import bumpy, chroma, flatty/binny, os, pixie/blends, pixie/common, pixie/fileformats/bmp, pixie/fileformats/gif, pixie/fileformats/jpg, pixie/fileformats/png, pixie/fileformats/svg, pixie/images, pixie/masks, pixie/paints, pixie/paths, vmath export blends, bumpy, chroma, common, images, masks, paints, paths, vmath type FileFormat* = enum ffPng, ffBmp, ffJpg, ffGif proc decodeImage*(data: string | seq[uint8]): Image = ## Loads an image from a memory. if data.len > 8 and data.readUint64(0) == cast[uint64](pngSignature): decodePng(data) elif data.len > 2 and data.readUint16(0) == cast[uint16](jpgStartOfImage): decodeJpg(data) elif data.len > 2 and data.readStr(0, 2) == bmpSignature: decodeBmp(data) elif data.len > 5 and (data.readStr(0, 5) == xmlSignature or data.readStr(0, 4) == svgSignature): decodeSvg(data) elif data.len > 6 and data.readStr(0, 6) in gifSignatures: decodeGif(data) else: raise newException(PixieError, "Unsupported image file format") proc readImage*(filePath: string): Image = ## Loads an image from a file. decodeImage(readFile(filePath)) proc encodeImage*(image: Image, fileFormat: FileFormat): string = ## Encodes an image into memory. case fileFormat: of ffPng: image.encodePng() of ffJpg: image.encodeJpg() of ffBmp: image.encodeBmp() of ffGif: raise newException(PixieError, "Unsupported image format") proc writeFile*(image: Image, filePath: string, fileFormat: FileFormat) = ## Writes an image to a file. writeFile(filePath, image.encodeImage(fileFormat)) proc writeFile*(image: Image, filePath: string) = ## Writes an image to a file. let fileFormat = case splitFile(filePath).ext: of ".png": ffPng of ".bmp": ffBmp of ".jpg", ".jpeg": ffJpg else: raise newException(PixieError, "Unsupported image file extension") image.writeFile(filePath, fileformat) proc fillRect*(image: Image, rect: Rect, color: ColorRGBA) = ## Fills a rectangle. var path: Path path.rect(rect) image.fillPath(path, color) proc fillRect*(mask: Mask, rect: Rect) = ## Fills a rectangle. var path: Path path.rect(rect) mask.fillPath(path) proc strokeRect*( image: Image, rect: Rect, color: ColorRGBA, strokeWidth = 1.0 ) = ## Strokes a rectangle. var path: Path path.rect(rect) image.strokePath(path, color, strokeWidth) proc strokeRect*(mask: Mask, rect: Rect, strokeWidth = 1.0) = ## Strokes a rectangle. var path: Path path.rect(rect) mask.strokePath(path, strokeWidth) proc fillRoundedRect*( image: Image, rect: Rect, nw, ne, se, sw: float32, color: ColorRGBA ) = ## Fills a rounded rectangle. var path: Path path.roundedRect(rect, nw, ne, se, sw) image.fillPath(path, color) proc fillRoundedRect*( image: Image, rect: Rect, radius: float32, color: ColorRGBA ) = ## Fills a rounded rectangle. var path: Path path.roundedRect(rect, radius, radius, radius, radius) image.fillPath(path, color) proc fillRoundedRect*(mask: Mask, rect: Rect, nw, ne, se, sw: float32) = ## Fills a rounded rectangle. var path: Path path.roundedRect(rect, nw, ne, se, sw) mask.fillPath(path) proc fillRoundedRect*(mask: Mask, rect: Rect, radius: float32) = ## Fills a rounded rectangle. var path: Path path.roundedRect(rect, radius, radius, radius, radius) mask.fillPath(path) proc strokeRoundedRect*( image: Image, rect: Rect, nw, ne, se, sw: float32, color: ColorRGBA, strokeWidth = 1.0 ) = ## Strokes a rounded rectangle. var path: Path path.roundedRect(rect, nw, ne, se, sw) image.strokePath(path, color, strokeWidth) proc strokeRoundedRect*( image: Image, rect: Rect, radius: float32, color: ColorRGBA, strokeWidth = 1.0 ) = ## Strokes a rounded rectangle. var path: Path path.roundedRect(rect, radius, radius, radius, radius) image.strokePath(path, color, strokeWidth) proc strokeRoundedRect*( mask: Mask, rect: Rect, nw, ne, se, sw: float32, strokeWidth = 1.0 ) = ## Strokes a rounded rectangle. var path: Path path.roundedRect(rect, nw, ne, se, sw) mask.strokePath(path, strokeWidth) proc strokeRoundedRect*( mask: Mask, rect: Rect, radius: float32, strokeWidth = 1.0 ) = ## Strokes a rounded rectangle. var path: Path path.roundedRect(rect, radius, radius, radius, radius) mask.strokePath(path, strokeWidth) proc strokeSegment*( image: Image, segment: Segment, color: ColorRGBA, strokeWidth = 1.0 ) = ## Strokes a segment (draws a line from segment.at to segment.to). var path: Path path.moveTo(segment.at) path.lineTo(segment.to) image.strokePath(path, color, strokeWidth) proc strokeSegment*(mask: Mask, segment: Segment, strokeWidth: float32) = ## Strokes a segment (draws a line from segment.at to segment.to). var path: Path path.moveTo(segment.at) path.lineTo(segment.to) mask.strokePath(path, strokeWidth) proc fillEllipse*( image: Image, center: Vec2, rx, ry: float32, color: ColorRGBA, blendMode = bmNormal ) = ## Fills an ellipse. var path: Path path.ellipse(center, rx, ry) image.fillPath(path, color, wrNonZero, blendMode) proc fillEllipse*( mask: Mask, center: Vec2, rx, ry: float32 ) = ## Fills an ellipse. var path: Path path.ellipse(center, rx, ry) mask.fillPath(path) proc strokeEllipse*( image: Image, center: Vec2, rx, ry: float32, color: ColorRGBA, strokeWidth = 1.0 ) = ## Strokes an ellipse. var path: Path path.ellipse(center, rx, ry) image.strokePath(path, color, strokeWidth) proc strokeEllipse*( mask: Mask, center: Vec2, rx, ry: float32, strokeWidth = 1.0 ) = ## Strokes an ellipse. var path: Path path.ellipse(center, rx, ry) mask.strokePath(path, strokeWidth) proc fillCircle*( image: Image, center: Vec2, radius: float32, color: ColorRGBA ) = ## Fills a circle. var path: Path path.ellipse(center, radius, radius) image.fillPath(path, color) proc fillCircle*( mask: Mask, center: Vec2, radius: float32 ) = ## Fills a circle. var path: Path path.ellipse(center, radius, radius) mask.fillPath(path) proc strokeCircle*( image: Image, center: Vec2, radius: float32, color: ColorRGBA, strokeWidth = 1.0 ) = ## Strokes a circle. var path: Path path.ellipse(center, radius, radius) image.fillPath(path, color) proc strokeCircle*( mask: Mask, center: Vec2, radius: float32, strokeWidth = 1.0 ) = ## Strokes a circle. var path: Path path.ellipse(center, radius, radius) mask.fillPath(path) proc fillPolygon*( image: Image, pos: Vec2, size: float32, sides: int, color: ColorRGBA ) = ## Fills a polygon. var path: Path path.polygon(pos, size, sides) image.fillPath(path, color) proc fillPolygon*(mask: Mask, pos: Vec2, size: float32, sides: int) = ## Fills a polygon. var path: Path path.polygon(pos, size, sides) mask.fillPath(path) proc strokePolygon*( image: Image, pos: Vec2, size: float32, sides: int, color: ColorRGBA, strokeWidth = 1.0 ) = ## Strokes a polygon. var path: Path path.polygon(pos, size, sides) image.strokePath(path, color, strokeWidth) proc strokePolygon*( mask: Mask, pos: Vec2, size: float32, sides: int, strokeWidth = 1.0 ) = ## Strokes a polygon. var path: Path path.polygon(pos, size, sides) mask.strokePath(path, strokeWidth)