import benchy, chroma, pixie, random, vmath block: let a = newImage(1000, 1000) b = newImage(50, 50) a.fill(rgba(255, 0, 0, 255)) b.fill(rgba(0, 255, 0, 255)) timeIt "draw small-on-big NormalBlend": a.draw(b, translate(vec2(25, 25)), NormalBlend) keep(b) block: let a = newImage(1000, 1000) b = newImage(50, 50) a.fill(rgba(255, 0, 0, 255)) b.fill(rgba(0, 255, 0, 255)) timeIt "draw small-on-big Smooth NormalBlend": a.draw(b, translate(vec2(25.2, 25.2)), NormalBlend) keep(b) block: let a = newImage(1000, 1000) b = newImage(500, 500) a.fill(rgba(255, 0, 0, 255)) b.fill(rgba(0, 255, 0, 255)) timeIt "draw big-on-bigger NormalBlend": a.draw(b, translate(vec2(25, 25)), NormalBlend) keep(b) block: let a = newImage(1000, 1000) b = newImage(500, 500) a.fill(rgba(255, 0, 0, 255)) b.fill(rgba(0, 255, 0, 255)) timeIt "draw [scale 0.5]": a.draw(b, translate(vec2(25, 25)) * scale(vec2(0.5, 0.5)), NormalBlend) keep(b) block: let a = newImage(1000, 1000) b = newImage(500, 500) a.fill(rgba(255, 0, 0, 255)) b.fill(rgba(0, 255, 0, 255)) timeIt "draw [scale 2]": a.draw(b, translate(vec2(25, 25)) * scale(vec2(2, 2)), NormalBlend) keep(b) block: let a = newImage(1000, 1000) b = newImage(500, 500) a.fill(rgba(255, 0, 0, 255)) b.fill(rgba(0, rand(255).uint8, 0, 255)) timeIt "draw Smooth [x translate]": a.draw(b, translate(vec2(25.2, 0)), NormalBlend) keep(b) block: let a = newImage(1000, 1000) b = newImage(500, 500) a.fill(rgba(255, 0, 0, 255)) b.fill(rgba(0, rand(255).uint8, 0, 255)) timeIt "draw Smooth [y translate]": a.draw(b, translate(vec2(0, 25.2)), NormalBlend) keep(b) block: let a = newImage(1000, 1000) b = newImage(500, 500) a.fill(rgba(255, 0, 0, 255)) b.fill(rgba(0, rand(255).uint8, 0, 255)) timeIt "draw Smooth [x + y translate]": a.draw(b, translate(vec2(25.2, 25.2)), NormalBlend) keep(b) block: let a = newImage(1000, 1000) b = newImage(500, 500) a.fill(rgba(255, 0, 0, 255)) b.fill(rgba(0, rand(255).uint8, 0, 255)) timeIt "draw Smooth [rotate 45 deg]": a.draw(b, translate(vec2(0, 500)) * rotate(toRadians(45)), NormalBlend) keep(b) block: let a = newImage(1000, 1000) b = newMask(500, 500) a.fill(rgba(255, 0, 0, 255)) b.fill(rand(255).uint8) timeIt "draw mask Smooth [rotate 45 deg]": a.draw(b, translate(vec2(0, 500)) * rotate(toRadians(45)), NormalBlend) keep(b) block: let a = newImage(100, 100) b = newImage(50, 50) timeIt "shadow (no offset)": b.fill(rgba(0, 0, 0, 255)) a.draw(b, translate(vec2(25, 25))) let shadow = a.shadow( offset = vec2(0, 0), spread = 10, blur = 10, color = rgba(0, 0, 0, 255) ) keep(shadow) block: let a = newImage(100, 100) b = newImage(50, 50) timeIt "shadow (with offset)": b.fill(rgba(0, 0, 0, 255)) a.draw(b, translate(vec2(25, 25))) let shadow = a.shadow( offset = vec2(10, 10), spread = 10, blur = 10, color = rgba(0, 0, 0, 255) ) keep(shadow)