Cleanup.
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@ -1056,19 +1056,21 @@ proc shapesToSegments(shapes: seq[Polygon]): seq[(Segment, int16)] =
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## Converts the shapes into a set of filtered segments with winding value.
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# Quantize the segment to prevent leaks
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template quantize(v: Vec2, q: float32): Vec2 =
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vec2(v.x.quantize(q), v.y.quantize(q))
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template quantizeY(v: Vec2): Vec2 =
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vec2(v.x, v.y.quantize(1 / 256))
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for poly in shapes:
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var
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vec1 = poly[^1].quantize(1 / 256)
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vec2 = poly[0].quantize(1 / 256)
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vec1 = poly[^1].quantizeY()
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vec2: Vec2
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segment: Segment
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for i in 0 ..< poly.len:
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if i != 0:
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vec2 = vec1
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vec1 = poly[i].quantize(1 / 256)
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vec2 = poly[i].quantizeY()
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if i == 0 and vec1 == vec2:
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continue
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segment = segment(vec1, vec2)
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vec1 = vec2
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if segment.at.y == segment.to.y: # Skip horizontal
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continue
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var
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