πŸ‘ πŸ‘ πŸ‘ Check out video about the library: [A full-featured 2D graphics library for Nim (NimConf 2021)](https://www.youtube.com/watch?v=8acDfUIwLnk) πŸ‘ πŸ‘ πŸ‘ # Pixie - A full-featured 2D graphics library for Nim Pixie is a 2D graphics library similar to [Cairo](https://www.cairographics.org/) and [Skia](https://skia.org) written (almost) entirely in Nim. This library is being actively developed and we'd be happy for you to use it. `nimble install pixie` ![Github Actions](https://github.com/treeform/pixie/workflows/Github%20Actions/badge.svg) Features: * Typesetting and rasterizing text, including styled rich text via spans. * Drawing paths, shapes and curves with even-odd and non-zero windings. * Pixel-perfect AA quality. * Supported file formats are PNG, BMP, JPG, SVG + more in development. * Strokes with joins and caps. * Shadows, glows and blurs. * Complex masking: Subtract, Intersect, Exclude. * Complex blends: Darken, Multiply, Color Dodge, Hue, Luminosity... etc. * Many operations are SIMD accelerated. ### Documentation API reference: https://nimdocs.com/treeform/pixie/pixie.html ### Image file formats Format | Read | Write | ------------- | ------------- | ------------- | PNG | βœ… | βœ… | JPEG | βœ… | | BMP | βœ… | βœ… | GIF | βœ… | | SVG | βœ… | | ### Font file formats Format | Read ------------- | ------------- TTF | βœ… OTF | βœ… SVG | βœ… ### Joins and caps Supported Caps: * Butt * Round * Square Supported Joins: * Miter (with miter angle limit) * Bevel * Round ### Blending & masking Supported Blend Modes: * Normal * Darken * Multiply * ColorBurn * Lighten * Screen * Color Dodge * Overlay * Soft Light * Hard Light * Difference * Exclusion * Hue * Saturation * Color * Luminosity Supported Mask Modes: * Mask * Overwrite * Subtract Mask * Intersect Mask * Exclude Mask ### SVG style paths: Format | Supported | Description | ------------- | ------------- | --------------------- | M m | βœ… | move to | L l | βœ… | line to | h h | βœ… | horizontal line to | V v | βœ… | vertical line to | C c S s | βœ… | cublic to | Q q T t | βœ… | quadratic to | A a | βœ… | arc to | z | βœ… | close path | ### Realtime Examples Here are some examples of using Pixie for realtime rendering with some popular windowing libraries: * [examples/realtime_glfw.nim](examples/realtime_glfw.nim) * [examples/realtime_glut.nim](examples/realtime_glut.nim) * [examples/realtime_sdl.nim](examples/realtime_sdl.nim) * [examples/realtime_win32.nim](examples/realtime_win32.nim) ## Testing `nimble test` ## Examples ### Text [examples/text.nim](examples/text.nim) ```nim var font = readFont("tests/fonts/Roboto-Regular_1.ttf") font.size = 20 let text = "Typesetting is the arrangement and composition of text in graphic design and publishing in both digital and traditional medias." image.fillText(font.typeset(text, bounds = vec2(180, 180)), vec2(10, 10)) ``` ![example output](examples/text.png) ### Text spans [examples/text_spans.nim](examples/text_spans.nim) ```nim let typeface = readTypeface("tests/fonts/Ubuntu-Regular_1.ttf") proc newFont(typeface: Typeface, size: float32, color: ColorRGBA): Font = result = newFont(typeface) result.size = size result.paint.color = color let spans = @[ newSpan("verb [with object] ", newFont(typeface, 12, rgba(200, 200, 200, 255))), newSpan("strallow\n", newFont(typeface, 36, rgba(0, 0, 0, 255))), newSpan("\nstralΒ·low\n", newFont(typeface, 13, rgba(0, 127, 244, 255))), newSpan("\n1. free (something) from restrictive restrictions \"the regulations are intended to strallow changes in public policy\" ", newFont(typeface, 14, rgba(80, 80, 80, 255))) ] image.fillText(typeset(spans, bounds = vec2(180, 180)), vec2(10, 10)) ``` ![example output](examples/text_spans.png) ### Square [examples/square.nim](examples/square.nim) ```nim let ctx = newContext(image) ctx.fillStyle = rgba(255, 0, 0, 255) let pos = vec2(50, 50) wh = vec2(100, 100) ctx.fillRect(rect(pos, wh)) ``` ![example output](examples/square.png) ### Line [examples/line.nim](examples/line.nim) ```nim let ctx = newContext(image) ctx.strokeStyle = "#FF5C00" ctx.lineWidth = 10 let start = vec2(25, 25) stop = vec2(175, 175) ctx.strokeSegment(segment(start, stop)) ``` ![example output](examples/line.png) ### Rounded rectangle [examples/rounded_rectangle.nim](examples/rounded_rectangle.nim) ```nim let ctx = newContext(image) ctx.fillStyle = rgba(0, 255, 0, 255) let pos = vec2(50, 50) wh = vec2(100, 100) r = 25.0 ctx.fillRoundedRect(rect(pos, wh), r) ``` ![example output](examples/rounded_rectangle.png) ### Heart [examples/heart.nim](examples/heart.nim) ```nim image.fillPath( """ M 20 60 A 40 40 90 0 1 100 60 A 40 40 90 0 1 180 60 Q 180 120 100 180 Q 20 120 20 60 z """, parseHtmlColor("#FC427B").rgba ) ``` ![example output](examples/heart.png) ### Masking [examples/masking.nim](examples/masking.nim) ```nim let ctx = newContext(lines) ctx.strokeStyle = "#F8D1DD" ctx.lineWidth = 30 ctx.strokeSegment(segment(vec2(25, 25), vec2(175, 175))) ctx.strokeSegment(segment(vec2(25, 175), vec2(175, 25))) mask.fillPath( """ M 20 60 A 40 40 90 0 1 100 60 A 40 40 90 0 1 180 60 Q 180 120 100 180 Q 20 120 20 60 z """ ) lines.draw(mask) image.draw(lines) ``` ![example output](examples/masking.png) ### Gradient [examples/gradient.nim](examples/gradient.nim) ```nim let paint = Paint( kind: pkGradientRadial, gradientHandlePositions: @[ vec2(100, 100), vec2(200, 100), vec2(100, 200) ], gradientStops: @[ ColorStop(color: rgba(255, 0, 0, 255), position: 0), ColorStop(color: rgba(255, 0, 0, 40), position: 1.0), ] ) image.fillPath( """ M 20 60 A 40 40 90 0 1 100 60 A 40 40 90 0 1 180 60 Q 180 120 100 180 Q 20 120 20 60 z """, paint ) ``` ![example output](examples/gradient.png) ### Image tiled [examples/image_tiled.nim](examples/image_tiled.nim) ```nim let path = newPath() path.polygon( vec2(100, 100), 70, sides = 8 ) image.fillPath( path, Paint( kind: pkImageTiled, image: readImage("tests/images/png/baboon.png"), imageMat: scale(vec2(0.08, 0.08)) ) ) ``` ![example output](examples/image_tiled.png) ### Shadow [examples/shadow.nim](examples/shadow.nim) ```nim let polygonImage = newImage(200, 200) let ctx = newContext(polygonImage) ctx.fillStyle = rgba(255, 255, 255, 255) ctx.fillPolygon( vec2(100, 100), 70, sides = 8 ) let shadow = polygonImage.shadow( offset = vec2(2, 2), spread = 2, blur = 10, color = rgba(0, 0, 0, 200) ) image.draw(shadow) image.draw(polygonImage) ``` ![example output](examples/shadow.png) ### Blur [examples/blur.nim](examples/blur.nim) ```nim let mask = newMask(200, 200) mask.fillPolygon(vec2(100, 100), 70, sides = 6) blur.blur(20) blur.draw(mask, blendMode = bmMask) image.draw(trees) image.draw(blur) ``` ![example output](examples/blur.png) ### Tiger [examples/tiger.nim](examples/tiger.nim) ```nim let tiger = readImage("examples/data/tiger.svg") image.draw( tiger, translate(vec2(100, 100)) * scale(vec2(0.2, 0.2)) * translate(vec2(-450, -450)) ) ``` ![example output](examples/tiger.png)