inline simd faster
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8ddd22d761
commit
ee5074c628
3 changed files with 78 additions and 36 deletions
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@ -184,3 +184,15 @@ block:
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# a.writeFile("pixie4.png")
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# doDiff(readImage("cairo4.png"), a, "4")
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let mask = newMask(1000, 1000)
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timeIt "pixie4 mask":
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mask.fill(63)
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let p = newPath()
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p.moveTo(shapes[0][0])
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for shape in shapes:
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for v in shape:
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p.lineTo(v)
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mask.fillPath(p)
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@ -510,7 +510,7 @@ when defined(amd64) and not defined(pixieNoSimd):
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MaskerSimd* = proc(blackdrop, source: M128i): M128i {.gcsafe, raises: [].}
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## Function signature returned by maskerSimd.
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proc blendNormalSimd(backdrop, source: M128i): M128i =
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proc blendNormalInlineSimd*(backdrop, source: M128i): M128i {.inline.} =
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let
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alphaMask = mm_set1_epi32(cast[int32](0xff000000))
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oddMask = mm_set1_epi16(cast[int16](0xff00))
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@ -539,6 +539,9 @@ when defined(amd64) and not defined(pixieNoSimd):
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mm_or_si128(backdropEven, mm_slli_epi16(backdropOdd, 8))
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)
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proc blendNormalSimd(backdrop, source: M128i): M128i =
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blendNormalInlineSimd(backdrop, source)
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proc blendMaskSimd(backdrop, source: M128i): M128i =
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let
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alphaMask = mm_set1_epi32(cast[int32](0xff000000))
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@ -1338,9 +1338,17 @@ proc fillCoverage(
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# If the coverages are not all zero
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if mm_movemask_epi8(mm_cmpeq_epi32(coverageVec, vec255)) == 0xffff:
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# If the coverages are all 255
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if blendMode == bmNormal and rgbx.a == 255:
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for i in 0 ..< 4:
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mm_storeu_si128(image.data[index + i * 4].addr, colorVec)
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if blendMode == bmNormal:
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if rgbx.a == 255:
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for i in 0 ..< 4:
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mm_storeu_si128(image.data[index + i * 4].addr, colorVec)
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else:
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for i in 0 ..< 4:
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let backdrop = mm_loadu_si128(image.data[index + i * 4].addr)
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mm_storeu_si128(
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image.data[index + i * 4].addr,
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blendNormalInlineSimd(backdrop, colorVec)
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)
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else:
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for i in 0 ..< 4:
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let backdrop = mm_loadu_si128(image.data[index + i * 4].addr)
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@ -1350,32 +1358,38 @@ proc fillCoverage(
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)
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else:
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# Coverages are not all 255
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var coverageVec = coverageVec
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for i in 0 ..< 4:
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var unpacked = unpackAlphaValues(coverageVec)
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# Shift the coverages from `a` to `g` and `a` for multiplying
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unpacked = mm_or_si128(unpacked, mm_srli_epi32(unpacked, 16))
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template useCoverage(blendProc: untyped) =
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var coverageVec = coverageVec
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for i in 0 ..< 4:
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var unpacked = unpackAlphaValues(coverageVec)
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# Shift the coverages from `a` to `g` and `a` for multiplying
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unpacked = mm_or_si128(unpacked, mm_srli_epi32(unpacked, 16))
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var
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source = colorVec
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sourceEven = mm_slli_epi16(source, 8)
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sourceOdd = mm_and_si128(source, oddMask)
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var
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source = colorVec
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sourceEven = mm_slli_epi16(source, 8)
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sourceOdd = mm_and_si128(source, oddMask)
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sourceEven = mm_mulhi_epu16(sourceEven, unpacked)
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sourceOdd = mm_mulhi_epu16(sourceOdd, unpacked)
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sourceEven = mm_mulhi_epu16(sourceEven, unpacked)
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sourceOdd = mm_mulhi_epu16(sourceOdd, unpacked)
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sourceEven = mm_srli_epi16(mm_mulhi_epu16(sourceEven, div255), 7)
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sourceOdd = mm_srli_epi16(mm_mulhi_epu16(sourceOdd, div255), 7)
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sourceEven = mm_srli_epi16(mm_mulhi_epu16(sourceEven, div255), 7)
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sourceOdd = mm_srli_epi16(mm_mulhi_epu16(sourceOdd, div255), 7)
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source = mm_or_si128(sourceEven, mm_slli_epi16(sourceOdd, 8))
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source = mm_or_si128(sourceEven, mm_slli_epi16(sourceOdd, 8))
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let backdrop = mm_loadu_si128(image.data[index + i * 4].addr)
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mm_storeu_si128(
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image.data[index + i * 4].addr,
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blenderSimd(backdrop, source)
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)
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let backdrop = mm_loadu_si128(image.data[index + i * 4].addr)
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mm_storeu_si128(
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image.data[index + i * 4].addr,
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blendProc(backdrop, source)
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)
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coverageVec = mm_srli_si128(coverageVec, 4)
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coverageVec = mm_srli_si128(coverageVec, 4)
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if blendMode == bmNormal:
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useCoverage(blendNormalInlineSimd)
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else:
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useCoverage(blenderSimd)
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elif blendMode == bmMask:
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for i in 0 ..< 4:
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@ -1460,6 +1474,7 @@ proc fillHits(
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let
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blender = blendMode.blender()
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width = image.width.float32
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var filledTo: int
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for (prevAt, at, count) in hits.walk(numHits, windingRule, y, width):
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let
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@ -1478,18 +1493,30 @@ proc fillHits(
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when defined(amd64) and not defined(pixieNoSimd):
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if blendMode.hasSimdBlender():
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# When supported, SIMD blend as much as possible
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let
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blenderSimd = blendMode.blenderSimd()
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colorVec = mm_set1_epi32(cast[int32](rgbx))
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for _ in 0 ..< fillLen div 4:
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let
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index = image.dataIndex(x, y)
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backdrop = mm_loadu_si128(image.data[index].addr)
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mm_storeu_si128(
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image.data[index].addr,
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blenderSimd(backdrop, colorVec)
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)
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x += 4
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let colorVec = mm_set1_epi32(cast[int32](rgbx))
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if blendMode == bmNormal:
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# For path filling, bmNormal is almost always used.
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# Inline SIMD is faster here.
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for _ in 0 ..< fillLen div 4:
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let
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index = image.dataIndex(x, y)
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backdrop = mm_loadu_si128(image.data[index].addr)
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mm_storeu_si128(
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image.data[index].addr,
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blendNormalInlineSimd(backdrop, colorVec)
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)
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x += 4
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else:
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let blenderSimd = blendMode.blenderSimd()
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for _ in 0 ..< fillLen div 4:
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let
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index = image.dataIndex(x, y)
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backdrop = mm_loadu_si128(image.data[index].addr)
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mm_storeu_si128(
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image.data[index].addr,
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blenderSimd(backdrop, colorVec)
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)
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x += 4
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for x in x ..< fillStart + fillLen:
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let backdrop = image.getRgbaUnsafe(x, y)
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