import genny, pixie, unicode var lastError: ref PixieError proc takeError(): string = result = lastError.msg lastError = nil proc checkError(): bool = result = lastError != nil type Vector2* = object x*, y*: float32 Matrix3* = object values*: array[9, float32] proc matrix3(): Matrix3 = cast[Matrix3](mat3()) proc mul(a, b: Matrix3): Matrix3 = cast[Matrix3](cast[Mat3](a) * cast[Mat3](b)) proc translate(x, y: float32): Matrix3 = cast[Matrix3](translate(vec2(x, y))) proc rotate(angle: float32): Matrix3 = cast[Matrix3](rotate(angle)) proc scale(x, y: float32): Matrix3 = cast[Matrix3](scale(vec2(x, y))) proc inverse(m: Matrix3): Matrix3 = cast[Matrix3](inverse(cast[Mat3](m))) proc parseColor(s: string): Color {.raises: [PixieError]} = try: result = parseHtmlColor(s) except: raise currentExceptionAsPixieError() proc drawImage2( ctx: Context, image: Image, dx, dy, dWidth, dHeight: float32 ) {.raises: [PixieError].} = ctx.drawImage(image, dx, dy, dWidth, dHeight) proc drawImage3( ctx: Context, image: Image, sx, sy, sWidth, sHeight, dx, dy, dWidth, dHeight: float32 ) {.raises: [PixieError].} = ctx.drawImage(image, sx, sy, sWidth, sHeight, dx, dy, dWidth, dHeight) exportConsts: defaultMiterLimit autoLineHeight exportEnums: FileFormat BlendMode PaintKind WindingRule LineCap LineJoin HorizontalAlignment VerticalAlignment TextCase exportProcs: checkError takeError exportObject Vector2: discard exportObject Matrix3: constructor: matrix3 procs: mul(Matrix3, Matrix3) exportObject Rect: discard exportObject Color: discard exportObject ColorStop: discard exportObject TextMetrics: discard exportSeq seq[float32]: discard exportSeq seq[Span]: procs: typeset(seq[Span], Vec2, HorizontalAlignment, VerticalAlignment, bool) computeBounds(seq[Span]) exportRefObject Image: fields: width height constructor: newImage(int, int) procs: writeFile(Image, string) copy(Image) getColor setColor fill(Image, Color) flipHorizontal flipVertical subImage minifyBy2(Image, int) magnifyBy2(Image, int) applyOpacity(Image, float32) invert(Image) blur(Image, float32, Color) newMask(Image) resize(Image, int, int) shadow(Image, Vec2, float32, float32, Color) superImage draw(Image, Image, Mat3, BlendMode) draw(Image, Mask, Mat3, BlendMode) fillGradient fillText(Image, Font, string, Mat3, Vec2, HorizontalAlignment, VerticalAlignment) fillText(Image, Arrangement, Mat3) strokeText(Image, Font, string, Mat3, float32, Vec2, HorizontalAlignment, VerticalAlignment, LineCap, LineJoin, float32, seq[float32]) strokeText(Image, Arrangement, Mat3, float32, LineCap, LineJoin, float32, seq[float32]) fillPath(Image, Path, Paint, Mat3, WindingRule) strokePath(Image, Path, Paint, Mat3, float32, LineCap, LineJoin, float32, seq[float32]) newContext(Image) exportRefObject Mask: fields: width height constructor: newMask(int, int) procs: writeFile(Mask, string) copy(Mask) getValue setValue fill(Mask, uint8) minifyBy2(Mask, int) magnifyBy2(Mask, int) spread ceil(Mask) newImage(Mask) applyOpacity(Mask, float32) invert(Mask) blur(Mask, float32, uint8) draw(Mask, Mask, Mat3, BlendMode) draw(Mask, Image, Mat3, BlendMode) fillText(Mask, Font, string, Mat3, Vec2, HorizontalAlignment, VerticalAlignment) fillText(Mask, Arrangement, Mat3) strokeText(Mask, Font, string, Mat3, float32, Vec2, HorizontalAlignment, VerticalAlignment, LineCap, LineJoin, float32, seq[float32]) strokeText(Mask, Arrangement, Mat3, float32, LineCap, LineJoin, float32, seq[float32]) fillPath(Mask, Path, Mat3, WindingRule) strokePath(Mask, Path, Mat3, float32, LineCap, LineJoin, float32, seq[float32]) exportRefObject Paint: fields: kind blendMode opacity color image imageMat gradientHandlePositions gradientStops constructor: newPaint(PaintKind) procs: newPaint(Paint) exportRefObject Path: constructor: newPath procs: transform(Path, Mat3) addPath(Path, Path) closePath(Path) computeBounds(Path) fillOverlaps strokeOverlaps moveTo(Path, float32, float32) lineTo(Path, float32, float32) bezierCurveTo(Path, float32, float32, float32, float32, float32, float32) quadraticCurveTo(Path, float32, float32, float32, float32) ellipticalArcTo(Path, float32, float32, float32, bool, bool, float32, float32) arc(Path, float32, float32, float32, float32, float32, bool) arcTo(Path, float32, float32, float32, float32, float32) rect(Path, float32, float32, float32, float32) roundedRect(Path, float32, float32, float32, float32, float32, float32, float32, float32, bool) ellipse(Path, float32, float32, float32, float32) circle(Path, float32, float32, float32) polygon(Path, float32, float32, float32, int) exportRefObject Typeface: fields: filePath procs: ascent descent lineGap lineHeight hasGlyph getGlyphPath getAdvance getKerningAdjustment newFont exportRefObject Font: fields: typeface size lineHeight paints paint textCase underline strikethrough noKerningAdjustments procs: scale(Font) defaultLineHeight typeset(Font, string, Vec2, HorizontalAlignment, VerticalAlignment, bool) computeBounds(Font, string) exportRefObject Span: fields: text font constructor: newSpan exportRefObject Arrangement: procs: computeBounds(Arrangement) exportRefObject Context: fields: image fillStyle strokeStyle globalAlpha lineWidth miterLimit lineCap lineJoin font fontSize textAlign constructor: newContext(int, int) procs: save saveLayer restore beginPath closePath(Context) fill(Context, WindingRule) fill(Context, Path, WindingRule) clip(Context, WindingRule) clip(Context, Path, WindingRule) stroke(Context) stroke(Context, Path) measureText getTransform setTransform transform(Context, Mat3) resetTransform drawImage(Context, Image, float32, float32) drawImage2 drawImage3 moveTo(Context, float32, float32) lineTo(Context, float32, float32) bezierCurveTo(Context, float32, float32, float32, float32, float32, float32) quadraticCurveTo(Context, float32, float32, float32, float32) arc(Context, float32, float32, float32, float32, float32, bool) arcTo(Context, float32, float32, float32, float32, float32) rect(Context, float32, float32, float32, float32) roundedRect(Context, float32, float32, float32, float32, float32, float32, float32, float32) ellipse(Context, float32, float32, float32, float32) circle(Context, float32, float32, float32) polygon(Context, float32, float32, float32, int) clearRect(Context, float32, float32, float32, float32) fillRect(Context, float32, float32, float32, float32) strokeRect(Context, float32, float32, float32, float32) strokeSegment(Context, float32, float32, float32, float32) fillText(Context, string, float32, float32) strokeText(Context, string, float32, float32) translate(Context, float32, float32) scale(Context, float32, float32) rotate(Context, float32) isPointInPath(Context, float32, float32, WindingRule) isPointInPath(Context, Path, float32, float32, WindingRule) isPointInStroke(Context, float32, float32) isPointInStroke(Context, Path, float32, float32) exportProcs: readImage readmask readTypeface readFont parsePath miterLimitToAngle angleToMiterLimit parseColor translate(float32, float32) rotate(float32) scale(float32, float32) inverse(Matrix3) writeFiles("bindings/generated", "Pixie") include generated/internal