import pixie, wNim/wApp, wNim/wFrame, wNim/wImage, wNim/wPaintDC let w = 256 h = 256 var screen = newImage(w, h) ctx = newContext(screen) frameCount = 0 image = Image(w, h) app = App() frame = Frame() proc draw() = # draw shiny sphere on gradient background var linerGradient = Paint(kind: pkGradientLinear) linerGradient.gradientHandlePositions.add(vec2(0, 0)) linerGradient.gradientHandlePositions.add(vec2(0, 256)) linerGradient.gradientStops.add( ColorStop(color: rgbx(0, 0, 0, 255), position: 0)) linerGradient.gradientStops.add( ColorStop(color: rgbx(255, 255, 255, 255), position: 1)) ctx.fillStyle = linerGradient ctx.fillRect(0, 0, 256, 256) var radialGradient = Paint(kind: pkGradientRadial) radialGradient.gradientHandlePositions.add(vec2(128, 128)) radialGradient.gradientHandlePositions.add(vec2(256, 128)) radialGradient.gradientHandlePositions.add(vec2(128, 256)) radialGradient.gradientStops.add( ColorStop(color: rgbx(255, 255, 255, 255), position: 0)) radialGradient.gradientStops.add( ColorStop(color: rgbx(0, 0, 0, 255), position: 1)) ctx.fillStyle = radialGradient ctx.fillCircle(vec2(128.0, 128.0 + sin(float(frameCount)/10.0) * 20), 76.8) inc frameCount proc render() = proc GdipCreateBitmapFromScan0(width: cint, height: cint, stride: cint, format: cint, scan0: pointer, bitmap: pointer): cint {.stdcall, discardable, dynlib: "gdiplus", importc.} proc GdipDisposeImage(image: pointer): cint {.stdcall, discardable, dynlib: "gdiplus", importc.} const PixelFormat32bppARGB = 2498570 GdipDisposeImage(image.mGdipBmp) GdipCreateBitmapFromScan0(cint w, cint h, cint w * 4, PixelFormat32bppARGB, ctx.image.data[0].addr, addr image.mGdipBmp) frame.clientSize = (w, h) frame.startTimer(0.01) frame.wEvent_Timer do (): draw() render() frame.refresh(false) frame.wEvent_Paint do (): var dc = PaintDC(frame) dc.drawImage(image) frame.show() app.mainLoop()