layers
This commit is contained in:
parent
145d54c7e6
commit
b73b88bb63
5 changed files with 237 additions and 130 deletions
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@ -18,6 +18,7 @@ type
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path: Path
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path: Path
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mat: Mat3
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mat: Mat3
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mask: Mask
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mask: Mask
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layer: Image
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stateStack: seq[ContextState]
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stateStack: seq[ContextState]
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ContextState = object
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ContextState = object
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@ -29,6 +30,10 @@ type
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textAlign: HAlignMode
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textAlign: HAlignMode
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mat: Mat3
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mat: Mat3
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mask: Mask
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mask: Mask
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layer: Image
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TextMetrics* = object
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width*: float32
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proc newContext*(image: Image): Context =
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proc newContext*(image: Image): Context =
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## Create a new Context that will draw to the parameter image.
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## Create a new Context that will draw to the parameter image.
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@ -43,6 +48,116 @@ proc newContext*(width, height: int): Context {.inline.} =
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## Create a new Context that will draw to a new image of width and height.
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## Create a new Context that will draw to a new image of width and height.
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newContext(newImage(width, height))
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newContext(newImage(width, height))
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proc state(ctx: Context): ContextState =
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result.fillStyle = ctx.fillStyle
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result.strokeStyle = ctx.strokeStyle
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result.lineWidth = ctx.lineWidth
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result.lineCap = ctx.lineCap
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result.lineJoin = ctx.lineJoin
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result.font = ctx.font
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result.textAlign = ctx.textAlign
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result.mat = ctx.mat
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result.mask = if ctx.mask != nil: ctx.mask.copy() else: nil
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proc save*(ctx: Context) {.inline.} =
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## Saves the entire state of the canvas by pushing the current state onto
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## a stack.
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ctx.stateStack.add(ctx.state())
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proc saveLayer*(ctx: Context) =
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var state = ctx.state()
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state.layer = ctx.layer
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ctx.stateStack.add(state)
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ctx.layer = newImage(ctx.image.width, ctx.image.height)
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proc restore*(ctx: Context) =
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## Restores the most recently saved canvas state by popping the top entry
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## in the drawing state stack. If there is no saved state, this method does
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## nothing.
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if ctx.stateStack.len == 0:
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return
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let
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poppedLayer = ctx.layer
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poppedMask = ctx.mask
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let state = ctx.stateStack.pop()
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ctx.fillStyle = state.fillStyle
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ctx.strokeStyle = state.strokeStyle
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ctx.lineWidth = state.lineWidth
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ctx.lineCap = state.lineCap
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ctx.lineJoin = state.lineJoin
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ctx.font = state.font
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ctx.textAlign = state.textAlign
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ctx.mat = state.mat
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ctx.mask = state.mask
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ctx.layer = state.layer
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if poppedLayer != nil: # If there is a layer being popped
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if poppedMask != nil: # If there is a mask, apply it
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poppedLayer.draw(poppedMask)
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if ctx.layer != nil: # If we popped to another layer, draw to it
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ctx.layer.draw(poppedLayer)
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else: # Otherwise draw to the root image
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ctx.image.draw(poppedLayer)
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proc fill(
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ctx: Context, image: Image, path: Path, windingRule: WindingRule
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) {.inline.} =
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image.fillPath(
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path,
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ctx.fillStyle,
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ctx.mat,
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windingRule
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)
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proc stroke(ctx: Context, image: Image, path: Path) {.inline.} =
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image.strokePath(
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path,
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ctx.strokeStyle,
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ctx.mat,
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ctx.lineWidth,
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ctx.lineCap,
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ctx.lineJoin
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)
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proc fillText(ctx: Context, image: Image, text: string, at: Vec2) {.inline.} =
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if ctx.font.typeface == nil:
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raise newException(PixieError, "No font has been set on this Context")
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# Canvas positions text relative to the alphabetic baseline by default
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var at = at
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at.y -= round(ctx.font.typeface.ascent * ctx.font.scale)
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ctx.font.paint = ctx.fillStyle
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image.fillText(
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ctx.font,
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text,
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ctx.mat * translate(at),
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hAlign = ctx.textAlign
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)
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proc strokeText(ctx: Context, image: Image, text: string, at: Vec2) {.inline.} =
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if ctx.font.typeface == nil:
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raise newException(PixieError, "No font has been set on this Context")
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# Canvas positions text relative to the alphabetic baseline by default
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var at = at
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at.y -= round(ctx.font.typeface.ascent * ctx.font.scale)
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ctx.font.paint = ctx.strokeStyle
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image.strokeText(
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ctx.font,
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text,
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ctx.mat * translate(at),
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ctx.lineWidth,
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hAlign = ctx.textAlign,
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lineCap = ctx.lineCap,
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lineJoin = ctx.lineJoin
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)
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proc beginPath*(ctx: Context) {.inline.} =
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proc beginPath*(ctx: Context) {.inline.} =
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## Starts a new path by emptying the list of sub-paths.
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## Starts a new path by emptying the list of sub-paths.
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ctx.path = Path()
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ctx.path = Path()
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@ -121,23 +236,14 @@ proc ellipse*(ctx: Context, x, y, rx, ry: float32) {.inline.} =
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proc fill*(ctx: Context, path: Path, windingRule = wrNonZero) {.inline.} =
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proc fill*(ctx: Context, path: Path, windingRule = wrNonZero) {.inline.} =
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## Fills the path with the current fillStyle.
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## Fills the path with the current fillStyle.
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if ctx.mask != nil:
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if ctx.mask != nil and ctx.layer == nil:
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let tmp = newImage(ctx.image.width, ctx.image.height)
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ctx.saveLayer()
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tmp.fillPath(
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ctx.fill(ctx.layer, path, windingRule)
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path,
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ctx.restore()
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ctx.fillStyle,
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elif ctx.layer != nil:
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ctx.mat,
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ctx.fill(ctx.layer, path, windingRule)
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windingRule
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)
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tmp.draw(ctx.mask)
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ctx.image.draw(tmp)
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else:
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else:
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ctx.image.fillPath(
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ctx.fill(ctx.image, path, windingRule)
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path,
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ctx.fillStyle,
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ctx.mat,
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windingRule
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)
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proc fill*(ctx: Context, windingRule = wrNonZero) {.inline.} =
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proc fill*(ctx: Context, windingRule = wrNonZero) {.inline.} =
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## Fills the current path with the current fillStyle.
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## Fills the current path with the current fillStyle.
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@ -163,27 +269,14 @@ proc clip*(ctx: Context, windingRule = wrNonZero) {.inline.} =
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proc stroke*(ctx: Context, path: Path) {.inline.} =
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proc stroke*(ctx: Context, path: Path) {.inline.} =
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## Strokes (outlines) the current or given path with the current strokeStyle.
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## Strokes (outlines) the current or given path with the current strokeStyle.
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if ctx.mask != nil:
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if ctx.mask != nil and ctx.layer == nil:
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let tmp = newImage(ctx.image.width, ctx.image.height)
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ctx.saveLayer()
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tmp.strokePath(
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ctx.stroke(ctx.layer, path)
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path,
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ctx.restore()
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ctx.strokeStyle,
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elif ctx.layer != nil:
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ctx.mat,
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ctx.stroke(ctx.layer, path)
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ctx.lineWidth,
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ctx.lineCap,
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ctx.lineJoin
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)
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tmp.draw(ctx.mask)
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ctx.image.draw(tmp)
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else:
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else:
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ctx.image.strokePath(
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ctx.stroke(ctx.image, path)
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path,
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ctx.strokeStyle,
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ctx.mat,
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ctx.lineWidth,
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ctx.lineCap,
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ctx.lineJoin
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)
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proc stroke*(ctx: Context) {.inline.} =
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proc stroke*(ctx: Context) {.inline.} =
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## Strokes (outlines) the current or given path with the current strokeStyle.
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## Strokes (outlines) the current or given path with the current strokeStyle.
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@ -193,11 +286,18 @@ proc clearRect*(ctx: Context, rect: Rect) =
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## Erases the pixels in a rectangular area.
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## Erases the pixels in a rectangular area.
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var path: Path
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var path: Path
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path.rect(rect)
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path.rect(rect)
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ctx.image.fillPath(
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if ctx.layer != nil:
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path,
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ctx.layer.fillPath(
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Paint(kind: pkSolid, color:rgbx(0, 0, 0, 0), blendMode: bmOverwrite),
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path,
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ctx.mat
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Paint(kind: pkSolid, color:rgbx(0, 0, 0, 0), blendMode: bmOverwrite),
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)
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ctx.mat
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)
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else:
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ctx.image.fillPath(
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path,
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Paint(kind: pkSolid, color:rgbx(0, 0, 0, 0), blendMode: bmOverwrite),
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ctx.mat
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)
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proc clearRect*(ctx: Context, x, y, width, height: float32) {.inline.} =
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proc clearRect*(ctx: Context, x, y, width, height: float32) {.inline.} =
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## Erases the pixels in a rectangular area.
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## Erases the pixels in a rectangular area.
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@ -228,33 +328,14 @@ proc strokeRect*(ctx: Context, x, y, width, height: float32) {.inline.} =
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proc fillText*(ctx: Context, text: string, at: Vec2) =
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proc fillText*(ctx: Context, text: string, at: Vec2) =
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## Draws a text string at the specified coordinates, filling the string's
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## Draws a text string at the specified coordinates, filling the string's
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## characters with the current fillStyle
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## characters with the current fillStyle
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if ctx.mask != nil and ctx.layer == nil:
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if ctx.font.typeface == nil:
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ctx.saveLayer()
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raise newException(PixieError, "No font has been set on this Context")
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ctx.fillText(ctx.layer, text, at)
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ctx.restore()
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# Canvas positions text relative to the alphabetic baseline by default
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elif ctx.layer != nil:
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var at = at
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ctx.fillText(ctx.layer, text, at)
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at.y -= round(ctx.font.typeface.ascent * ctx.font.scale)
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ctx.font.paint = ctx.fillStyle
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if ctx.mask != nil:
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let tmp = newImage(ctx.image.width, ctx.image.height)
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tmp.fillText(
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ctx.font,
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text,
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ctx.mat * translate(at),
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hAlign = ctx.textAlign
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)
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tmp.draw(ctx.mask)
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ctx.image.draw(tmp)
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else:
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else:
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ctx.image.fillText(
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ctx.fillText(ctx.image, text, at)
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ctx.font,
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text,
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ctx.mat * translate(at),
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hAlign = ctx.textAlign
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)
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proc fillText*(ctx: Context, text: string, x, y: float32) {.inline.} =
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proc fillText*(ctx: Context, text: string, x, y: float32) {.inline.} =
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## Draws the outlines of the characters of a text string at the specified
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## Draws the outlines of the characters of a text string at the specified
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proc strokeText*(ctx: Context, text: string, at: Vec2) =
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proc strokeText*(ctx: Context, text: string, at: Vec2) =
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## Draws the outlines of the characters of a text string at the specified
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## Draws the outlines of the characters of a text string at the specified
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## coordinates.
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## coordinates.
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if ctx.mask != nil and ctx.layer == nil:
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if ctx.font.typeface == nil:
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ctx.saveLayer()
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raise newException(PixieError, "No font has been set on this Context")
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ctx.strokeText(ctx.layer, text, at)
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ctx.restore()
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# Canvas positions text relative to the alphabetic baseline by default
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elif ctx.layer != nil:
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var at = at
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ctx.strokeText(ctx.layer, text, at)
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at.y -= round(ctx.font.typeface.ascent * ctx.font.scale)
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ctx.font.paint = ctx.strokeStyle
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if ctx.mask != nil:
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let tmp = newImage(ctx.image.width, ctx.image.height)
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tmp.strokeText(
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ctx.font,
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text,
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ctx.mat * translate(at),
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ctx.lineWidth,
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hAlign = ctx.textAlign,
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lineCap = ctx.lineCap,
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lineJoin = ctx.lineJoin
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)
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tmp.draw(ctx.mask)
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ctx.image.draw(tmp)
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else:
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else:
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ctx.image.strokeText(
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ctx.strokeText(ctx.image, text, at)
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ctx.font,
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text,
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ctx.mat * translate(at),
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ctx.lineWidth,
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hAlign = ctx.textAlign,
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lineCap = ctx.lineCap,
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lineJoin = ctx.lineJoin
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)
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proc strokeText*(ctx: Context, text: string, x, y: float32) {.inline.} =
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proc strokeText*(ctx: Context, text: string, x, y: float32) {.inline.} =
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## Draws the outlines of the characters of a text string at the specified
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## Draws the outlines of the characters of a text string at the specified
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## coordinates.
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## coordinates.
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ctx.strokeText(text, vec2(x, y))
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ctx.strokeText(text, vec2(x, y))
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proc measureText*(ctx: Context, text: string): TextMetrics =
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## Returns a TextMetrics object that contains information about the measured
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## text (such as its width, for example).
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if ctx.font.typeface == nil:
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raise newException(PixieError, "No font has been set on this Context")
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let bounds = typeset(ctx.font, text).computeBounds()
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result.width = bounds.x
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proc getTransform*(ctx: Context): Mat3 {.inline.} =
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proc getTransform*(ctx: Context): Mat3 {.inline.} =
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## Retrieves the current transform matrix being applied to the context.
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## Retrieves the current transform matrix being applied to the context.
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ctx.mat
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ctx.mat
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@ -351,37 +416,6 @@ proc resetTransform*(ctx: Context) {.inline.} =
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## Resets the current transform to the identity matrix.
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## Resets the current transform to the identity matrix.
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ctx.mat = mat3()
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ctx.mat = mat3()
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proc save*(ctx: Context) =
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## Saves the entire state of the canvas by pushing the current state onto
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## a stack.
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var state: ContextState
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state.fillStyle = ctx.fillStyle
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state.strokeStyle = ctx.strokeStyle
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state.lineWidth = ctx.lineWidth
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state.lineCap = ctx.lineCap
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state.lineJoin = ctx.lineJoin
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state.font = ctx.font
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state.textAlign = ctx.textAlign
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state.mat = ctx.mat
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state.mask = if ctx.mask != nil: ctx.mask.copy() else: nil
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ctx.stateStack.add(state)
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proc restore*(ctx: Context) =
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## Restores the most recently saved canvas state by popping the top entry
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## in the drawing state stack. If there is no saved state, this method does
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## nothing.
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if ctx.stateStack.len > 0:
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let state = ctx.stateStack.pop()
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ctx.fillStyle = state.fillStyle
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ctx.strokeStyle = state.strokeStyle
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ctx.lineWidth = state.lineWidth
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ctx.lineCap = state.lineCap
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ctx.lineJoin = state.lineJoin
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ctx.font = state.font
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ctx.textAlign = state.textAlign
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ctx.mat = state.mat
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ctx.mask = state.mask
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# Additional procs that are not part of the JS API
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# Additional procs that are not part of the JS API
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proc roundedRect*(ctx: Context, x, y, w, h, nw, ne, se, sw: float32) {.inline.} =
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proc roundedRect*(ctx: Context, x, y, w, h, nw, ne, se, sw: float32) {.inline.} =
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BIN
tests/images/context/clip_1d.png
Normal file
BIN
tests/images/context/clip_1d.png
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After Width: | Height: | Size: 3.6 KiB |
BIN
tests/images/context/clip_1e.png
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BIN
tests/images/context/clip_1e.png
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After Width: | Height: | Size: 618 B |
BIN
tests/images/context/clip_text.png
Normal file
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tests/images/context/clip_text.png
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@ -363,6 +363,51 @@ block:
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ctx.image.writeFile("tests/images/context/clip_1c.png")
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ctx.image.writeFile("tests/images/context/clip_1c.png")
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block:
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let ctx = newContext(newImage(300, 150))
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ctx.fillStyle = "blue"
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ctx.fillRect(0, 0, ctx.image.width.float32, ctx.image.height.float32)
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ctx.beginPath()
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ctx.circle(100, 75, 50)
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ctx.clip()
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ctx.saveLayer()
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ctx.fillStyle = "red"
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ctx.fillRect(0, 0, ctx.image.width.float32, ctx.image.height.float32)
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ctx.fillStyle = "orange"
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ctx.fillRect(0, 0, 100, 100)
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ctx.restore()
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ctx.image.writeFile("tests/images/context/clip_1d.png")
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block:
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let ctx = newContext(newImage(300, 150))
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ctx.save()
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ctx.beginPath()
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ctx.circle(100, 75, 50)
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ctx.clip()
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ctx.saveLayer()
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ctx.fillStyle = "red"
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ctx.fillRect(0, 0, ctx.image.width.float32, ctx.image.height.float32)
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ctx.fillStyle = "orange"
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ctx.fillRect(0, 0, 100, 100)
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ctx.restore() # Pop the layer
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ctx.restore() # Pop the clip
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ctx.fillStyle = "blue"
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ctx.fillRect(0, 0, ctx.image.width.float32, ctx.image.height.float32)
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ctx.image.writeFile("tests/images/context/clip_1e.png")
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block:
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block:
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let ctx = newContext(newImage(300, 150))
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let ctx = newContext(newImage(300, 150))
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@ -393,3 +438,31 @@ block:
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ctx.fillRect(0, 0, ctx.image.width.float32, ctx.image.height.float32)
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ctx.fillRect(0, 0, ctx.image.width.float32, ctx.image.height.float32)
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image.writeFile("tests/images/context/clip_3.png")
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image.writeFile("tests/images/context/clip_3.png")
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block:
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let image = newImage(300, 150)
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let ctx = newContext(image)
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ctx.font = readFont("tests/fonts/Roboto-Regular_1.ttf")
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ctx.font.size = 50
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ctx.fillStyle = "blue"
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ctx.saveLayer()
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var circlePath: Path
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circlePath.circle(150, 75, 75)
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ctx.clip(circlePath)
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ctx.fillText("Hello world", 50, 90)
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ctx.restore()
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image.writeFile("tests/images/context/clip_text.png")
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block:
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let ctx = newContext(100, 100)
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ctx.font = readFont("tests/fonts/Roboto-Regular_1.ttf")
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let metrics = ctx.measureText("Hello world")
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doAssert metrics.width == 61
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Loading…
Reference in a new issue