import algorithm, bumpy, chroma, pixie/images, print, sequtils, vmath, benchy import pixie, pixie/paths {.all.} printColors = false proc intersectsInner*(a, b: Segment, at: var Vec2): bool {.inline.} = ## Checks if the a segment intersects b segment. ## If it returns true, at will have point of intersection let s1 = a.to - a.at s2 = b.to - b.at denominator = (-s2.x * s1.y + s1.x * s2.y) s = (-s1.y * (a.at.x - b.at.x) + s1.x * (a.at.y - b.at.y)) / denominator t = (s2.x * (a.at.y - b.at.y) - s2.y * (a.at.x - b.at.x)) / denominator if s > 0 and s < 1 and t >= 0 and t <= 1: at = a.at + (t * s1) return true type Trapezoid = object nw, ne, se, sw: Vec2 proc roundBy*(v: Vec2, n: float32): Vec2 {.inline.} = result.x = sign(v.x) * round(abs(v.x) / n) * n result.y = sign(v.y) * round(abs(v.y) / n) * n proc fillPath2(mask: Mask, p: Path) = var polygons = p.commandsToShapes() const q = 1/256.0 # Creates segment q, quantize and remove verticals. var segments1: seq[Segment] for shape in polygons: for s in shape.segments: var s = s s.at = s.at.roundBy(q) s.to = s.to.roundBy(q) if s.at.y != s.to.y: if s.at.y > s.to.y: # make sure segments always are at.y higher swap(s.at, s.to) segments1.add(s) # There is probably a clever way to insert-sort them. var yScanLines: seq[float32] for s in segments1: if s.at.y notin yScanLines: yScanLines.add s.at.y if s.to.y notin yScanLines: yScanLines.add s.to.y yScanLines.sort() print yScanLines var segments: seq[Segment] while segments1.len > 0: #print segments1.len, segments.len var s = segments1.pop() var collision = false for y in yScanLines: let scanLine = line(vec2(0, y), vec2(1, y)) var at: Vec2 if intersects(scanLine, s, at): at = at.roundBy(q) at.y = y if s.at.y != at.y and s.to.y != at.y: #print "seg2yline intersects!", a, y, at collision = true var s1 = segment(s.at, at) var s2 = segment(at, s.to) #print s.length, "->", s1.length, s2.length segments1.add(s1) segments1.add(s2) break if not collision: # means its touching, not intersecting segments.add(s) # sort at/to in segments # for s in segments.mitems: # if s.at.y > s.to.y: # swap(s.at, s.to) #let blender = blendMode.blender() for yScanLine in yScanLines[0..^2]: var scanSegments: seq[Segment] for s in segments: if s.at.y == yScanLine: scanSegments.add(s) scanSegments.sort(proc(a, b: Segment): int = cmp(a.at.x, b.at.x)) # if scanSegments.len mod 2 != 0: # print "error???" # print yScanLine # print scanSegments # quit() # TODO: winding rules will go here var trapezoids: seq[Trapezoid] for i in 0 ..< scanSegments.len div 2: let a = scanSegments[i*2+0] b = scanSegments[i*2+1] assert a.at.y == b.at.y assert a.to.y == b.to.y #assert a.at.x < b.at.x #assert a.to.x < b.to.x trapezoids.add(Trapezoid( nw: a.at, ne: b.at, se: b.to, # + vec2(0,0.7), sw: a.to # + vec2(0,0.7) )) var i = 0 while i < trapezoids.len: let t = trapezoids[i] # print t let nw = t.nw ne = t.ne se = t.se sw = t.sw let height = sw.y - nw.y minYf = nw.y maxYf = sw.y minYi = minYf.floor.int maxYi = maxYf.floor.int # print t for y in minYi .. maxYi: let yFrac = (y.float - nw.y) / height minXf = mix(nw.x, sw.x, yFrac) maxXf = mix(ne.x, se.x, yFrac) minXi = minXf.floor.int maxXi = maxXf.floor.int #print yFrac # if not(minY.int == 58 or maxY.int == 58) or minX > 100: # continue var ay: float32 if y == minYi and y == maxYi: ay = maxYf - minYf # print "middle", maxYf, minYf, a #print "double", y, a, minY, maxY, round(a * 255) elif y == minYi: ay = (1 - (minYf - float32(minYi))) # print "min y", minYf, minYi, a #print "s", y, a, minY, round(a * 255) elif y == maxYi: ay = (maxYf - float32(maxYi)) #print "max y", maxYf, maxYi, a # print "e", y, a, maxY, round(a * 255) else: ay = 1.0 for x in minXi .. maxXi: var ax: float32 # if x == minXi: # a2 = (1 - (minXf - float32(minXi))) # #a2 = 1.0 # elif x == maxXi: # a2 = (maxXf - float32(maxXi)) # #a2 = 1.0 # else: # a2 = 1.0 if x.float32 < max(nw.x, sw.x): ax = 0.5 elif x.float32 > min(ne.x, se.x): ax = 0.25 else: ax = 1.0 let backdrop = mask.getValueUnsafe(x, y) mask.setValueUnsafe(x, y, backdrop + floor(255 * ay * ax).uint8) # if x == 100 and y == 172: # print backdrop, round(255 * a * a2).uint8 # print mask.getValueUnsafe(x, y) inc i block: # Rect print "rect" #var image = newImage(200, 200) # var p = Path() # p.moveTo(50.25, 50.25) # p.lineTo(50.25, 150.25) # p.lineTo(150.25, 150.25) # p.lineTo(150.25, 50.25) # p.closePath() var p = parsePath(""" M 20 60 A 40 40 90 0 1 100 60 A 40 40 90 0 1 180 60 Q 180 120 100 180 Q 20 120 20 60 z """) # image.fill(rgba(255, 255, 255, 255)) #image.fillPath2(p, color(0, 0, 0, 1)) var mask = newMask(200, 200) timeIt "rect trapezoids", 1: #for i in 0 ..< 100: mask.fill(0) mask.fillPath2(p) #image.fillPath2(p, color(0, 0, 0, 1)) mask.writeFile("experiments/trapezoids/rect_trapesoid.png") var mask2 = newMask(200, 200) timeIt "rect normal", 1: #for i in 0 ..< 100: mask2.fill(0) mask2.fillPath(p) mask2.writeFile("experiments/trapezoids/rect_scanline.png") let (score, image) = diff(mask.newImage, mask2.newImage) print score image.writeFile("experiments/trapezoids/rect_diff.png") # block: # # Rhombus # print "rhombus" # var image = newImage(200, 200) # image.fill(rgba(255, 255, 255, 255)) # var p = Path() # p.moveTo(100, 50) # p.lineTo(150, 100) # p.lineTo(100, 150) # p.lineTo(50, 100) # p.closePath() # image.fillPath2(p, color(0, 0, 0, 1)) # image.writeFile("experiments/trapezoids/rhombus.png") # block: # # heart # print "heart" # var image = newImage(400, 400) # image.fill(rgba(0, 0, 0, 0)) # var p = parsePath(""" # M 40 120 A 80 80 90 0 1 200 120 A 80 80 90 0 1 360 120 # Q 360 240 200 360 Q 40 240 40 120 z # """) # var mask = newMask(image) # mask.fillPath2(p) # image.draw(mask, blendMode = OverwriteBlend) # image.writeFile("experiments/trapezoids/heart.png") # block: # # l # print "l" # var image = newImage(500, 800) # image.fill(rgba(255, 255, 255, 255)) # var p = parsePath(""" # M 236 20 Q 150 22 114 57 T 78 166 V 790 L 171 806 V 181 Q 171 158 175 143 T 188 119 T 212 105.5 T 249 98 Z # """) # image.fillPath2(p, color(0, 0, 0, 1)) # image.writeFile("experiments/trapezoids/l.png") # block: # # g # print "g" # var image = newImage(500, 800) # image.fill(rgba(255, 255, 255, 255)) # var p = parsePath(""" # M 406 538 Q 394 546 359.5 558.5 T 279 571 Q 232 571 190.5 556 T 118 509.5 T 69 431 T 51 319 Q 51 262 68 214.5 T 117.5 132.5 T 197 78.5 T 303 59 Q 368 59 416.5 68.5 T 498 86 V 550 Q 498 670 436 724 T 248 778 Q 199 778 155.5 770 T 80 751 L 97 670 Q 125 681 165.5 689.5 T 250 698 Q 333 698 369.5 665 T 406 560 V 538 Z M 405 152 Q 391 148 367.5 144.5 T 304 141 Q 229 141 188.5 190 T 148 320 Q 148 365 159.5 397 T 190.5 450 T 235.5 481 T 288 491 Q 325 491 356 480.5 T 405 456 V 152 Z # """) # image.fillPath2(p, color(0, 0, 0, 1)) # image.writeFile("experiments/trapezoids/g.png")