 paths: moveTo(path: var Path; x, y: float32)
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moveTo pixie/paths.html#moveTo,Path,Vec2 paths: moveTo(path: var Path; v: Vec2)
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lineTo pixie/paths.html#lineTo,Path,float32,float32 paths: lineTo(path: var Path; x, y: float32)
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lineTo pixie/paths.html#lineTo,Path,Vec2 paths: lineTo(path: var Path; v: Vec2)
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bezierCurveTo pixie/paths.html#bezierCurveTo,Path,float32,float32,float32,float32,float32,float32 paths: bezierCurveTo(path: var Path; x1, y1, x2, y2, x3, y3: float32)
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bezierCurveTo pixie/paths.html#bezierCurveTo,Path,Vec2,Vec2,Vec2 paths: bezierCurveTo(path: var Path; ctrl1, ctrl2, to: Vec2)
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quadraticCurveTo pixie/paths.html#quadraticCurveTo,Path,float32,float32,float32,float32 paths: quadraticCurveTo(path: var Path; x1, y1, x2, y2: float32)
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quadraticCurveTo pixie/paths.html#quadraticCurveTo,Path,Vec2,Vec2 paths: quadraticCurveTo(path: var Path; ctrl, to: Vec2)
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arcTo pixie/paths.html#arcTo,Path,Vec2,Vec2,float32 paths: arcTo(path: var Path; ctrl1, ctrl2: Vec2; radius: float32)
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arcTo pixie/paths.html#arcTo,Path,float32,float32,float32,float32,float32 paths: arcTo(path: var Path; x1, y1, x2, y2, radius: float32)
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ellipticalArcTo pixie/paths.html#ellipticalArcTo,Path,float32,float32,float32,bool,bool,float32,float32 paths: ellipticalArcTo(path: var Path; rx, ry: float32; xAxisRotation: float32;\n largeArcFlag, sweepFlag: bool; x, y: float32)
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rect pixie/paths.html#rect,Path,float32,float32,float32,float32 paths: rect(path: var Path; x, y, w, h: float32; clockwise = true)
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rect pixie/paths.html#rect,Path,Vec2,Vec2 paths: rect(path: var Path; pos: Vec2; wh: Vec2; clockwise = true)
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rect pixie/paths.html#rect,Path,Rect paths: rect(path: var Path; rect: Rect; clockwise = true)
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roundedRect pixie/paths.html#roundedRect,Path,float32,float32,float32,float32,float32,float32,float32,float32 paths: roundedRect(path: var Path; x, y, w, h, nw, ne, se, sw: float32;\n clockwise = true)
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roundedRect pixie/paths.html#roundedRect,Path,Vec2,Vec2,float32,float32,float32,float32 paths: roundedRect(path: var Path; pos, wh: Vec2; nw, ne, se, sw: float32;\n clockwise = true)
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roundedRect pixie/paths.html#roundedRect,Path,Rect,float32,float32,float32,float32 paths: roundedRect(path: var Path; rect: Rect; nw, ne, se, sw: float32;\n clockwise = true)
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ellipse pixie/paths.html#ellipse,Path,float32,float32,float32,float32 paths: ellipse(path: var Path; cx, cy, rx, ry: float32)
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ellipse pixie/paths.html#ellipse,Path,Vec2,float32,float32 paths: ellipse(path: var Path; center: Vec2; rx, ry: float32)
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polygon pixie/paths.html#polygon,Path,float32,float32,float32,int paths: polygon(path: var Path; x, y, size: float32; sides: int)
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polygon pixie/paths.html#polygon,Path,Vec2,float32,int paths: polygon(path: var Path; pos: Vec2; size: float32; sides: int)
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commandsToShapes pixie/paths.html#commandsToShapes,Path,float32 paths: commandsToShapes(path: Path; pixelScale: float32 = 1.0): seq[seq[Vec2]]
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segments pixie/paths.html#segments.i,seq[Vec2] paths: segments(s: seq[Vec2]): Segment
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fillPath pixie/paths.html#fillPath,Image,SomePath,ColorRGBX paths: fillPath(image: Image; path: SomePath; color: ColorRGBX;\n windingRule = wrNonZero; blendMode = bmNormal)
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fillPath pixie/paths.html#fillPath,Image,SomePath,ColorRGBX, paths: fillPath(image: Image; path: SomePath; color: ColorRGBX; transform: Vec2 | Mat3;\n windingRule = wrNonZero; blendMode = bmNormal)
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fillPath pixie/paths.html#fillPath,Mask,SomePath paths: fillPath(mask: Mask; path: SomePath; windingRule = wrNonZero)
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fillPath pixie/paths.html#fillPath,Mask,SomePath, paths: fillPath(mask: Mask; path: SomePath; transform: Vec2 | Mat3;\n windingRule = wrNonZero)
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fillPath pixie/paths.html#fillPath,Image,SomePath,Paint paths: fillPath(image: Image; path: SomePath; paint: Paint; windingRule = wrNonZero)
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strokePath pixie/paths.html#strokePath,Image,SomePath,ColorRGBX,float paths: strokePath(image: Image; path: SomePath; color: ColorRGBX; strokeWidth = 1.0;\n lineCap = lcButt; lineJoin = ljMiter; blendMode = bmNormal)
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strokePath pixie/paths.html#strokePath,Image,SomePath,ColorRGBX,,float paths: strokePath(image: Image; path: SomePath; color: ColorRGBX;\n transform: Vec2 | Mat3; strokeWidth = 1.0; lineCap = lcButt;\n lineJoin = ljMiter; blendMode = bmNormal)
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strokePath pixie/paths.html#strokePath,Mask,SomePath,float paths: strokePath(mask: Mask; path: SomePath; strokeWidth = 1.0; lineCap = lcButt;\n lineJoin = ljMiter)
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strokePath pixie/paths.html#strokePath,Mask,SomePath,,float paths: strokePath(mask: Mask; path: SomePath; transform: Vec2 | Mat3;\n strokeWidth = 1.0; lineCap = lcButt; lineJoin = ljMiter)
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