Index
Modules:
pixie
,
pixie/blends
,
pixie/common
,
pixie/fileformats/bmp
,
pixie/fileformats/jpg
,
pixie/fileformats/png
,
pixie/fileformats/svg
,
pixie/images
,
pixie/internal
,
pixie/masks
,
pixie/paints
,
pixie/paths
.
API symbols
`$`:
images: `$`(image: Image): string
masks: `$`(mask: Mask): string
paths: `$`(path: Path): string
`[]=`:
images: `[]=`(image: Image; x, y: int; rgba: ColorRGBX)
masks: `[]=`(mask: Mask; x, y: int; value: uint8)
`[]`:
images: `[]`(image: Image; x, y: int): ColorRGBX
masks: `[]`(mask: Mask; x, y: int): uint8
addPath:
paths: addPath(path: var Path; other: Path)
applyOpacity:
images: applyOpacity(target: Image | Mask; opacity: float32)
Arc:
PathCommandKind.Arc
arcTo:
paths: arcTo(path: var Path; x1, y1, x2, y2, radius: float32)
paths: arcTo(path: var Path; ctrl1, ctrl2: Vec2; radius: float32)
bezierCurveTo:
paths: bezierCurveTo(path: var Path; x1, y1, x2, y2, x3, y3: float32)
paths: bezierCurveTo(path: var Path; ctrl1, ctrl2, to: Vec2)
blendAlpha:
blends: blendAlpha(backdrop, source: uint8): uint8
Blender:
blends: Blender
blender:
blends: blender(blendMode: BlendMode): Blender
BlenderSimd:
blends: BlenderSimd
blenderSimd:
blends: blenderSimd(blendMode: BlendMode): BlenderSimd
BlendMode:
blends: BlendMode
blur:
images: blur(image: Image; radius: float32; outOfBounds = ColorRGBX())
masks: blur(mask: Mask; radius: float32; outOfBounds: uint8 = 0)
bmColor:
BlendMode.bmColor
bmColorBurn:
BlendMode.bmColorBurn
bmColorDodge:
BlendMode.bmColorDodge
bmDarken:
BlendMode.bmDarken
bmDifference:
BlendMode.bmDifference
bmExcludeMask:
BlendMode.bmExcludeMask
bmExclusion:
BlendMode.bmExclusion
bmHardLight:
BlendMode.bmHardLight
bmHue:
BlendMode.bmHue
bmIntersectMask:
BlendMode.bmIntersectMask
bmLighten:
BlendMode.bmLighten
bmLuminosity:
BlendMode.bmLuminosity
bmMask:
BlendMode.bmMask
bmMultiply:
BlendMode.bmMultiply
bmNormal:
BlendMode.bmNormal
bmOverlay:
BlendMode.bmOverlay
bmOverwrite:
BlendMode.bmOverwrite
bmpSignature:
bmp: bmpSignature
bmSaturation:
BlendMode.bmSaturation
bmScreen:
BlendMode.bmScreen
bmSoftLight:
BlendMode.bmSoftLight
bmSubtractMask:
BlendMode.bmSubtractMask
ceil:
masks: ceil(mask: Mask)
Close:
PathCommandKind.Close
closePath:
paths: closePath(path: var Path)
ColorStop:
paints: ColorStop
commandsToShapes:
paths: commandsToShapes(path: Path; pixelScale: float32 = 1.0): seq[seq[Vec2]]
copy:
images: copy(image: Image): Image
masks: copy(mask: Mask): Mask
Cubic:
PathCommandKind.Cubic
dataIndex:
images: dataIndex(image: Image; x, y: int): int
masks: dataIndex(mask: Mask; x, y: int): int
decodeBmp:
bmp: decodeBmp(data: seq[uint8]): Image
bmp: decodeBmp(data: string): Image
decodeImage:
pixie: decodeImage(data: string | seq[uint8]): Image
decodeJpg:
jpg: decodeJpg(data: seq[uint8]): Image
jpg: decodeJpg(data: string): Image
decodePng:
png: decodePng(data: seq[uint8]): Image
png: decodePng(data: string): Image
decodeSvg:
svg: decodeSvg(data: string; width = 0; height = 0): Image
draw:
images: draw(a, b: Image; pos = vec2(0, 0); blendMode = bmNormal)
images: draw(a, b: Image; mat: Mat3; blendMode = bmNormal)
images: draw(image: Image; mask: Mask; pos = vec2(0, 0); blendMode = bmMask)
images: draw(image: Image; mask: Mask; mat: Mat3; blendMode = bmMask)
images: draw(mask: Mask; image: Image; pos = vec2(0, 0); blendMode = bmMask)
images: draw(mask: Mask; image: Image; mat: Mat3; blendMode = bmMask)
images: draw(a, b: Mask; pos = vec2(0, 0); blendMode = bmMask)
images: draw(a, b: Mask; mat: Mat3; blendMode = bmMask)
drawTiled:
images: drawTiled(dest, src: Image; mat: Mat3; blendMode = bmNormal)
ellipse:
paths: ellipse(path: var Path; cx, cy, rx, ry: float32)
paths: ellipse(path: var Path; center: Vec2; rx, ry: float32)
ellipticalArcTo:
paths: ellipticalArcTo(path: var Path; rx, ry: float32; xAxisRotation: float32; largeArcFlag, sweepFlag: bool; x, y: float32)
encodeBmp:
bmp: encodeBmp(image: Image): string
encodeImage:
pixie: encodeImage(image: Image; fileFormat: FileFormat): string
encodeJpg:
jpg: encodeJpg(image: Image): string
encodePng:
png: encodePng(image: Image): string
png: encodePng(width, height, channels: int; data: pointer; len: int): seq[uint8]
png: encodePng(mask: Mask): string
ffBmp:
FileFormat.ffBmp
ffJpg:
FileFormat.ffJpg
ffPng:
FileFormat.ffPng
FileFormat:
pixie: FileFormat
fill:
images: fill(image: Image; rgba: ColorRGBX)
masks: fill(mask: Mask; value: uint8)
fillAngularGradient:
paints: fillAngularGradient(image: Image; center, edge, skew: Vec2; stops: seq[ColorStop])
fillCircle:
pixie: fillCircle(image: Image; center: Vec2; radius: float32; color: ColorRGBA)
pixie: fillCircle(mask: Mask; center: Vec2; radius: float32)
fillEllipse:
pixie: fillEllipse(image: Image; center: Vec2; rx, ry: float32; color: ColorRGBA; blendMode = bmNormal)
pixie: fillEllipse(mask: Mask; center: Vec2; rx, ry: float32)
fillLinearGradient:
paints: fillLinearGradient(image: Image; at, to: Vec2; stops: seq[ColorStop])
fillPath:
paths: fillPath(image: Image; path: SomePath; color: ColorRGBX; windingRule = wrNonZero; blendMode = bmNormal)
paths: fillPath(image: Image; path: SomePath; color: ColorRGBX; transform: Vec2 | Mat3; windingRule = wrNonZero; blendMode = bmNormal)
paths: fillPath(image: Image; path: SomePath; paint: Paint; windingRule = wrNonZero)
paths: fillPath(mask: Mask; path: SomePath; windingRule = wrNonZero)
paths: fillPath(mask: Mask; path: SomePath; transform: Vec2 | Mat3; windingRule = wrNonZero)
fillPolygon:
pixie: fillPolygon(image: Image; pos: Vec2; size: float32; sides: int; color: ColorRGBA)
pixie: fillPolygon(mask: Mask; pos: Vec2; size: float32; sides: int)
fillRadialGradient:
paints: fillRadialGradient(image: Image; center, edge, skew: Vec2; stops: seq[ColorStop])
fillRect:
pixie: fillRect(image: Image; rect: Rect; color: ColorRGBA)
pixie: fillRect(mask: Mask; rect: Rect)
fillRoundedRect:
pixie: fillRoundedRect(image: Image; rect: Rect; radius: float32; color: ColorRGBA)
pixie: fillRoundedRect(image: Image; rect: Rect; nw, ne, se, sw: float32; color: ColorRGBA)
pixie: fillRoundedRect(mask: Mask; rect: Rect; radius: float32)
pixie: fillRoundedRect(mask: Mask; rect: Rect; nw, ne, se, sw: float32)
fillUnsafe:
images: fillUnsafe(data: var seq[ColorRGBX]; rgba: ColorRGBX; start, len: int)
masks: fillUnsafe(data: var seq[uint8]; value: uint8; start, len: int)
flipHorizontal:
images: flipHorizontal(image: Image)
flipVertical:
images: flipVertical(image: Image)
fractional:
common: fractional(v: float32): float32
gaussianLookup:
internal: gaussianLookup(radius: int): seq[uint32]
getRgbaSmooth:
images: getRgbaSmooth(image: Image; x, y: float32; wrapped = false): ColorRGBX
getRgbaUnsafe:
images: getRgbaUnsafe(image: Image; x, y: int): ColorRGBX
getValueSmooth:
masks: getValueSmooth(mask: Mask; x, y: float32): uint8
getValueUnsafe:
masks: getValueUnsafe(mask: Mask; x, y: int): uint8
hasSimdBlender:
blends: hasSimdBlender(blendMode: BlendMode): bool
hasSimdMasker:
blends: hasSimdMasker(blendMode: BlendMode): bool
HLine:
PathCommandKind.HLine
Image:
images: Image
inside:
images: inside(image: Image; x, y: int): bool
masks: inside(mask: Mask; x, y: int): bool
invert:
images: invert(target: Image | Mask)
jpgStartOfImage:
jpg: jpgStartOfImage
lcButt:
LineCap.lcButt
lcRound:
LineCap.lcRound
lcSquare:
LineCap.lcSquare
lerp:
common: lerp(a, b: Color; v: float32): Color
common: lerp(a, b: ColorRGBX; t: float32): ColorRGBX
common: lerp(a, b: uint8; t: float32): uint8
Line:
PathCommandKind.Line
LineCap:
paths: LineCap
LineJoin:
paths: LineJoin
lineTo:
paths: lineTo(path: var Path; x, y: float32)
paths: lineTo(path: var Path; v: Vec2)
ljBevel:
LineJoin.ljBevel
ljMiter:
LineJoin.ljMiter
ljRound:
LineJoin.ljRound
magnifyBy2:
images: magnifyBy2(image: Image; power = 1): Image
Mask:
masks: Mask
Masker:
blends: Masker
masker:
blends: masker(blendMode: BlendMode): Masker
MaskerSimd:
blends: MaskerSimd
maskerSimd:
blends: maskerSimd(blendMode: BlendMode): MaskerSimd
minifyBy2:
images: minifyBy2(image: Image; power = 1): Image
masks: minifyBy2(mask: Mask; power = 1): Mask
Move:
PathCommandKind.Move
moveTo:
paths: moveTo(path: var Path; x, y: float32)
paths: moveTo(path: var Path; v: Vec2)
newImage:
images: newImage(width, height: int): Image
newMask:
images: newMask(image: Image): Mask
masks: newMask(width, height: int): Mask
packAlphaValues:
internal: packAlphaValues(v: M128i): M128i
Paint:
paints: Paint
PaintKind:
paints: PaintKind
parsePath:
paths: parsePath(path: string): Path
Path:
paths: Path
PathCommand:
paths: PathCommand
PathCommandKind:
paths: PathCommandKind
PixieError:
common: PixieError
pkGradientAngular:
PaintKind.pkGradientAngular
pkGradientLinear:
PaintKind.pkGradientLinear
pkGradientRadial:
PaintKind.pkGradientRadial
pkImage:
PaintKind.pkImage
pkImageTiled:
PaintKind.pkImageTiled
pkSolid:
PaintKind.pkSolid
pngSignature:
png: pngSignature
polygon:
paths: polygon(path: var Path; x, y, size: float32; sides: int)
paths: polygon(path: var Path; pos: Vec2; size: float32; sides: int)
Quad:
PathCommandKind.Quad
quadraticCurveTo:
paths: quadraticCurveTo(path: var Path; x1, y1, x2, y2: float32)
paths: quadraticCurveTo(path: var Path; ctrl, to: Vec2)
RArc:
PathCommandKind.RArc
RCubic:
PathCommandKind.RCubic
readImage:
pixie: readImage(filePath: string): Image
rect:
paths: rect(path: var Path; x, y, w, h: float32; clockwise = true)
paths: rect(path: var Path; rect: Rect; clockwise = true)
paths: rect(path: var Path; pos: Vec2; wh: Vec2; clockwise = true)
resize:
images: resize(srcImage: Image; width, height: int): Image
RHLine:
PathCommandKind.RHLine
RLine:
PathCommandKind.RLine
RMove:
PathCommandKind.RMove
roundedRect:
paths: roundedRect(path: var Path; x, y, w, h, nw, ne, se, sw: float32; clockwise = true)
paths: roundedRect(path: var Path; rect: Rect; nw, ne, se, sw: float32; clockwise = true)
paths: roundedRect(path: var Path; pos, wh: Vec2; nw, ne, se, sw: float32; clockwise = true)
RQuad:
PathCommandKind.RQuad
RSCubic:
PathCommandKind.RSCubic
RTQuad:
PathCommandKind.RTQuad
RVLine:
PathCommandKind.RVLine
SCubic:
PathCommandKind.SCubic
segments:
paths: segments(s: seq[Vec2]): Segment
setRgbaUnsafe:
images: setRgbaUnsafe(image: Image; x, y: int; rgba: ColorRGBX)
setValueUnsafe:
masks: setValueUnsafe(mask: Mask; x, y: int; value: uint8)
shadow:
images: shadow(image: Image; offset: Vec2; spread, blur: float32; color: ColorRGBX): Image
shift:
images: shift(target: Image | Mask; offset: Vec2)
SomePath:
paths: SomePath
spread:
masks: spread(mask: Mask; spread: float32)
strokeCircle:
pixie: strokeCircle(image: Image; center: Vec2; radius: float32; color: ColorRGBA; strokeWidth = 1.0)
pixie: strokeCircle(mask: Mask; center: Vec2; radius: float32; strokeWidth = 1.0)
strokeEllipse:
pixie: strokeEllipse(image: Image; center: Vec2; rx, ry: float32; color: ColorRGBA; strokeWidth = 1.0)
pixie: strokeEllipse(mask: Mask; center: Vec2; rx, ry: float32; strokeWidth = 1.0)
strokePath:
paths: strokePath(image: Image; path: SomePath; color: ColorRGBX; transform: Vec2 | Mat3; strokeWidth = 1.0; lineCap = lcButt; lineJoin = ljMiter; blendMode = bmNormal)
paths: strokePath(image: Image; path: SomePath; color: ColorRGBX; strokeWidth = 1.0; lineCap = lcButt; lineJoin = ljMiter; blendMode = bmNormal)
paths: strokePath(mask: Mask; path: SomePath; transform: Vec2 | Mat3; strokeWidth = 1.0; lineCap = lcButt; lineJoin = ljMiter)
paths: strokePath(mask: Mask; path: SomePath; strokeWidth = 1.0; lineCap = lcButt; lineJoin = ljMiter)
strokePolygon:
pixie: strokePolygon(image: Image; pos: Vec2; size: float32; sides: int; color: ColorRGBA; strokeWidth = 1.0)
pixie: strokePolygon(mask: Mask; pos: Vec2; size: float32; sides: int; strokeWidth = 1.0)
strokeRect:
pixie: strokeRect(image: Image; rect: Rect; color: ColorRGBA; strokeWidth = 1.0)
pixie: strokeRect(mask: Mask; rect: Rect; strokeWidth = 1.0)
strokeRoundedRect:
pixie: strokeRoundedRect(image: Image; rect: Rect; radius: float32; color: ColorRGBA; strokeWidth = 1.0)
pixie: strokeRoundedRect(image: Image; rect: Rect; nw, ne, se, sw: float32; color: ColorRGBA; strokeWidth = 1.0)
pixie: strokeRoundedRect(mask: Mask; rect: Rect; radius: float32; strokeWidth = 1.0)
pixie: strokeRoundedRect(mask: Mask; rect: Rect; nw, ne, se, sw: float32; strokeWidth = 1.0)
strokeSegment:
pixie: strokeSegment(image: Image; segment: Segment; color: ColorRGBA; strokeWidth = 1.0)
pixie: strokeSegment(mask: Mask; segment: Segment; strokeWidth: float32)
subImage:
images: subImage(image: Image; x, y, w, h: int): Image
superImage:
images: superImage(image: Image; x, y, w, h: int): Image
svgSignature:
svg: svgSignature
toPremultipliedAlpha:
internal: toPremultipliedAlpha(data: var seq[ColorRGBA | ColorRGBX])
toStraightAlpha:
internal: toStraightAlpha(data: var seq[ColorRGBA | ColorRGBX])
TQuad:
PathCommandKind.TQuad
transform:
paths: transform(path: var Path; mat: Mat3)
unpackAlphaValues:
internal: unpackAlphaValues(v: M128i): M128i
VLine:
PathCommandKind.VLine
wh:
images: wh(image: Image): Vec2
masks: wh(mask: Mask): Vec2
WindingRule:
paths: WindingRule
wrEvenOdd:
WindingRule.wrEvenOdd
writeFile:
pixie: writeFile(image: Image; filePath: string)
pixie: writeFile(image: Image; filePath: string; fileFormat: FileFormat)
wrNonZero:
WindingRule.wrNonZero
xmlSignature:
svg: xmlSignature