import benchy, chroma, pixie, vmath let a = newImage(1000, 1000) b = newImage(1000, 1000) b.fill(rgba(127, 127, 127, 255)) timeIt "bmNormal": a.draw(b, vec2(0, 0), bmNormal) timeIt "bmDarken": a.draw(b, vec2(0, 0), bmDarken) timeIt "bmMultiply": a.draw(b, vec2(0, 0), bmMultiply) timeIt "bmLinearBurn": a.draw(b, vec2(0, 0), bmLinearBurn) timeIt "bmColorBurn": a.draw(b, vec2(0, 0), bmColorBurn) timeIt "bmLighten": a.draw(b, vec2(0, 0), bmLighten) timeIt "bmScreen": a.draw(b, vec2(0, 0), bmScreen) timeIt "bmLinearDodge": a.draw(b, vec2(0, 0), bmLinearDodge) timeIt "bmColorDodge": a.draw(b, vec2(0, 0), bmColorDodge) timeIt "bmOverlay": a.draw(b, vec2(0, 0), bmOverlay) timeIt "bmSoftLight": a.draw(b, vec2(0, 0), bmSoftLight) timeIt "bmHardLight": a.draw(b, vec2(0, 0), bmHardLight) timeIt "bmDifference": a.draw(b, vec2(0, 0), bmDifference) timeIt "bmExclusion": a.draw(b, vec2(0, 0), bmExclusion) timeIt "bmHue": a.draw(b, vec2(0, 0), bmHue) timeIt "bmSaturation": a.draw(b, vec2(0, 0), bmSaturation) timeIt "bmColor": a.draw(b, vec2(0, 0), bmColor) timeIt "bmLuminosity": a.draw(b, vec2(0, 0), bmLuminosity) timeIt "bmMask": a.draw(b, vec2(0, 0), bmMask) timeIt "bmSubtractMask": a.draw(b, vec2(0, 0), bmSubtractMask) timeIt "bmIntersectMask": a.draw(b, vec2(0, 0), bmIntersectMask) timeIt "bmExcludeMask": a.draw(b, vec2(0, 0), bmExcludeMask)