Quantize each vertex only once.
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1 changed files with 15 additions and 8 deletions
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@ -1054,8 +1054,21 @@ proc commandsToShapes(
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proc shapesToSegments(shapes: seq[Polygon]): seq[(Segment, int16)] =
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proc shapesToSegments(shapes: seq[Polygon]): seq[(Segment, int16)] =
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## Converts the shapes into a set of filtered segments with winding value.
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## Converts the shapes into a set of filtered segments with winding value.
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for shape in shapes:
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for segment in shape.segments:
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# Quantize the segment to prevent leaks
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template quantize(v: Vec2, q: float32): Vec2 =
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vec2(v.x.quantize(q), v.y.quantize(q))
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for poly in shapes:
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var
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vec1 = poly[^1].quantize(1 / 256)
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vec2 = poly[0].quantize(1 / 256)
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segment: Segment
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for i in 0 ..< poly.len:
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if i != 0:
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vec2 = vec1
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vec1 = poly[i].quantize(1 / 256)
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segment = segment(vec1, vec2)
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if segment.at.y == segment.to.y: # Skip horizontal
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if segment.at.y == segment.to.y: # Skip horizontal
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continue
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continue
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var
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var
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@ -1065,12 +1078,6 @@ proc shapesToSegments(shapes: seq[Polygon]): seq[(Segment, int16)] =
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swap(segment.at, segment.to)
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swap(segment.at, segment.to)
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winding = -1
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winding = -1
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# Quantize the segment to prevent leaks
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segment = segment(
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vec2(segment.at.x.quantize(1 / 256), segment.at.y.quantize(1 / 256)),
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vec2(segment.to.x.quantize(1 / 256), segment.to.y.quantize(1 / 256))
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)
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result.add((segment, winding))
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result.add((segment, winding))
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proc transform(shapes: var seq[Polygon], transform: Mat3) =
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proc transform(shapes: var seq[Polygon], transform: Mat3) =
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