## Load and Save SVG files. import cairo, chroma, pixie/common, pixie/images, pixie/paths, strutils, vmath, xmlparser, xmltree type Path = paths.Path proc processCommands(c: ptr Context, path: paths.Path) = c.newPath() c.moveTo(0, 0) for i, command in path.commands: case command.kind of Move: c.moveTo(command.numbers[0], command.numbers[1]) of Line: c.lineTo(command.numbers[0], command.numbers[1]) of HLine: echo "HLine not yet supported for Cairo" of VLine: echo "VLine not yet supported for Cairo" of Cubic: c.curveTo( command.numbers[0], command.numbers[1], command.numbers[2], command.numbers[3], command.numbers[4], command.numbers[5] ) of SCubic: echo "SCubic not yet supported for Cairo" of Quad: echo "Quad not supported by Cairo" of TQuad: echo "TQuad not supported by Cairo" of Arc: echo "Arc not yet supported for Cairo" of RMove: c.relMoveTo(command.numbers[0], command.numbers[1]) of RLine: c.relLineTo(command.numbers[0], command.numbers[1]) of RHLine: c.relLineTo(command.numbers[0], 0) of RVLine: c.relLineTo(0, command.numbers[0]) of RCubic: c.relCurveTo( command.numbers[0], command.numbers[1], command.numbers[2], command.numbers[3], command.numbers[4], command.numbers[5] ) of RSCubic: # This is not correct but good enough for now c.relLineTo( command.numbers[2], command.numbers[3] ) of RQuad: echo "RQuad not supported by Cairo" of RTQuad: echo "RTQuad not supported by Cairo" of RArc: echo "RArc not yet supported for Cairo" of Close: c.closePath() checkStatus(c.status()) proc prepare( c: ptr Context, path: Path, color: ColorRGBA, mat: Mat3 ) = let color = color.color() matrix = Matrix( xx: mat[0, 0], yx: mat[0, 1], xy: mat[1, 0], yy: mat[1, 1], x0: mat[2, 0], y0: mat[2, 1], ) c.setSourceRgba(color.r, color.g, color.b, color.a) c.setMatrix(matrix.unsafeAddr) c.processCommands(path) proc fillPath( c: ptr Context, path: Path, color: ColorRGBA, mat: Mat3 ) = prepare(c, path, color, mat) c.fill() proc strokePath( c: ptr Context, path: Path, color: ColorRGBA, strokeWidth: float32, mat: Mat3 ) = prepare(c, path, color, mat) c.setLineWidth(strokeWidth) c.stroke() const svgSignature* = " 0: let index = remaining.find(")") if index == -1: failInvalidTransform(transform) let f = remaining[0 .. index].strip() remaining = remaining[index + 1 .. ^1] if f.startsWith("matrix("): let arr = if f.contains(","): f[7 .. ^2].split(",") else: f[7 .. ^2].split(" ") if arr.len != 6: failInvalidTransform(transform) var m = mat3() m[0] = parseFloat(arr[0].strip()) m[1] = parseFloat(arr[1].strip()) m[3] = parseFloat(arr[2].strip()) m[4] = parseFloat(arr[3].strip()) m[6] = parseFloat(arr[4].strip()) m[7] = parseFloat(arr[5].strip()) result.transform = result.transform * m elif f.startsWith("translate("): let components = f[10 .. ^2].split(" ") tx = parseFloat(components[0].strip()) ty = if components[1].len == 0: 0.0 else: parseFloat(components[1].strip()) result.transform = result.transform * translate(vec2(tx, ty)) elif f.startsWith("rotate("): let values = f[7 .. ^2].split(" ") angle = parseFloat(values[0].strip()) * -PI / 180 var cx, cy: float32 if values.len > 1: cx = parseFloat(values[1].strip()) if values.len > 2: cy = parseFloat(values[2].strip()) let center = vec2(cx, cy) result.transform = result.transform * translate(center) * rotationMat3(angle) * translate(-center) else: failInvalidTransform(transform) proc draw(img: Image, node: XmlNode, ctxStack: var seq[Ctx]) = if node.kind != xnElement: # Skip return case node.tag: of "title", "desc", "defs": discard of "g": let ctx = decodeCtx(ctxStack[^1], node) ctxStack.add(ctx) for child in node: img.draw(child, ctxStack) discard ctxStack.pop() of "path": let d = node.attr("d") ctx = decodeCtx(ctxStack[^1], node) path = parsePath(d) if ctx.fill != ColorRGBA(): img.fillPath(path, ctx.fill, ctx.transform, ctx.fillRule) if ctx.shouldStroke: img.strokePath(path, ctx.stroke, ctx.transform, ctx.strokeWidth) of "line": let ctx = decodeCtx(ctxStack[^1], node) x1 = parseFloat(node.attrOrDefault("x1", "0")) y1 = parseFloat(node.attrOrDefault("y1", "0")) x2 = parseFloat(node.attrOrDefault("x2", "0")) y2 = parseFloat(node.attrOrDefault("y2", "0")) var path: Path path.moveTo(x1, y1) path.lineTo(x2, y2) path.closePath() if ctx.fill != ColorRGBA(): img.fillPath(path, ctx.fill, ctx.transform) if ctx.shouldStroke: img.strokePath(path, ctx.stroke, ctx.transform, ctx.strokeWidth) of "polyline", "polygon": let ctx = decodeCtx(ctxStack[^1], node) points = node.attr("points") var vecs: seq[Vec2] if points.contains(","): for pair in points.split(" "): let parts = pair.split(",") if parts.len != 2: failInvalid() vecs.add(vec2(parseFloat(parts[0]), parseFloat(parts[1]))) else: let points = points.split(" ") if points.len mod 2 != 0: failInvalid() for i in countup(0, points.len - 2, 2): vecs.add(vec2(parseFloat(points[i]), parseFloat(points[i + 1]))) if vecs.len == 0: failInvalid() var path: Path path.moveTo(vecs[0]) for i in 1 ..< vecs.len: path.lineTo(vecs[i]) # The difference between polyline and polygon is whether we close the path if node.tag == "polygon": path.closePath() if ctx.fill != ColorRGBA(): img.fillPath(path, ctx.fill, ctx.transform) if ctx.shouldStroke: img.strokePath(path, ctx.stroke, ctx.transform, ctx.strokeWidth) of "rect": let ctx = decodeCtx(ctxStack[^1], node) x = parseFloat(node.attrOrDefault("x", "0")) y = parseFloat(node.attrOrDefault("y", "0")) width = parseFloat(node.attr("width")) height = parseFloat(node.attr("height")) var rx = max(parseFloat(node.attrOrDefault("rx", "0")), 0) ry = max(parseFloat(node.attrOrDefault("ry", "0")), 0) var path: Path if rx > 0 or ry > 0: if rx == 0: rx = ry elif ry == 0: ry = rx rx = min(rx, width / 2) ry = min(ry, height / 2) path.moveTo(x + rx, y) path.lineTo(x + width - rx, y) path.ellipticalArcTo(rx, ry, 0, false, true, x + width, y + ry) path.lineTo(x + width, y + height - ry) path.ellipticalArcTo(rx, ry, 0, false, true, x + width - rx, y + height) path.lineTo(x + rx, y + height) path.ellipticalArcTo(rx, ry, 0, false, true, x, y + height - ry) path.lineTo(x, y + ry) path.ellipticalArcTo(rx, ry, 0, false, true, x + rx, y) else: path.rect(x, y, width, height) if ctx.fill != ColorRGBA(): img.fillPath(path, ctx.fill, ctx.transform) if ctx.shouldStroke: img.strokePath(path, ctx.stroke, ctx.transform, ctx.strokeWidth) of "circle", "ellipse": let ctx = decodeCtx(ctxStack[^1], node) cx = parseFloat(node.attrOrDefault("cx", "0")) cy = parseFloat(node.attrOrDefault("cy", "0")) var rx, ry: float32 if node.tag == "circle": rx = parseFloat(node.attr("r")) ry = rx else: rx = parseFloat(node.attrOrDefault("rx", "0")) ry = parseFloat(node.attrOrDefault("ry", "0")) var path: Path path.ellipse(cx, cy, rx, ry) if ctx.fill != ColorRGBA(): img.fillPath(path, ctx.fill, ctx.transform) if ctx.shouldStroke: img.strokePath(path, ctx.stroke, ctx.transform, ctx.strokeWidth) else: raise newException(PixieError, "Unsupported SVG tag: " & node.tag & ".") proc decodeSvg*(data: string, width = 0, height = 0): Image = ## Render SVG file and return the image. try: let root = parseXml(data) if root.tag != "svg": failInvalid() let viewBox = root.attr("viewBox") box = viewBox.split(" ") viewBoxWidth = parseInt(box[2]) viewBoxHeight = parseInt(box[3]) var rootCtx = initCtx() rootCtx = decodeCtx(rootCtx, root) if width == 0 and height == 0: # Default to the view box size result = newImage(viewBoxWidth, viewBoxHeight) else: result = newImage(width, height) let scaleX = width.float32 / viewBoxWidth.float32 scaleY = height.float32 / viewBoxHeight.float32 rootCtx.transform = scale(vec2(scaleX, scaleY)) var ctxStack = @[rootCtx] for node in root: result.draw(node, ctxStack) result.toStraightAlpha() except PixieError as e: raise e except: raise newException(PixieError, "Unable to load SVG")