Create realtime_xlib.nim

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## This example show how to have real time pixie using the X11 API.
import math, pixie, x11/[x, xlib], std/os
let
w: int32 = 256
h: int32 = 256
var
screen = newImage(w, h)
ctx = newContext(screen)
var
display: PDisplay
window: Window
deleteMessage: Atom
graphicsContext: GC
frameCount = 0
proc render() =
## Called every frame by main while loop
# draw shiny sphere on gradient background
let linerGradient = newPaint(pkGradientLinear)
linerGradient.gradientHandlePositions.add(vec2(0, 0))
linerGradient.gradientHandlePositions.add(vec2(0, 256))
linerGradient.gradientStops.add(
ColorStop(color: pixie.color(0, 0, 0, 1), position: 0))
linerGradient.gradientStops.add(
ColorStop(color: pixie.color(1, 1, 1, 1), position: 1))
ctx.fillStyle = linerGradient
ctx.fillRect(0, 0, 256, 256)
let radialGradient = newPaint(pkGradientRadial)
radialGradient.gradientHandlePositions.add(vec2(128, 128))
radialGradient.gradientHandlePositions.add(vec2(256, 128))
radialGradient.gradientHandlePositions.add(vec2(128, 256))
radialGradient.gradientStops.add(
ColorStop(color: pixie.color(1, 1, 1, 1), position: 0))
radialGradient.gradientStops.add(
ColorStop(color: pixie.color(0, 0, 0, 1), position: 1))
ctx.fillStyle = radialGradient
ctx.fillCircle(circle(
vec2(128.0, 128.0 + sin(float32(frameCount)/10.0) * 20),
76.8
))
inc frameCount
var frameBuffer = addr ctx.image.data[0]
let image = XCreateImage(display, DefaultVisualOfScreen(
DefaultScreenOfDisplay(display)), 24, ZPixmap, 0, cast[cstring](
frameBuffer), w.cuint, h.cuint, 8, w*4)
discard XPutImage(display, window, graphicsContext, image, 0, 0, 0, 0, w.cuint, h.cuint)
import
x11/xlib,
x11/xutil,
x11/x
const
borderWidth = 0
eventMask = ButtonPressMask or KeyPressMask or ExposureMask
proc init() =
display = XOpenDisplay(nil)
if display == nil:
quit "Failed to open display"
let
screen = XDefaultScreen(display)
rootWindow = XRootWindow(display, screen)
foregroundColor = XBlackPixel(display, screen)
backgroundColor = XWhitePixel(display, screen)
window = XCreateSimpleWindow(display, rootWindow, -1, -1, w.cuint, h.cuint,
borderWidth, foregroundColor, backgroundColor)
discard XSetStandardProperties(display, window, "X11 Example", "window", 0,
nil, 0, nil)
discard XSelectInput(display, window, eventMask)
discard XMapWindow(display, window)
deleteMessage = XInternAtom(display, "WM_DELETE_WINDOW", false.XBool)
discard XSetWMProtocols(display, window, deleteMessage.addr, 1)
graphicsContext = XDefaultGC(display, screen)
proc mainLoop() =
## Process events until the quit event is received
var event: XEvent
var exposed: bool = false
while true:
if exposed: render()
if XPending(display) > 0:
discard XNextEvent(display, event.addr)
case event.theType
of Expose:
render()
exposed = true
of ClientMessage:
if cast[Atom](event.xclient.data.l[0]) == deleteMessage:
break
of KeyPress:
let key = XLookupKeysym(cast[PXKeyEvent](event.addr), 0)
if key != 0:
echo "Key ", key, " pressed"
of ButtonPressMask:
echo "Mouse button ", event.xbutton.button, " pressed at ",
event.xbutton.x, ",", event.xbutton.y
else:
discard
sleep 14
proc main() =
init()
mainLoop()
discard XDestroyWindow(display, window)
discard XCloseDisplay(display)
main()