commit
d662111f58
|
@ -49,6 +49,8 @@ type
|
|||
partitions: seq[Partition]
|
||||
startY, partitionHeight: uint32
|
||||
|
||||
Fixed32 = int32 ## 24.8 fixed point
|
||||
|
||||
const
|
||||
epsilon: float32 = 0.0001 * PI ## Tiny value used for some computations.
|
||||
pixelErrorMargin: float32 = 0.2
|
||||
|
@ -1149,20 +1151,20 @@ proc partitionSegments(
|
|||
partition.requiresAntiAliasing =
|
||||
requiresAntiAliasing(partition.entries)
|
||||
|
||||
proc getIndexForY(partitioning: var Partitioning, y: int): uint32 {.inline.} =
|
||||
if partitioning.partitions.len == 1:
|
||||
0.uint32
|
||||
else:
|
||||
min(
|
||||
(y.uint32 - partitioning.startY) div partitioning.partitionHeight,
|
||||
partitioning.partitions.high.uint32
|
||||
)
|
||||
|
||||
proc maxEntryCount(partitioning: var Partitioning): int =
|
||||
for i in 0 ..< partitioning.partitions.len:
|
||||
result = max(result, partitioning.partitions[i].entries.len)
|
||||
|
||||
proc sortHits(hits: var seq[(float32, int16)], inl, inr: int) =
|
||||
proc fixed32(f: float32): Fixed32 {.inline.} =
|
||||
Fixed32(f * 256)
|
||||
|
||||
proc integer(p: Fixed32): int {.inline.} =
|
||||
p div 256
|
||||
|
||||
proc trunc(p: Fixed32): Fixed32 {.inline.} =
|
||||
(p div 256) * 256
|
||||
|
||||
proc sortHits(hits: var seq[(Fixed32, int16)], inl, inr: int) =
|
||||
## Quicksort + insertion sort, in-place and faster than standard lib sort.
|
||||
let n = inr - inl + 1
|
||||
if n < 32: # Use insertion sort for the rest
|
||||
|
@ -1202,15 +1204,15 @@ proc shouldFill(
|
|||
count mod 2 != 0
|
||||
|
||||
iterator walk(
|
||||
hits: seq[(float32, int16)],
|
||||
hits: seq[(Fixed32, int16)],
|
||||
numHits: int,
|
||||
windingRule: WindingRule,
|
||||
y: int,
|
||||
width: float32
|
||||
): (float32, float32, int) =
|
||||
width: int
|
||||
): (Fixed32, Fixed32, int) =
|
||||
var
|
||||
i, count: int
|
||||
prevAt: float32
|
||||
prevAt: Fixed32
|
||||
while i < numHits:
|
||||
let (at, winding) = hits[i]
|
||||
if at > 0:
|
||||
|
@ -1236,20 +1238,27 @@ iterator walk(
|
|||
inc i
|
||||
|
||||
when defined(pixieLeakCheck):
|
||||
if prevAt != width and count != 0:
|
||||
if prevAt != width.float32.fixed32 and count != 0:
|
||||
echo "Leak detected: ", count, " @ (", prevAt, ", ", y, ")"
|
||||
|
||||
proc computeCoverage(
|
||||
coverages: ptr UncheckedArray[uint8],
|
||||
hits: var seq[(float32, int16)],
|
||||
hits: var seq[(Fixed32, int16)],
|
||||
numHits: var int,
|
||||
aa: var bool,
|
||||
width: float32,
|
||||
width: int,
|
||||
y, startX: int,
|
||||
partitioning: var Partitioning,
|
||||
windingRule: WindingRule
|
||||
) {.inline.} =
|
||||
let partitionIndex = partitioning.getIndexForY(y)
|
||||
let partitionIndex =
|
||||
if partitioning.partitions.len == 1:
|
||||
0.uint32
|
||||
else:
|
||||
min(
|
||||
(y.uint32 - partitioning.startY) div partitioning.partitionHeight,
|
||||
partitioning.partitions.high.uint32
|
||||
)
|
||||
|
||||
aa = partitioning.partitions[partitionIndex].requiresAntiAliasing
|
||||
|
||||
|
@ -1271,7 +1280,7 @@ proc computeCoverage(
|
|||
else:
|
||||
(yLine - entry.b) / entry.m
|
||||
|
||||
hits[numHits] = (min(x, width), entry.winding)
|
||||
hits[numHits] = (min(x, width.float32).fixed32, entry.winding)
|
||||
inc numHits
|
||||
|
||||
if numHits > 0:
|
||||
|
@ -1279,27 +1288,27 @@ proc computeCoverage(
|
|||
|
||||
if aa:
|
||||
for (prevAt, at, count) in hits.walk(numHits, windingRule, y, width):
|
||||
var fillStart = prevAt.int
|
||||
var fillStart = prevAt.integer
|
||||
|
||||
let
|
||||
pixelCrossed = at.int - prevAt.int > 0
|
||||
pixelCrossed = at.integer != prevAt.integer
|
||||
leftCover =
|
||||
if pixelCrossed:
|
||||
trunc(prevAt) + 1 - prevAt
|
||||
prevAt.trunc + 1.0.fixed32 - prevAt
|
||||
else:
|
||||
at - prevAt
|
||||
if leftCover != 0:
|
||||
inc fillStart
|
||||
coverages[prevAt.int - startX] +=
|
||||
(leftCover * sampleCoverage.float32).uint8
|
||||
coverages[prevAt.integer - startX] +=
|
||||
(leftCover * sampleCoverage.int32).integer.uint8
|
||||
|
||||
if pixelCrossed:
|
||||
let rightCover = at - trunc(at)
|
||||
let rightCover = at - at.trunc
|
||||
if rightCover > 0:
|
||||
coverages[at.int - startX] +=
|
||||
(rightCover * sampleCoverage.float32).uint8
|
||||
coverages[at.integer - startX] +=
|
||||
(rightCover * sampleCoverage.int32).integer.uint8
|
||||
|
||||
let fillLen = at.int - fillStart
|
||||
let fillLen = at.integer - fillStart
|
||||
if fillLen > 0:
|
||||
var i = fillStart
|
||||
when defined(amd64) and allowSimd:
|
||||
|
@ -1494,19 +1503,17 @@ proc fillHits(
|
|||
image: Image,
|
||||
rgbx: ColorRGBX,
|
||||
startX, y: int,
|
||||
hits: seq[(float32, int16)],
|
||||
hits: seq[(Fixed32, int16)],
|
||||
numHits: int,
|
||||
windingRule: WindingRule,
|
||||
blendMode: BlendMode
|
||||
) =
|
||||
let
|
||||
blender = blendMode.blender()
|
||||
width = image.width.float32
|
||||
let blender = blendMode.blender()
|
||||
var filledTo: int
|
||||
for (prevAt, at, count) in hits.walk(numHits, windingRule, y, width):
|
||||
for (prevAt, at, count) in hits.walk(numHits, windingRule, y, image.width):
|
||||
let
|
||||
fillStart = prevAt.int
|
||||
fillLen = at.int - fillStart
|
||||
fillStart = prevAt.integer
|
||||
fillLen = at.integer - fillStart
|
||||
if fillLen <= 0:
|
||||
continue
|
||||
|
||||
|
@ -1556,19 +1563,17 @@ proc fillHits(
|
|||
proc fillHits(
|
||||
mask: Mask,
|
||||
startX, y: int,
|
||||
hits: seq[(float32, int16)],
|
||||
hits: seq[(Fixed32, int16)],
|
||||
numHits: int,
|
||||
windingRule: WindingRule,
|
||||
blendMode: BlendMode
|
||||
) =
|
||||
let
|
||||
masker = blendMode.masker()
|
||||
width = mask.width.float32
|
||||
let masker = blendMode.masker()
|
||||
var filledTo: int
|
||||
for (prevAt, at, count) in hits.walk(numHits, windingRule, y, width):
|
||||
for (prevAt, at, count) in hits.walk(numHits, windingRule, y, mask.width):
|
||||
let
|
||||
fillStart = prevAt.int
|
||||
fillLen = at.int - fillStart
|
||||
fillStart = prevAt.integer
|
||||
fillLen = at.integer - fillStart
|
||||
if fillLen <= 0:
|
||||
continue
|
||||
|
||||
|
@ -1633,7 +1638,7 @@ proc fillShapes(
|
|||
var
|
||||
partitioning = partitionSegments(segments, startY, pathHeight - startY)
|
||||
coverages = newSeq[uint8](pathWidth)
|
||||
hits = newSeq[(float32, int16)](partitioning.maxEntryCount)
|
||||
hits = newSeq[(Fixed32, int16)](partitioning.maxEntryCount)
|
||||
numHits: int
|
||||
aa: bool
|
||||
|
||||
|
@ -1643,7 +1648,7 @@ proc fillShapes(
|
|||
hits,
|
||||
numHits,
|
||||
aa,
|
||||
image.width.float32,
|
||||
image.width,
|
||||
y,
|
||||
startX,
|
||||
partitioning,
|
||||
|
@ -1702,7 +1707,7 @@ proc fillShapes(
|
|||
var
|
||||
partitioning = partitionSegments(segments, startY, pathHeight)
|
||||
coverages = newSeq[uint8](pathWidth)
|
||||
hits = newSeq[(float32, int16)](partitioning.maxEntryCount)
|
||||
hits = newSeq[(Fixed32, int16)](partitioning.maxEntryCount)
|
||||
numHits: int
|
||||
aa: bool
|
||||
|
||||
|
@ -1712,7 +1717,7 @@ proc fillShapes(
|
|||
hits,
|
||||
numHits,
|
||||
aa,
|
||||
mask.width.float32,
|
||||
mask.width,
|
||||
y,
|
||||
startX,
|
||||
partitioning,
|
||||
|
@ -2071,7 +2076,7 @@ proc overlaps(
|
|||
test: Vec2,
|
||||
windingRule: WindingRule
|
||||
): bool =
|
||||
var hits: seq[(float32, int16)]
|
||||
var hits: seq[(Fixed32, int16)]
|
||||
|
||||
let
|
||||
scanline = line(vec2(0, test.y), vec2(1000, test.y))
|
||||
|
@ -2081,13 +2086,15 @@ proc overlaps(
|
|||
var at: Vec2
|
||||
if scanline.intersects(segment, at):
|
||||
if segment.to != at:
|
||||
hits.add((at.x, winding))
|
||||
hits.add((at.x.fixed32, winding))
|
||||
|
||||
sortHits(hits, 0, hits.high)
|
||||
|
||||
let testX = test.x.fixed32
|
||||
|
||||
var count: int
|
||||
for (at, winding) in hits:
|
||||
if at > test.x:
|
||||
if at > testX:
|
||||
return shouldFill(windingRule, count)
|
||||
count += winding
|
||||
|
||||
|
|
Loading…
Reference in a new issue