Merge pull request #69 from guzba/master

0.0.16 quadraticCurveTo, path.transform, remove masks.nim for now (unused), better error msg
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treeform 2021-01-23 20:20:05 -08:00 committed by GitHub
commit a4b9e524c3
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5 changed files with 78 additions and 80 deletions

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@ -1,4 +1,4 @@
version = "0.0.15"
version = "0.0.16"
author = "Andre von Houck and Ryan Oldenburg"
description = "Full-featured 2d graphics library for Nim."
license = "MIT"

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@ -1,25 +1,13 @@
import pixie/images, pixie/masks, pixie/paths, pixie/common, pixie/blends,
import pixie/images, pixie/paths, pixie/common, pixie/blends,
pixie/fileformats/bmp, pixie/fileformats/png, pixie/fileformats/jpg,
pixie/fileformats/svg, flatty/binny, os
export images, masks, paths, common, blends
export images, paths, common, blends
type
FileFormat* = enum
ffPng, ffBmp, ffJpg
proc toMask*(image: Image): Mask =
## Converts an Image to a Mask.
result = newMask(image.width, image.height)
for i in 0 ..< image.data.len:
result.data[i] = image.data[i].a
proc toImage*(mask: Mask): Image =
## Converts a Mask to Image.
result = newImage(mask.width, mask.height)
for i in 0 ..< mask.data.len:
result.data[i].a = mask.data[i]
proc decodeImage*(data: string | seq[uint8]): Image =
## Loads an image from a memory.
if data.len > 8 and data.readUint64(0) == cast[uint64](pngSignature):

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@ -121,9 +121,15 @@ proc subImage*(image: Image, x, y, w, h: int): Image =
## Gets a sub image from this image.
if x < 0 or x + w > image.width:
raise newException(PixieError, "Param x value " & $x & " is out of bounds")
raise newException(
PixieError,
"Params x: " & $x & " w: " & $w & " invalid, image width is " & $image.width
)
if y < 0 or y + h > image.height:
raise newException(PixieError, "Param y value " & $y & " is out of bounds")
raise newException(
PixieError,
"Params y: " & $y & " h: " & $h & " invalid, image height is " & $image.height
)
result = newImage(w, h)
for y2 in 0 ..< h:

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@ -1,60 +0,0 @@
import system/memory
type
Mask* = ref object
## Main mask object that holds the mask data.
width*, height*: int
data*: seq[uint8]
proc newMask*(width, height: int): Mask =
## Creates a new mask with appropriate dimensions.
result = Mask()
result.width = width
result.height = height
result.data = newSeq[uint8](width * height)
proc inside*(mask: Mask, x, y: int): bool {.inline.} =
## Returns true if (x, y) is inside the mask.
x >= 0 and x < mask.width and y >= 0 and y < mask.height
proc copy*(mask: Mask): Mask =
## Copies an mask creating a new mask.
result = newMask(mask.width, mask.height)
result.data = mask.data
proc `$`*(mask: Mask): string =
## Display the mask size and channels.
"<Mask " & $mask.width & "x" & $mask.height & ">"
proc getUnsafe*(mask: Mask, x, y: int): uint8 {.inline.} =
## Gets a value from (x, y) coordinates.
## * No bounds checking *
## Make sure that x, y are in bounds.
## Failure in the assumptions will case unsafe memory reads.
result = mask.data[mask.width * y + x]
proc `[]`*(mask: Mask, x, y: int): uint8 {.inline.} =
## Gets the value at (x, y) or returns transparent black if outside of bounds.
if mask.inside(x, y):
return mask.getUnsafe(x, y)
proc setUnsafe*(mask: Mask, x, y: int, value: uint8) {.inline.} =
## Sets the value from (x, y) coordinates.
## * No bounds checking *
## Make sure that x, y are in bounds.
## Failure in the assumptions will case unsafe memory writes.
mask.data[mask.width * y + x] = value
proc `[]=`*(mask: Mask, x, y: int, value: uint8) {.inline.} =
## Sets the value at (x, y) or does nothing if outside of bounds.
if mask.inside(x, y):
mask.setUnsafe(x, y, value)
proc fill*(mask: Mask, value: uint8) =
## Fills the mask with the parameter value.
nimSetMem(mask.data[0].addr, value.cint, mask.data.len)
proc invert*(mask: Mask) =
## Inverts the entire mask value.
for value in mask.data.mitems:
value = 255 - value

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@ -188,6 +188,60 @@ proc `$`*(path: Path): string =
if i != path.commands.len - 1 or j != command.numbers.len - 1:
result.add " "
proc transform*(path: Path, mat: Mat3) =
for command in path.commands.mitems:
case command.kind:
of Close:
discard
of Move, Line, RMove, RLine, TQuad, RTQuad:
var pos = vec2(command.numbers[0], command.numbers[1])
pos = mat * pos
command.numbers[0] = pos.x
command.numbers[1] = pos.y
of HLine, RHLine:
var pos = vec2(command.numbers[0], 0)
pos = mat * pos
command.numbers[0] = pos.x
of VLine, RVLine:
var pos = vec2(0, command.numbers[0])
pos = mat * pos
command.numbers[0] = pos.y
of Cubic, RCubic:
var
ctrl1 = vec2(command.numbers[0], command.numbers[1])
ctrl2 = vec2(command.numbers[2], command.numbers[3])
to = vec2(command.numbers[4], command.numbers[5])
ctrl1 = mat * ctrl1
ctrl2 = mat * ctrl2
to = mat * to
command.numbers[0] = ctrl1.x
command.numbers[1] = ctrl1.y
command.numbers[2] = ctrl2.x
command.numbers[3] = ctrl2.y
command.numbers[4] = to.x
command.numbers[5] = to.y
of SCubic, RSCubic, Quad, RQuad:
var
ctrl = vec2(command.numbers[0], command.numbers[1])
to = vec2(command.numbers[2], command.numbers[3])
ctrl = mat * ctrl
to = mat * to
command.numbers[0] = ctrl.x
command.numbers[1] = ctrl.y
command.numbers[2] = to.x
command.numbers[3] = to.y
of Arc, RArc:
var
radii = vec2(command.numbers[0], command.numbers[1])
to = vec2(command.numbers[5], command.numbers[6])
# Extract the scale from the matrix and only apply that to the radii
radii = scale(vec2(mat[0, 0], mat[1, 1])) * radii
to = mat * to
command.numbers[0] = radii.x
command.numbers[1] = radii.y
command.numbers[5] = to.x
command.numbers[6] = to.y
proc commandsToPolygons*(commands: seq[PathCommand]): seq[seq[Vec2]] =
## Converts SVG-like commands to simpler polygon
@ -855,9 +909,19 @@ proc bezierCurveTo*(path: Path, x1, y1, x2, y2, x3, y3: float32) =
x1, y1, x2, y2, x3, y3
]))
proc quadraticCurveTo*(path: Path) =
## Adds a quadratic Bézier curve to the current path.
raise newException(ValueError, "not implemented")
proc quadraticCurveTo*(path: var Path, x1, y1, x2, y2: float32) =
## Adds a quadratic Bézier curve to the path. This requires 2 points.
## The first point is the control point and the second is the end point.
## The starting point is the last point in the current path, which can be
## changed using moveTo() before creating the curve.
path.commands.add(PathCommand(
kind: Quad,
numbers: @[x1, y1, x2, y2]
))
path.at = vec2(x2, y2)
proc quadraticCurveTo*(path: var Path, ctrl, to: Vec2) {.inline.} =
path.quadraticCurveTo(ctrl.x, ctrl.y, to.x, to.y)
proc arc*(path: Path) =
## Adds an arc to the path which is centered at (x, y) position with radius r starting at startAngle and ending at endAngle going in the given direction by anticlockwise (defaulting to clockwise).