rm pixie/demo
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import boxy, opengl, pixie, windy
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export pixie, windy
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var
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window*: Window
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screen*: Image
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ctx*: Context
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bxy: Boxy
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proc tick*() =
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## Called this every frame in a while loop.
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bxy.addImage("screen", screen, genMipmaps = false)
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bxy.beginFrame(window.framebufferSize)
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bxy.drawRect(rect(vec2(0, 0), window.framebufferSize.vec2), color(1, 1, 1, 1))
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bxy.drawImage("screen", vec2(0, 0))
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bxy.endFrame()
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swapBuffers(window)
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pollEvents()
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if window.closeRequested:
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quit()
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ctx.setTransform(scale(vec2(window.contentScale, window.contentScale)))
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proc start*(title = "Demo", windowSize = ivec2(800, 600)) =
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## Start the demo.
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window = newWindow(title, windowSize)
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window.style = Decorated
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makeContextCurrent(window)
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loadExtensions()
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let pixelSize = windowSize.vec2 * window.contentScale
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screen = newImage(pixelSize.x.int, pixelSize.y.int)
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ctx = newContext(screen)
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bxy = newBoxy()
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