Merge pull request #109 from guzba/master

a bit faster
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treeform 2021-02-15 23:02:25 -08:00 committed by GitHub
commit a5b3f6a5a6
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44 changed files with 178 additions and 147 deletions

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@ -1,4 +1,4 @@
import pixie, chroma, vmath
import chroma, pixie, vmath
let
trees = readImage("examples/data/trees.png")
@ -8,7 +8,7 @@ let
image.fill(rgba(255, 255, 255, 255))
var p: Path
p.polygon(100, 100, 70, sides=6)
p.polygon(100, 100, 70, sides = 6)
p.closePath()
let mask = newMask(200, 200)

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@ -1,4 +1,4 @@
import pixie, chroma, vmath
import chroma, pixie, vmath
let
image = newImage(200, 200)

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@ -1,4 +1,4 @@
import pixie, chroma, vmath
import chroma, pixie, vmath
let image = newImage(200, 200)
image.fill(rgba(255, 255, 255, 255))

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@ -1,4 +1,4 @@
import pixie, chroma, vmath
import chroma, pixie, vmath
let
trees = readImage("examples/data/trees.png")
@ -7,7 +7,7 @@ let
image.fill(rgba(255, 255, 255, 255))
var p: Path
p.polygon(100, 100, 70, sides=8)
p.polygon(100, 100, 70, sides = 8)
p.closePath()
var polyImage = newImage(200, 200)

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@ -1,4 +1,4 @@
import pixie, chroma
import chroma, pixie
var image = newImage(200, 200)
image.fill(rgba(255, 255, 255, 255))

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@ -1,4 +1,4 @@
import pixie, chroma, vmath
import chroma, pixie, vmath
let image = newImage(200, 200)
image.fill(rgba(255, 255, 255, 255))

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@ -1,4 +1,4 @@
import cairo, math, benchy, pixie, chroma
import benchy, cairo, chroma, math, pixie
var
surface = imageSurfaceCreate(FORMAT_ARGB32, 1000, 1000)

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@ -1,4 +1,4 @@
import svg_cairo, benchy
import benchy, svg_cairo
let data = readFile("tests/images/svg/Ghostscript_Tiger.svg")

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@ -1,7 +1,7 @@
## Load and Save SVG files.
import chroma, pixie/images, pixie/common, pixie/paths, vmath, xmlparser,
xmltree, strutils, strutils, cairo
import cairo, chroma, pixie/common, pixie/images, pixie/paths, strutils, vmath,
xmlparser, xmltree
type Path = paths.Path

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@ -1,4 +1,4 @@
import svg_cairo, pixie, strformat
import pixie, strformat, svg_cairo
const files = [
"line01",

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@ -1,10 +1,9 @@
import pixie, pixie/paths, pixie/images, chroma, print, vmath, algorithm, sequtils, bumpy
import algorithm, bumpy, chroma, pixie, pixie/images, pixie/paths, print,
sequtils, vmath
printColors = false
proc intersectsInner*(a, b: Segment, at: var Vec2): bool {.inline.} =
## Checks if the a segment intersects b segment.
## If it returns true, at will have point of intersection
@ -28,7 +27,7 @@ proc roundBy*(v: Vec2, n: float32): Vec2 {.inline.} =
proc pathToTrapezoids(p: Path): seq[Trapezoid] =
var polygons = p.commands.commandsToPolygons()
var polygons = p.commandsToShapes()
const q = 1/256.0
@ -73,7 +72,7 @@ proc pathToTrapezoids(p: Path): seq[Trapezoid] =
var collision = false
for y in yScanLines:
var at: Vec2
if intersects(line(vec2(0,y), vec2(1,y)), s, at):
if intersects(line(vec2(0, y), vec2(1, y)), s, at):
at = at.roundBy(q)
at.y = y
if s.at.y != at.y and s.to.y != at.y:
@ -136,9 +135,9 @@ proc pathToTrapezoids(p: Path): seq[Trapezoid] =
Trapezoid(
nw: a.at,
ne: b.at,
se: b.to,# + vec2(0,0.7),
sw: a.to# + vec2(0,0.7)
)
se: b.to, # + vec2(0,0.7),
sw: a.to # + vec2(0,0.7)
)
)
proc trapFill(image: Image, t: Trapezoid, color: ColorRGBA) =
@ -180,7 +179,7 @@ block:
var image = newImage(200, 200)
image.fill(rgba(255, 255, 255, 255))
var p = newPath()
var p: Path
p.moveTo(50, 50)
p.lineTo(50, 150)
p.lineTo(150, 150)
@ -190,7 +189,7 @@ block:
var trapezoids = p.pathToTrapezoids()
image.drawTrapezoids(trapezoids)
image.writeFile("trapezoids/rect.png")
image.writeFile("experiments/trapezoids/rect.png")
block:
# Rhombus
@ -198,7 +197,7 @@ block:
var image = newImage(200, 200)
image.fill(rgba(255, 255, 255, 255))
var p = newPath()
var p: Path
p.moveTo(100, 50)
p.lineTo(150, 100)
p.lineTo(100, 150)
@ -208,7 +207,7 @@ block:
var trapezoids = p.pathToTrapezoids()
image.drawTrapezoids(trapezoids)
image.writeFile("trapezoids/rhombus.png")
image.writeFile("experiments/trapezoids/rhombus.png")
block:
# heart
@ -224,7 +223,7 @@ block:
var trapezoids = p.pathToTrapezoids()
image.drawTrapezoids(trapezoids)
image.writeFile("trapezoids/heart.png")
image.writeFile("experiments/trapezoids/heart.png")
block:
# l
@ -241,7 +240,7 @@ block:
var trapezoids = p.pathToTrapezoids()
image.drawTrapezoids(trapezoids)
image.writeFile("trapezoids/l.png")
image.writeFile("experiments/trapezoids/l.png")
block:
# g
@ -258,4 +257,4 @@ block:
var trapezoids = p.pathToTrapezoids()
image.drawTrapezoids(trapezoids)
image.writeFile("trapezoids/g.png")
image.writeFile("experiments/trapezoids/g.png")

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@ -11,4 +11,4 @@ requires "chroma >= 0.2.1"
requires "zippy >= 0.3.5"
requires "flatty >= 0.1.3"
requires "nimsimd >= 1.0.0"
requires "bumpy >= 1.0.1"
requires "bumpy >= 1.0.2"

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@ -1,8 +1,8 @@
import pixie/images, pixie/masks, pixie/paths, pixie/common, pixie/blends,
pixie/fileformats/bmp, pixie/fileformats/png, pixie/fileformats/jpg,
pixie/fileformats/svg, flatty/binny, os, pixie/gradients
import flatty/binny, os, pixie/blends, pixie/common, pixie/fileformats/bmp,
pixie/fileformats/jpg, pixie/fileformats/png, pixie/fileformats/svg,
pixie/images, pixie/masks, pixie/paths
export images, masks, paths, common, blends, gradients
export blends, common, images, masks, paths
type
FileFormat* = enum

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@ -1,5 +1,6 @@
## Blending modes.
import chroma, math, common
import chroma, common, math
when defined(amd64) and not defined(pixieNoSimd):
import nimsimd/sse2
@ -28,8 +29,8 @@ type
bmColor
bmLuminosity
bmMask ## Special blend mode that is used for masking
bmOverwrite ## Special blend mode that just copies pixels
bmMask ## Special blend mode that is used for masking
bmOverwrite ## Special blend mode that just copies pixels
bmSubtractMask ## Inverse mask
bmIntersectMask
bmExcludeMask
@ -141,9 +142,9 @@ proc ClipColor(C: var Color) {.inline.} =
n = min([C.r, C.g, C.b])
x = max([C.r, C.g, C.b])
if n < 0:
C = L + (((C - L) * L) / (L - n))
C = L + (((C - L) * L) / (L - n))
if x > 1:
C = L + (((C - L) * (1 - L)) / (x - L))
C = L + (((C - L) * (1 - L)) / (x - L))
proc SetLum(C: Color, l: float32): Color {.inline.} =
let d = l - Lum(C)
@ -297,7 +298,12 @@ proc blendSoftLight(backdrop, source: ColorRGBA): ColorRGBA =
when defined(amd64) and not defined(pixieNoSimd):
let
vb = mm_setr_ps(backdrop.r.float32, backdrop.g.float32, backdrop.b.float32, 0)
vb = mm_setr_ps(
backdrop.r.float32,
backdrop.g.float32,
backdrop.b.float32,
0
)
vs = mm_setr_ps(source.r.float32, source.g.float32, source.b.float32, 0)
v2 = mm_set1_ps(2)
v255 = mm_set1_ps(255)
@ -519,8 +525,8 @@ when defined(amd64) and not defined(pixieNoSimd):
proc unpackAlphaValues*(v: M128i): M128i {.inline.} =
## Unpack the first 32 bits into 4 rgba(0, 0, 0, value)
let
first32 = cast[M128i]([uint32.high, 0, 0, 0]) # First 32 bits
alphaMask = mm_set1_epi32(cast[int32](0xff000000)) # Only `a`
first32 = cast[M128i]([uint32.high, 0, 0, 0]) # First 32 bits
alphaMask = mm_set1_epi32(cast[int32](0xff000000)) # Only `a`
result = mm_shuffle_epi32(v, MM_SHUFFLE(0, 0, 0, 0))

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@ -1,4 +1,4 @@
import flatty/binny, chroma, pixie/common, pixie/images
import chroma, flatty/binny, pixie/common, pixie/images
# See: https://en.wikipedia.org/wiki/BMP_file_format

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@ -1,4 +1,4 @@
import pixie/images, pixie/common
import pixie/common, pixie/images
when defined(pixieUseStb):
import pixie/fileformats/stb_image/stb_image

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@ -1,5 +1,5 @@
import chroma, pixie/common, math, zippy, zippy/crc, flatty/binny,
pixie/images, pixie/masks
import chroma, flatty/binny, math, pixie/common, pixie/images, pixie/masks,
zippy, zippy/crc
# See http://www.libpng.org/pub/png/spec/1.2/PNG-Contents.html

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@ -1,7 +1,7 @@
## Load and Save SVG files.
import chroma, pixie/images, pixie/common, pixie/paths, vmath, xmlparser,
xmltree, strutils, strutils
import chroma, pixie/common, pixie/images, pixie/paths, strutils, vmath,
xmlparser, xmltree
const svgSignature* = "<?xml"

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@ -1,4 +1,4 @@
import chroma, blends, bumpy, vmath, common, system/memory, masks
import blends, bumpy, chroma, common, masks, system/memory, vmath
when defined(amd64) and not defined(pixieNoSimd):
import nimsimd/sse2
@ -68,7 +68,7 @@ proc `[]=`*(image: Image, x, y: int, rgba: ColorRGBA) {.inline.} =
if image.inside(x, y):
image.setRgbaUnsafe(x, y, rgba)
proc fillUnsafe(data: var seq[ColorRGBA], rgba: ColorRGBA, start, len: int) =
proc fillUnsafe*(data: var seq[ColorRGBA], rgba: ColorRGBA, start, len: int) =
## Fills the image data with the parameter color starting at index start and
## continuing for len indices.
@ -571,7 +571,7 @@ proc drawCorrect(a, b: Image | Mask, mat = mat3(), blendMode = bmNormal) =
else: # b is a Mask
let
sample = b.getValueSmooth(xFloat, yFloat)
blended = blender(backdrop, rgba(0, 0, 0, sample))
blended = blender(backdrop, rgba(0, 0, 0, sample))
a.setRgbaUnsafe(x, y, blended)
else: # a is a Mask
let backdrop = a.getValueUnsafe(x, y)
@ -678,7 +678,7 @@ proc drawUber(a, b: Image | Mask, mat = mat3(), blendMode = bmNormal) =
else: # b is a Mask
let
sample = b.getValueSmooth(xFloat, yFloat)
blended = blender(backdrop, rgba(0, 0, 0, sample))
blended = blender(backdrop, rgba(0, 0, 0, sample))
a.setRgbaUnsafe(x, y, blended)
else: # a is a Mask
let backdrop = a.getValueUnsafe(x, y)
@ -765,7 +765,7 @@ proc drawUber(a, b: Image | Mask, mat = mat3(), blendMode = bmNormal) =
else: # b is a Mask
let
sample = b.getValueUnsafe(xFloat.int, yFloat.int)
blended = blender(backdrop, rgba(0, 0, 0, sample))
blended = blender(backdrop, rgba(0, 0, 0, sample))
a.setRgbaUnsafe(x, y, blended)
else: # a is a Mask
let backdrop = a.getValueUnsafe(x, y)
@ -827,11 +827,13 @@ proc shift*(target: Image | Mask, offset: Vec2) =
## Shifts the target by offset.
if offset != vec2(0, 0):
let copy = target.copy() # Copy to read from
# Reset target for being drawn to
when type(target) is Image:
target.fill(rgba(0, 0, 0, 0))
else:
target.fill(0)
target.draw(copy, offset, bmOverwrite) # Draw copy at offset
proc shadow*(

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@ -1,4 +1,4 @@
import common, vmath, system/memory
import common, system/memory, vmath
when defined(amd64) and not defined(pixieNoSimd):
import nimsimd/sse2
@ -84,7 +84,7 @@ proc minifyBy2*(mask: Mask, power = 1): Mask =
mask.getValueUnsafe(x * 2 + 0, y * 2 + 1)
result.setValueUnsafe(x, y, (value div 4).uint8)
proc fillUnsafe(data: var seq[uint8], value: uint8, start, len: int) =
proc fillUnsafe*(data: var seq[uint8], value: uint8, start, len: int) =
## Fills the mask data with the parameter value starting at index start and
## continuing for len indices.
nimSetMem(data[start].addr, value.cint, len)

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@ -1,4 +1,4 @@
import common, strutils, vmath, images, masks, chroma, bumpy, blends
import blends, bumpy, chroma, common, images, masks, strutils, vmath
when defined(amd64) and not defined(pixieNoSimd):
import nimsimd/sse2
@ -382,7 +382,7 @@ proc roundedRect*(
h = wh.y
s = splineCircleK
maxRadius = min(w/2, h/2)
maxRadius = min(w / 2, h / 2)
nw = min(nw, maxRadius)
ne = min(ne, maxRadius)
se = min(se, maxRadius)
@ -397,14 +397,14 @@ proc roundedRect*(
l1 = vec2(x, y + h - sw)
l2 = vec2(x, y + nw)
t1h = t1 + vec2(-nw*s, 0)
t2h = t2 + vec2(+ne*s, 0)
r1h = r1 + vec2(0, -ne*s)
r2h = r2 + vec2(0, +se*s)
b1h = b1 + vec2(+se*s, 0)
b2h = b2 + vec2(-sw*s, 0)
l1h = l1 + vec2(0, +sw*s)
l2h = l2 + vec2(0, -nw*s)
t1h = t1 + vec2(-nw * s, 0)
t2h = t2 + vec2(+ne * s, 0)
r1h = r1 + vec2(0, -ne * s)
r2h = r2 + vec2(0, +se * s)
b1h = b1 + vec2(+se * s, 0)
b2h = b2 + vec2(-sw * s, 0)
l1h = l1 + vec2(0, +sw * s)
l2h = l2 + vec2(0, -nw * s)
if clockwise:
path.moveTo(t1)
@ -571,15 +571,15 @@ proc commandsToShapes*(path: Path): seq[seq[Vec2]] =
var q = sqrt(max(0, pq))
if large == sweep:
q = -q
q = -q
proc svgAngle(u, v: Vec2): float32 =
let
dot = dot(u,v)
dot = dot(u, v)
len = length(u) * length(v)
result = arccos(clamp(dot / len, -1, 1))
if (u.x * v.y - u.y * v.x) < 0:
result = -result
result = -result
let
cp = vec2(q * radii.x * p.y / radii.y, -q * radii.y * p.x / radii.x)
@ -865,13 +865,11 @@ proc partitionSegments(
segmentCount += shape.len - 1
let
maxPartitions = max(1, height div 10)
numPartitions = min(maxPartitions, max(1, segmentCount div 10))
result.setLen(numPartitions)
let partitionHeight = height div numPartitions
maxPartitions = max(1, height div 10).uint32
numPartitions = min(maxPartitions, max(1, segmentCount div 10).uint32)
partitionHeight = (height.uint32 div numPartitions)
var partitions = newSeq[seq[(Segment, int16)]](numPartitions)
for shape in shapes:
for segment in shape.segments:
if segment.at.y == segment.to.y: # Skip horizontal
@ -884,41 +882,46 @@ proc partitionSegments(
winding = -1
if partitionHeight == 0:
result[0].add((segment, winding))
partitions[0].add((segment, winding))
else:
let
atPartition = max(0, segment.at.y).int div partitionHeight
toPartition = max(0, ceil(segment.to.y)).int div partitionHeight
for i in min(atPartition, result.high) .. min(toPartition, result.high):
result[i].add((segment, winding))
var
atPartition = max(0, segment.at.y).uint32 div partitionHeight
toPartition = max(0, ceil(segment.to.y)).uint32 div partitionHeight
atPartition = clamp(atPartition, 0, partitions.high.uint32)
toPartition = clamp(toPartition, 0, partitions.high.uint32)
for i in atPartition .. toPartition:
partitions[i].add((segment, winding))
partitions
proc computeCoverages(
coverages: var seq[uint8],
hits: var seq[(float32, int16)],
numHits: var int,
size: Vec2,
y: int,
partitions: seq[seq[(Segment, int16)]],
partitionHeight: uint32,
windingRule: WindingRule
) =
) {.inline.} =
const
quality = 5 # Must divide 255 cleanly (1, 3, 5, 15, 17, 51, 85)
sampleCoverage = 255.uint8 div quality
ep = 0.0001 * PI
sampleCoverage = (255 div quality).uint8
offset = 1 / quality.float32
initialOffset = offset / 2
var numHits: int
let
partitionHeight = size.y.int div partitions.len
partition =
if partitionHeight == 0:
0
0.uint32
else:
min(y div partitionHeight, partitions.high)
min(y.uint32 div partitionHeight, partitions.high.uint32)
zeroMem(coverages[0].addr, coverages.len)
# Do scanlines for this row
for m in 0 ..< quality:
const ep = 0.0001 * PI
let
yLine = y.float32 + initialOffset + offset * m.float32 + ep
scanline = Line(a: vec2(0, yLine), b: vec2(size.x, yLine))
@ -926,7 +929,7 @@ proc computeCoverages(
for (segment, winding) in partitions[partition]:
if segment.at.y <= scanline.a.y and segment.to.y >= scanline.a.y:
var at: Vec2
if scanline.intersects(segment, at):# and segment.to != at:
if scanline.intersects(segment, at): # and segment.to != at:
if numHits == hits.len:
hits.setLen(hits.len * 2)
hits[numHits] = (at.x.clamp(0, scanline.b.x), winding)
@ -940,9 +943,9 @@ proc computeCoverages(
for i in 0 ..< numHits:
let (at, winding) = hits[i]
var
fillStart = x.int
leftCover = if at.int - x.int > 0: trunc(x) + 1 - x else: at - x
var fillStart = x.int
let leftCover = if at.int - x.int > 0: trunc(x) + 1 - x else: at - x
if leftCover != 0:
inc fillStart
if shouldFill(windingRule, count):
@ -978,7 +981,9 @@ proc fillShapes(
windingRule: WindingRule,
blendMode: BlendMode
) =
let partitions = partitionSegments(shapes, image.height)
let
partitions = partitionSegments(shapes, image.height)
partitionHeight = image.height.uint32 div partitions.len.uint32
# Figure out the total bounds of all the shapes,
# rasterize only within the total bounds
@ -995,17 +1000,17 @@ proc fillShapes(
var
coverages = newSeq[uint8](image.width)
hits = newSeq[(float32, int16)](4)
numHits: int
for y in startY ..< stopY:
# Reset buffer for this row
zeroMem(coverages[0].addr, coverages.len)
computeCoverages(
coverages,
hits,
numHits,
image.wh,
y,
partitions,
partitionHeight,
windingRule
)
@ -1023,34 +1028,45 @@ proc fillShapes(
var coverage = mm_loadu_si128(coverages[x].addr)
coverage = mm_and_si128(coverage, first32)
let eqZero = mm_cmpeq_epi16(coverage, mm_setzero_si128())
let
index = image.dataIndex(x, y)
eqZero = mm_cmpeq_epi16(coverage, mm_setzero_si128())
if mm_movemask_epi8(eqZero) != 0xffff:
# If the coverages are not all zero
var source = vColor
if mm_movemask_epi8(mm_cmpeq_epi32(coverage, first32)) != 0xffff:
# If the coverages are not all 255
if mm_movemask_epi8(mm_cmpeq_epi32(coverage, first32)) == 0xffff:
# Coverages are all 255
if color.a == 255 and blendMode == bmNormal:
mm_storeu_si128(image.data[index].addr, vColor)
else:
let backdrop = mm_loadu_si128(image.data[index].addr)
mm_storeu_si128(
image.data[index].addr,
blenderSimd(backdrop, vColor)
)
else:
# Coverages are not all 255
coverage = unpackAlphaValues(coverage)
# Shift the coverages from `a` to `g` and `a` for multiplying
coverage = mm_or_si128(coverage, mm_srli_epi32(coverage, 16))
var
colorEven = mm_slli_epi16(source, 8)
colorOdd = mm_and_si128(source, oddMask)
source = vColor
sourceEven = mm_slli_epi16(source, 8)
sourceOdd = mm_and_si128(source, oddMask)
colorEven = mm_mulhi_epu16(colorEven, coverage)
colorOdd = mm_mulhi_epu16(colorOdd, coverage)
sourceEven = mm_mulhi_epu16(sourceEven, coverage)
sourceOdd = mm_mulhi_epu16(sourceOdd, coverage)
colorEven = mm_srli_epi16(mm_mulhi_epu16(colorEven, div255), 7)
colorOdd = mm_srli_epi16(mm_mulhi_epu16(colorOdd, div255), 7)
sourceEven = mm_srli_epi16(mm_mulhi_epu16(sourceEven, div255), 7)
sourceOdd = mm_srli_epi16(mm_mulhi_epu16(sourceOdd, div255), 7)
source = mm_or_si128(colorEven, mm_slli_epi16(colorOdd, 8))
let
index = image.dataIndex(x, y)
backdrop = mm_loadu_si128(image.data[index].addr)
mm_storeu_si128(image.data[index].addr, blenderSimd(backdrop, source))
source = mm_or_si128(sourceEven, mm_slli_epi16(sourceOdd, 8))
let backdrop = mm_loadu_si128(image.data[index].addr)
mm_storeu_si128(
image.data[index].addr,
blenderSimd(backdrop, source)
)
x += 4
while x < image.width:
@ -1069,8 +1085,12 @@ proc fillShapes(
source.b = ((color.b.uint16 * coverage) div 255).uint8
source.a = ((color.a.uint16 * coverage) div 255).uint8
let backdrop = image.getRgbaUnsafe(x, y)
image.setRgbaUnsafe(x, y, blender(backdrop, source))
if source.a == 255 and blendMode == bmNormal:
# Skip blending
image.setRgbaUnsafe(x, y, source)
else:
let backdrop = image.getRgbaUnsafe(x, y)
image.setRgbaUnsafe(x, y, blender(backdrop, source))
inc x
proc fillShapes(
@ -1078,7 +1098,9 @@ proc fillShapes(
shapes: seq[seq[Vec2]],
windingRule: WindingRule
) =
let partitions = partitionSegments(shapes, mask.height)
let
partitions = partitionSegments(shapes, mask.height)
partitionHeight = mask.height.uint32 div partitions.len.uint32
# Figure out the total bounds of all the shapes,
# rasterize only within the total bounds
@ -1088,24 +1110,23 @@ proc fillShapes(
startY = max(0, bounds.y.int)
stopY = min(mask.height, (bounds.y + bounds.h).int)
var
coverages = newSeq[uint8](mask.width)
hits = newSeq[(float32, int16)](4)
when defined(amd64) and not defined(pixieNoSimd):
let maskerSimd = bmNormal.maskerSimd()
for y in startY ..< stopY:
# Reset buffer for this row
zeroMem(coverages[0].addr, coverages.len)
var
coverages = newSeq[uint8](mask.width)
hits = newSeq[(float32, int16)](4)
numHits: int
for y in startY ..< stopY:
computeCoverages(
coverages,
hits,
numHits,
mask.wh,
y,
partitions,
partitionHeight,
windingRule
)
@ -1132,6 +1153,7 @@ proc fillShapes(
if peeked == 0:
x += 8
continue
let coverage = coverages[x]
if coverage != 0:
let

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@ -1,4 +1,4 @@
import benchy, chroma, vmath, pixie/images
import benchy, chroma, pixie/images, vmath
include pixie/blends

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@ -1,4 +1,5 @@
import chroma, vmath, benchy
import benchy, chroma, vmath
include pixie/images
block:
@ -23,7 +24,6 @@ block:
a.drawUber(b, translate(vec2(25, 25)), bmNormal)
keep(b)
block:
let
a = newImage(1000, 1000)

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@ -1,4 +1,4 @@
import chroma, pixie, benchy
import benchy, chroma, pixie
let image = newImage(2560, 1440)

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@ -1,4 +1,4 @@
import pixie, chroma, vmath, benchy
import benchy, chroma, pixie, vmath
block:
let

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@ -1,4 +1,4 @@
import pixie/fileformats/jpg, benchy
import benchy, pixie/fileformats/jpg
let data = readFile("tests/images/jpg/jpeg420exif.jpg")

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@ -1,4 +1,4 @@
import chroma, pixie, benchy
import benchy, chroma, pixie
let mask = newMask(2560, 1440)

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@ -1,4 +1,4 @@
import pixie/paths, benchy
import benchy, pixie/paths
let pathStr = "m57.611-8.591c-1.487,1.851-4.899,4.42-1.982,6.348,0.194,0.129,0.564,0.133,0.737-0.001,2.021-1.565,4.024-2.468,6.46-3.05,0.124-0.029,0.398,0.438,0.767,0.277,1.613-0.703,3.623-0.645,4.807-1.983,3.767,0.224,7.332-0.892,10.723-2.2,1.161-0.448,2.431-1.007,3.632-1.509,1.376-0.576,2.58-1.504,3.692-2.645,0.133-0.136,0.487-0.046,0.754-0.046-0.04-0.863,0.922-0.99,1.169-1.612,0.092-0.232-0.058-0.628,0.075-0.73,2.138-1.63,3.058-3.648,1.889-6.025-0.285-0.578-0.534-1.196-1.1-1.672-1.085-0.911-2.187-0.057-3.234-0.361-0.159,0.628-0.888,0.456-1.274,0.654-0.859,0.439-2.192-0.146-3.051,0.292-1.362,0.695-2.603,0.864-4.025,1.241-0.312,0.082-1.09-0.014-1.25,0.613-0.134-0.134-0.282-0.368-0.388-0.346-1.908,0.396-3.168,0.61-4.469,2.302-0.103,0.133-0.545-0.046-0.704,0.089-0.957,0.808-1.362,2.042-2.463,2.714-0.201,0.123-0.553-0.045-0.747,0.084-0.646,0.431-1.013,1.072-1.655,1.519-0.329,0.229-0.729-0.096-0.697-0.352,0.245-1.947,0.898-3.734,0.323-5.61,2.077-2.52,4.594-4.469,6.4-7.2,0.015-2.166,0.707-4.312,0.594-6.389-0.01-0.193-0.298-0.926-0.424-1.273-0.312-0.854,0.594-1.92-0.25-2.644-1.404-1.203-2.696-0.327-3.52,1.106-1.838,0.39-3.904,1.083-5.482-0.151-1.007-0.787-1.585-1.693-2.384-2.749-0.985-1.302-0.65-2.738-0.58-4.302,0.006-0.128-0.309-0.264-0.309-0.398,0.001-0.135,0.221-0.266,0.355-0.4-0.706-0.626-0.981-1.684-2-2,0.305-1.092-0.371-1.976-1.242-2.278-1.995-0.691-3.672,1.221-5.564,1.294-0.514,0.019-0.981-1.019-1.63-1.344-0.432-0.216-1.136-0.249-1.498,0.017-0.688,0.504-1.277,0.618-2.035,0.823-1.617,0.436-2.895,1.53-4.375,2.385-1.485,0.857-2.44,2.294-3.52,3.614-0.941,1.152-1.077,3.566,0.343,4.066,1.843,0.65,3.147-2.053,5.113-1.727,0.312,0.051,0.518,0.362,0.408,0.75,0.389,0.109,0.607-0.12,0.8-0.4,0.858,1.019,2.022,1.356,2.96,2.229,0.97,0.904,2.716,0.486,3.731,1.483,1.529,1.502,0.97,4.183,2.909,5.488-0.586,1.313-1.193,2.59-1.528,4.017-0.282,1.206,0.712,2.403,1.923,2.312,1.258-0.094,1.52-0.853,2.005-1.929,0.267,0.267,0.736,0.564,0.695,0.78-0.457,2.387-1.484,4.38-1.942,6.811-0.059,0.317-0.364,0.519-0.753,0.409-0.468,4.149-4.52,6.543-7.065,9.708-0.403,0.502-0.407,1.751,0.002,2.154,1.403,1.387,3.363-0.159,5.063-0.662,0.213-1.206,1.072-2.148,2.404-2.092,0.256,0.01,0.491-0.532,0.815-0.662,0.348-0.138,0.85,0.086,1.136-0.112,1.729-1.195,3.137-2.301,4.875-3.49,0.192-0.131,0.536,0.028,0.752-0.08,0.325-0.162,0.512-0.549,0.835-0.734,0.348-0.2,0.59,0.09,0.783,0.37-0.646,0.349-0.65,1.306-1.232,1.508-0.775,0.268-1.336,0.781-2.01,1.228-0.292,0.193-0.951-0.055-1.055,0.124-0.598,1.028-1.782,1.466-2.492,2.349z"

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@ -1,5 +1,5 @@
import pixie/fileformats/png, stb_image/read as stbi, stb_image/write as stbr,
benchy, nimPNG
import benchy, nimPNG, pixie/fileformats/png, stb_image/read as stbi,
stb_image/write as stbr
let data = readFile("tests/images/png/lenna.png")

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@ -1,4 +1,4 @@
import pixie/fileformats/svg, benchy
import benchy, pixie/fileformats/svg
let data = readFile("tests/images/svg/Ghostscript_Tiger.svg")

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@ -1,4 +1,4 @@
import random, strformat, pixie/fileformats/jpg, pixie/common
import pixie/common, pixie/fileformats/jpg, random, strformat
randomize()

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@ -1,4 +1,4 @@
import random, strformat, pixie/paths, pixie/common, strformat
import pixie/common, pixie/paths, random, strformat
randomize()

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@ -1,4 +1,4 @@
import random, strformat, pixie/fileformats/png, pixie/common, pngsuite
import pixie/common, pixie/fileformats/png, pngsuite, random, strformat
randomize()

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@ -1,4 +1,4 @@
import random, strformat, pixie/fileformats/svg, pixie/common
import pixie/common, pixie/fileformats/svg, random, strformat
randomize()

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@ -1,4 +1,4 @@
import pixie, pixie/fileformats/bmp, chroma
import chroma, pixie, pixie/fileformats/bmp
block:
var image = newImage(4, 2)
@ -32,5 +32,6 @@ block:
block:
for bits in [32, 24]:
var image = decodeBmp(readFile("tests/images/bmp/knight." & $bits & ".master.bmp"))
let image =
decodeBmp(readFile("tests/images/bmp/knight." & $bits & ".master.bmp"))
writeFile("tests/images/bmp/knight." & $bits & ".bmp", encodeBmp(image))

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@ -1,4 +1,4 @@
import pixie, chroma, vmath
import chroma, pixie, vmath
block:
let image = newImage(10, 10)

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@ -1,4 +1,4 @@
import pixie, chroma, pixie/fileformats/png
import chroma, pixie, pixie/fileformats/png
block:
let pathStr = """

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@ -1,4 +1,4 @@
import pixie/fileformats/png, strformat, pngsuite, pixie/common
import pixie/common, pixie/fileformats/png, pngsuite, strformat
for file in pngSuiteFiles:
let

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@ -1,4 +1,4 @@
import pixie/fileformats/svg, pixie, strformat
import pixie, pixie/fileformats/svg, strformat
const files = [
"line01",

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@ -1,4 +1,4 @@
import chroma, pixie/fileformats/png, stb_image/read as stbi, strformat, pngsuite
import chroma, pixie/fileformats/png, pngsuite, stb_image/read as stbi, strformat
for file in pngSuiteFiles:
let

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@ -1,4 +1,4 @@
import os, strutils, osproc, sequtils, algorithm
import algorithm, os, osproc, sequtils, strutils
proc cutBetween(str, a, b: string): string =
let
@ -30,7 +30,8 @@ for path in exampleFiles:
md.add "```nim"
md.add innerCode.strip()
md.add "```"
md.add "![example output](" & path.replace(".nim", ".png").replace("\\", "/") & ")"
md.add "![example output](" & path.replace(".nim", ".png").replace("\\",
"/") & ")"
md.add ""
var readme = readFile("README.md")