import pixie, chroma, vmath, benchy block: var a = newImage(1000, 1000) a.fill(rgba(255, 0, 0, 255)) var b = newImage(500, 500) b.fill(rgba(0, 255, 0, 255)) timeIt "drawCorrect bmNormal": a.drawCorrect(b, translate(vec2(25, 25)), bmNormal) keep(b) block: var a = newImage(1000, 1000) a.fill(rgba(255, 0, 0, 255)) var b = newImage(500, 500) b.fill(rgba(0, 255, 0, 255)) timeIt "draw bmNormal": a.draw(b, translate(vec2(25, 25)), bmNormal) keep(b) block: var a = newImage(1000, 1000) a.fill(rgba(255, 0, 0, 255)) var b = newImage(500, 500) b.fill(rgba(0, 255, 0, 255)) timeIt "drawCorrect Smooth bmNormal": a.drawCorrect(b, translate(vec2(25.2, 25.2)), bmNormal) keep(b) block: var a = newImage(1000, 1000) a.fill(rgba(255, 0, 0, 255)) var b = newImage(500, 500) b.fill(rgba(0, 255, 0, 255)) timeIt "draw Smooth bmNormal": a.draw(b, translate(vec2(25.2, 25.2)), bmNormal) keep(b)