fix(typo) in realtime_sdl example

This commit is contained in:
zetashift 2021-06-10 15:38:54 +02:00
parent eca8357991
commit c8e48c44fd

View file

@ -12,7 +12,7 @@ var
frameCount = 0 frameCount = 0
window: WindowPtr window: WindowPtr
render: RendererPtr render: RendererPtr
mainSerface: SurfacePtr mainSurface: SurfacePtr
mainTexture: TexturePtr mainTexture: TexturePtr
evt = sdl2.defaultEvent evt = sdl2.defaultEvent
@ -44,8 +44,8 @@ proc display() =
inc frameCount inc frameCount
var dataPtr = ctx.image.data[0].addr var dataPtr = ctx.image.data[0].addr
mainSerface.pixels = dataPtr mainSurface.pixels = dataPtr
mainTexture = render.createTextureFromSurface(mainSerface) mainTexture = render.createTextureFromSurface(mainSurface)
render.copy(mainTexture, nil, nil) render.copy(mainTexture, nil, nil)
render.present() render.present()
@ -56,7 +56,7 @@ const
gmask = uint32 0x0000ff00 gmask = uint32 0x0000ff00
bmask = uint32 0x00ff0000 bmask = uint32 0x00ff0000
amask = uint32 0xff000000 amask = uint32 0xff000000
mainSerface = createRGBSurface(0, cint w, cint h, 32, rmask, gmask, bmask, amask) mainSurface = createRGBSurface(0, cint w, cint h, 32, rmask, gmask, bmask, amask)
render = createRenderer(window, -1, 0) render = createRenderer(window, -1, 0)