186 lines
4.4 KiB
Nim
186 lines
4.4 KiB
Nim
import benchy, chroma, vmath
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include pixie/blends
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const iterations = 1_000_000
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let
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a = rgba(100, 200, 100, 255)
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b = rgba(25, 33, 100, 127)
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timeIt "blendNormal":
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for i in 0 ..< iterations:
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keep blendNormal(a, b)
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timeIt "blendNormalFloats":
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for i in 0 ..< iterations:
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keep blendNormalFloats(a.color, b.color).rgba
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timeIt "blendDarken":
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for i in 0 ..< iterations:
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keep blendDarken(a, b)
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timeIt "blendDarkenFloats":
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for i in 0 ..< iterations:
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keep blendDarkenFloats(a.color, b.color).rgba
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timeIt "blendMultiply":
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for i in 0 ..< iterations:
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keep blendMultiply(a, b)
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timeIt "blendMultiplyFloats":
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for i in 0 ..< iterations:
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keep blendMultiplyFloats(a.color, b.color).rgba
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timeIt "blendLinearBurn":
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for i in 0 ..< iterations:
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keep blendLinearBurn(a, b)
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timeIt "blendLinearBurnFloats":
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for i in 0 ..< iterations:
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keep blendLinearBurnFloats(a.color, b.color).rgba
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timeIt "blendColorBurn":
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for i in 0 ..< iterations:
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keep blendColorBurn(a, b)
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timeIt "blendColorBurnFloats":
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for i in 0 ..< iterations:
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keep blendColorBurnFloats(a.color, b.color).rgba
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timeIt "blendLighten":
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for i in 0 ..< iterations:
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keep blendLighten(a, b)
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timeIt "blendLightenFloats":
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for i in 0 ..< iterations:
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keep blendLightenFloats(a.color, b.color).rgba
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timeIt "blendScreen":
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for i in 0 ..< iterations:
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keep blendScreen(a, b)
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timeIt "blendScreenFloats":
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for i in 0 ..< iterations:
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keep blendScreenFloats(a.color, b.color).rgba
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timeIt "blendLinearDodge":
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for i in 0 ..< iterations:
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keep blendLinearDodge(a, b)
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timeIt "blendLinearDodgeFloats":
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for i in 0 ..< iterations:
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keep blendLinearDodgeFloats(a.color, b.color).rgba
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timeIt "blendColorDodge":
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for i in 0 ..< iterations:
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keep blendColorDodge(a, b)
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timeIt "blendColorDodgeFloats":
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for i in 0 ..< iterations:
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keep blendColorDodgeFloats(a.color, b.color).rgba
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timeIt "blendOverlay":
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for i in 0 ..< iterations:
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keep blendOverlay(a, b)
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timeIt "blendOverlayFloats":
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for i in 0 ..< iterations:
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keep blendOverlayFloats(a.color, b.color).rgba
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timeIt "blendSoftLight":
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for i in 0 ..< iterations:
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keep blendSoftLight(a, b)
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timeIt "blendSoftLightFloats":
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for i in 0 ..< iterations:
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keep blendSoftLightFloats(a.color, b.color).rgba
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timeIt "blendHardLight":
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for i in 0 ..< iterations:
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keep blendHardLight(a, b)
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timeIt "blendHardLightFloats":
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for i in 0 ..< iterations:
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keep blendHardLightFloats(a.color, b.color).rgba
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timeIt "blendDifference":
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for i in 0 ..< iterations:
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keep blendDifference(a, b)
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timeIt "blendDifferenceFloats":
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for i in 0 ..< iterations:
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keep blendDifferenceFloats(a.color, b.color).rgba
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timeIt "blendExclusion":
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for i in 0 ..< iterations:
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keep blendExclusion(a, b)
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timeIt "blendExclusionFloats":
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for i in 0 ..< iterations:
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keep blendExclusionFloats(a.color, b.color).rgba
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timeIt "blendHue":
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for i in 0 ..< iterations:
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keep blendHue(a, b)
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timeIt "blendHueFloats":
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for i in 0 ..< iterations:
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keep blendHueFloats(a.color, b.color).rgba
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timeIt "blendSaturation":
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for i in 0 ..< iterations:
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keep blendSaturation(a, b)
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timeIt "blendSaturationFloats":
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for i in 0 ..< iterations:
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keep blendSaturationFloats(a.color, b.color).rgba
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timeIt "blendColor":
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for i in 0 ..< iterations:
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keep blendColor(a, b)
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timeIt "blendColorFloats":
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for i in 0 ..< iterations:
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keep blendColorFloats(a.color, b.color).rgba
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timeIt "blendLuminosity":
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for i in 0 ..< iterations:
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keep blendLuminosity(a, b)
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timeIt "blendLuminosityFloats":
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for i in 0 ..< iterations:
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keep blendLuminosityFloats(a.color, b.color).rgba
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timeIt "blendMask":
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for i in 0 ..< iterations:
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keep blendMask(a, b)
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timeIt "blendMaskFloats":
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for i in 0 ..< iterations:
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keep blendMaskFloats(a.color, b.color).rgba
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timeIt "blendSubtractMask":
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for i in 0 ..< iterations:
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keep blendSubtractMask(a, b)
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timeIt "blendSubtractMaskFloats":
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for i in 0 ..< iterations:
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keep blendSubtractMaskFloats(a.color, b.color).rgba
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timeIt "blendIntersectMask":
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for i in 0 ..< iterations:
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keep blendIntersectMask(a, b)
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timeIt "blendIntersectMaskFloats":
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for i in 0 ..< iterations:
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keep blendIntersectMaskFloats(a.color, b.color).rgba
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timeIt "blendExcludeMask":
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for i in 0 ..< iterations:
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keep blendExcludeMask(a, b)
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timeIt "blendExcludeMaskFloats":
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for i in 0 ..< iterations:
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keep blendExcludeMaskFloats(a.color, b.color).rgba
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