pixie/src/pixie.nim
Ryan Oldenburg 203a657c8a drawPolygon
2021-02-18 16:45:56 -06:00

176 lines
4.2 KiB
Nim

import bumpy, chroma, flatty/binny, os, pixie/blends, pixie/common,
pixie/fileformats/bmp, pixie/fileformats/jpg, pixie/fileformats/png,
pixie/fileformats/svg, pixie/gradients, pixie/images, pixie/masks,
pixie/paths, vmath
export blends, bumpy, chroma, common, gradients, images, masks, paths, vmath
type
FileFormat* = enum
ffPng, ffBmp, ffJpg
proc decodeImage*(data: string | seq[uint8]): Image =
## Loads an image from a memory.
if data.len > 8 and data.readUint64(0) == cast[uint64](pngSignature):
decodePng(data)
elif data.len > 2 and data.readUint16(0) == cast[uint16](jpgStartOfImage):
decodeJpg(data)
elif data.len > 2 and data.readStr(0, 2) == bmpSignature:
decodeBmp(data)
elif data.len > 5 and data.readStr(0, 5) == svgSignature:
decodeSvg(data)
else:
raise newException(PixieError, "Unsupported image file format")
proc readImage*(filePath: string): Image =
## Loads an image from a file.
decodeImage(readFile(filePath))
proc encodeImage*(image: Image, fileFormat: FileFormat): string =
## Encodes an image into memory.
case fileFormat:
of ffPng:
image.encodePng()
of ffJpg:
image.encodeJpg()
of ffBmp:
image.encodeBmp()
proc writeFile*(image: Image, filePath: string, fileFormat: FileFormat) =
## Writes an image to a file.
writeFile(filePath, image.encodeImage(fileFormat))
proc writeFile*(image: Image, filePath: string) =
## Writes an image to a file.
let fileFormat = case splitFile(filePath).ext:
of ".png": ffPng
of ".bmp": ffBmp
of ".jpg", ".jpeg": ffJpg
else:
raise newException(PixieError, "Unsupported image file extension")
image.writeFile(filePath, fileformat)
proc drawRect*(
image: Image, rect: Rect, color: ColorRGBA, blendMode = bmNormal
) =
var path: Path
path.rect(rect)
image.fillPath(path, color, wrNonZero, blendMode)
proc drawRect*(mask: Mask, rect: Rect) =
var path: Path
path.rect(rect)
mask.fillPath(path)
proc drawRoundedRect*(
image: Image,
rect: Rect,
nw, ne, se, sw: float32,
color: ColorRGBA,
blendMode = bmNormal
) =
var path: Path
path.roundedRect(rect, nw, ne, se, sw)
image.fillPath(path, color, wrNonZero, blendMode)
proc drawRoundedRect*(
image: Image,
rect: Rect,
radius: float32,
color: ColorRGBA,
blendMode = bmNormal
) =
var path: Path
path.roundedRect(rect, radius, radius, radius, radius)
image.fillPath(path, color, wrNonZero, blendMode)
proc drawRoundedRect*(mask: Mask, rect: Rect, nw, ne, se, sw: float32) =
var path: Path
path.roundedRect(rect, nw, ne, se, sw)
mask.fillPath(path)
proc drawRoundedRect*(mask: Mask, rect: Rect, radius: float32) =
var path: Path
path.roundedRect(rect, radius, radius, radius, radius)
mask.fillPath(path)
proc drawSegment*(
image: Image,
segment: Segment,
color: ColorRGBA,
strokeWidth = 1.0,
blendMode = bmNormal
) =
var path: Path
path.moveTo(segment.at)
path.lineTo(segment.to)
image.strokePath(path, color, strokeWidth, wrNonZero, blendMode)
proc drawSegment*(mask: Mask, segment: Segment, strokeWidth: float32) =
var path: Path
path.moveTo(segment.at)
path.lineTo(segment.to)
mask.strokePath(path, strokeWidth)
proc drawEllipse*(
image: Image,
center: Vec2,
rx, ry: float32,
color: ColorRGBA,
blendMode = bmNormal
) =
var path: Path
path.ellipse(center, rx, ry)
image.fillPath(path, color, wrNonZero, blendMode)
proc drawEllipse*(
mask: Mask,
center: Vec2,
rx, ry: float32
) =
var path: Path
path.ellipse(center, rx, ry)
mask.fillPath(path)
proc drawCircle*(
image: Image,
center: Vec2,
radius: float32,
color: ColorRGBA,
blendMode = bmNormal
) =
var path: Path
path.ellipse(center, radius, radius)
image.fillPath(path, color, wrNonZero, blendMode)
proc drawCircle*(
mask: Mask,
center: Vec2,
radius: float32
) =
var path: Path
path.ellipse(center, radius, radius)
mask.fillPath(path)
proc drawPolygon*(
image: Image,
pos: Vec2,
size: float32,
sides: int,
color: ColorRGBA,
blendMode = bmNormal
) =
var path: Path
path.polygon(pos, size, sides)
image.fillPath(path, color, wrNonZero, blendMode)
proc drawPolygon*(
mask: Mask,
pos: Vec2,
size: float32,
sides: int
) =
var path: Path
path.polygon(pos, size, sides)
mask.fillPath(path)