import pixie, chroma, vmath, fidget/opengl/perf # timeIt "drawOverwrite bmOverwrite": # var tmp = 0 # var c: Image # for i in 0 ..< 1000: # var a = newImageFill(100, 100, rgba(255, 0, 0, 255)) # var b = newImageFill(100, 100, rgba(0, 255, 0, 255)) # c = a.drawOverwrite(b, translate(vec2(25, 25))) # Copy # tmp += c.width * c.height # c.writeFile("tests/images/bench.drawOverwrite.bmOverwrite.png") # echo tmp # timeIt "drawBlend bmOverwrite": # var tmp = 0 # var c: Image # for i in 0 ..< 1000: # var a = newImageFill(100, 100, rgba(255, 0, 0, 255)) # var b = newImageFill(100, 100, rgba(0, 255, 0, 255)) # c = a.drawBlend(b, translate(vec2(25, 25)), bmOverwrite) # tmp += c.width * c.height # c.writeFile("tests/images/bench.drawBlend.bmOverwrite.png") # echo tmp # timeIt "drawBlendSmooth bmOverwrite": # var tmp = 0 # var c: Image # for i in 0 ..< 1000: # var a = newImageFill(100, 100, rgba(255, 0, 0, 255)) # var b = newImageFill(100, 100, rgba(0, 255, 0, 255)) # c = a.drawBlendSmooth(b, translate(vec2(25, 25)), bmOverwrite) # tmp += c.width * c.height # c.writeFile("tests/images/bench.drawBlendSmooth.bmOverwrite.png") # echo tmp # timeIt "drawBlend bmNormal": # var tmp = 0 # var c: Image # for i in 0 ..< 1000: # var a = newImageFill(100, 100, rgba(255, 0, 0, 255)) # var b = newImageFill(100, 100, rgba(0, 255, 0, 255)) # c = a.drawBlend(b, translate(vec2(25, 25)), bmNormal) # tmp += c.width * c.height # c.writeFile("tests/images/bench.drawBlend.bmNormal.png") # echo tmp # timeIt "drawBlendSmooth bmNormal": # var tmp = 0 # var c: Image # for i in 0 ..< 1000: # var a = newImageFill(100, 100, rgba(255, 0, 0, 255)) # var b = newImageFill(100, 100, rgba(0, 255, 0, 255)) # c = a.drawBlendSmooth(b, translate(vec2(25, 25)), bmNormal) # tmp += c.width * c.height # c.writeFile("tests/images/bench.drawBlendSmooth.bmNormal.png") # echo tmp timeIt "drawCorrect bmNormal": var tmp = 0 var c: Image for i in 0 ..< 1000: var a = newImageFill(100, 100, rgba(255, 0, 0, 255)) var b = newImageFill(100, 100, rgba(0, 255, 0, 255)) c = a.drawCorrect(b, translate(vec2(25, 25)), bmNormal) tmp += c.width * c.height c.writeFile("tests/images/bench.drawCorrect.bmNormal.png") echo tmp # timeIt "drawStepper bmNormal": # var tmp = 0 # var c: Image # for i in 0 ..< 1000: # var a = newImageFill(100, 100, rgba(255, 0, 0, 255)) # var b = newImageFill(100, 100, rgba(0, 255, 0, 255)) # c = a.drawStepper(b, translate(vec2(25, 25)), bmNormal) # tmp += c.width * c.height # c.writeFile("tests/images/bench.drawStepper.bmNormal.png") # echo tmp # timeIt "drawInPlace bmNormal": # var tmp = 0 # var a: Image # for i in 0 ..< 1000: # a = newImageFill(100, 100, rgba(255, 0, 0, 255)) # var b = newImageFill(100, 100, rgba(0, 255, 0, 255)) # a.drawInPlace(b, translate(vec2(25, 25)), bmNormal) # tmp += a.width * a.height # a.writeFile("tests/images/bench.drawInPlace.bmNormal.png") # echo tmp # timeIt "drawUberCopy bmNormal": # var tmp = 0 # var c: Image # for i in 0 ..< 1000: # var a = newImageFill(100, 100, rgba(255, 0, 0, 255)) # var b = newImageFill(100, 100, rgba(0, 255, 0, 255)) # c = a.draw(b, translate(vec2(25, 25)), bmNormal) # tmp += c.width * c.height # c.writeFile("tests/images/bench.drawUberCopy.bmNormal.png") # echo tmp timeIt "draw bmNormal": var tmp = 0 var a: Image for i in 0 ..< 1000: a = newImageFill(100, 100, rgba(255, 0, 0, 255)) var b = newImageFill(100, 100, rgba(0, 255, 0, 255)) a.draw(b, translate(vec2(25, 25)), bmNormal) tmp += a.width * a.height a.writeFile("tests/images/bench.draw.bmNormal.png") echo tmp # timeIt "drawUberCopy Smooth bmNormal": # var tmp = 0 # var c: Image # for i in 0 ..< 1000: # var a = newImageFill(100, 100, rgba(255, 0, 0, 255)) # var b = newImageFill(100, 100, rgba(0, 255, 0, 255)) # c = a.draw(b, translate(vec2(25.2, 25.2)), bmNormal) # tmp += c.width * c.height # c.writeFile("tests/images/bench.drawUberCopy.Smooth.bmNormal.png") # echo tmp timeIt "draw Smooth bmNormal": var tmp = 0 var a: Image for i in 0 ..< 1000: a = newImageFill(100, 100, rgba(255, 0, 0, 255)) var b = newImageFill(100, 100, rgba(0, 255, 0, 255)) a.draw(b, translate(vec2(25.2, 25.2)), bmNormal) tmp += a.width * a.height a.writeFile("tests/images/bench.draw.Smooth.bmNormal.png") echo tmp # timeIt "drawBlend bmSaturation": # var tmp = 0 # var c: Image # for i in 0 ..< 1000: # var a = newImageFill(100, 100, rgba(255, 0, 0, 255)) # var b = newImageFill(100, 100, rgba(0, 0, 0, 255)) # c = a.drawBlend(b, translate(vec2(25, 25)), bmSaturation) # tmp += c.width * c.height # c.writeFile("tests/images/bench.drawBlend.bmSaturation.png") # echo tmp # timeIt "drawBlendSmooth bmSaturation": # var tmp = 0 # var c: Image # for i in 0 ..< 1000: # var a = newImageFill(100, 100, rgba(255, 0, 0, 255)) # var b = newImageFill(100, 100, rgba(0, 0, 0, 255)) # c = a.drawBlendSmooth(b, translate(vec2(25, 25)), bmSaturation) # tmp += c.width * c.height # c.writeFile("tests/images/bench.drawBlendSmooth.bmSaturation.png") # echo tmp # timeIt "benchDrawFast3 Rotation": # var tmp = 0 # var c: Image # for i in 0 ..< 1000: # var a = newImage(100, 100) # a.fill(rgba(255, 0, 0, 255)) # var b = newImage(100, 100) # b.fill(rgba(0, 0, 0, 255)) # c = a.drawFast3(b, translate(vec2(25, 25)) * rotationMat3(PI/2), bmNormal) # tmp += c.width * c.height # c.writeFile("tests/images/benchDrawFast3Rotation.png") # echo tmp