import pixie, chroma, vmath, benchy block: var a = newImage(100, 100) var b = newImage(50, 50) timeIt "spread": a.fill(rgba(0, 0, 0, 0)) b.fill(rgba(0, 0, 0, 255)) a.draw(b, vec2(25, 25)) a.spread(spread = 10) b = newImage(50, 50) b.fill(rgba(255, 255, 255, 255)) a.draw(b, vec2(25, 25)) a.writeFile("tests/images/spread1.png") block: var a = newImage(100, 100) var b = newImage(50, 50) timeIt "blur": a.fill(rgba(0, 0, 0, 0)) b.fill(rgba(255, 255, 255, 255)) a.draw(b, vec2(25, 25)) a.blur(radius = 10) b = newImage(50, 50) b.fill(rgba(255, 255, 255, 255)) a.draw(b, vec2(25, 25)) a.writeFile("tests/images/blur1.png") block: var shadow: Image var a = newImage(100, 100) var b = newImage(50, 50) timeIt "shadow": a.fill(rgba(0, 0, 0, 0)) b.fill(rgba(0, 0, 0, 255)) a.draw(b, vec2(25, 25)) shadow = a.shadow( offset = vec2(0, 0), spread = 10, blur = 10, color = rgba(0, 0, 0, 255) ) b = newImage(50, 50) b.fill(rgba(255, 255, 255, 255)) shadow.draw(b, vec2(25, 25)) keep(shadow) shadow.writeFile("tests/images/shadow1.png") # import print # timeIt "Shadow Stops": # var tmp = 0 # var shadow: Image # for i in 0 ..< 1: # var a = newImage(10, 200) # var b = newImage(50, 50) # b.fill(rgba(0, 0, 0, 255)) # a.draw(b, vec2(-25, -25)) # for spread in 0 .. 0: # let spread = spread.float # for blur in 0 .. 10: # let blur = blur.float # print spread, blur # shadow = a.shadow( # offset = vec2(0, 0), spread = spread, blur = blur, color = rgba(0, 0, 0, 255)) # for y in 25 ..< (25 + spread + blur).int: # echo y - 25, ":", shadow[5, y].a # b = newImage(50, 50) # b.fill(rgba(255, 255, 255, 255)) # shadow.draw(b, vec2(-25, -25)) # tmp += shadow.width * shadow.height # shadow.writeFile("tests/images/shadowStops.png") # echo tmp