Merge pull request #69 from guzba/master
0.0.16 quadraticCurveTo, path.transform, remove masks.nim for now (unused), better error msg
This commit is contained in:
commit
a4b9e524c3
5 changed files with 78 additions and 80 deletions
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@ -1,4 +1,4 @@
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version = "0.0.15"
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version = "0.0.16"
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author = "Andre von Houck and Ryan Oldenburg"
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description = "Full-featured 2d graphics library for Nim."
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license = "MIT"
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@ -1,25 +1,13 @@
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import pixie/images, pixie/masks, pixie/paths, pixie/common, pixie/blends,
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import pixie/images, pixie/paths, pixie/common, pixie/blends,
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pixie/fileformats/bmp, pixie/fileformats/png, pixie/fileformats/jpg,
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pixie/fileformats/svg, flatty/binny, os
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export images, masks, paths, common, blends
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export images, paths, common, blends
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type
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FileFormat* = enum
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ffPng, ffBmp, ffJpg
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proc toMask*(image: Image): Mask =
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## Converts an Image to a Mask.
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result = newMask(image.width, image.height)
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for i in 0 ..< image.data.len:
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result.data[i] = image.data[i].a
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proc toImage*(mask: Mask): Image =
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## Converts a Mask to Image.
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result = newImage(mask.width, mask.height)
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for i in 0 ..< mask.data.len:
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result.data[i].a = mask.data[i]
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proc decodeImage*(data: string | seq[uint8]): Image =
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## Loads an image from a memory.
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if data.len > 8 and data.readUint64(0) == cast[uint64](pngSignature):
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@ -121,9 +121,15 @@ proc subImage*(image: Image, x, y, w, h: int): Image =
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## Gets a sub image from this image.
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if x < 0 or x + w > image.width:
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raise newException(PixieError, "Param x value " & $x & " is out of bounds")
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raise newException(
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PixieError,
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"Params x: " & $x & " w: " & $w & " invalid, image width is " & $image.width
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)
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if y < 0 or y + h > image.height:
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raise newException(PixieError, "Param y value " & $y & " is out of bounds")
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raise newException(
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PixieError,
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"Params y: " & $y & " h: " & $h & " invalid, image height is " & $image.height
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)
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result = newImage(w, h)
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for y2 in 0 ..< h:
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@ -1,60 +0,0 @@
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import system/memory
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type
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Mask* = ref object
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## Main mask object that holds the mask data.
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width*, height*: int
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data*: seq[uint8]
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proc newMask*(width, height: int): Mask =
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## Creates a new mask with appropriate dimensions.
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result = Mask()
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result.width = width
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result.height = height
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result.data = newSeq[uint8](width * height)
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proc inside*(mask: Mask, x, y: int): bool {.inline.} =
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## Returns true if (x, y) is inside the mask.
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x >= 0 and x < mask.width and y >= 0 and y < mask.height
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proc copy*(mask: Mask): Mask =
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## Copies an mask creating a new mask.
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result = newMask(mask.width, mask.height)
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result.data = mask.data
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proc `$`*(mask: Mask): string =
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## Display the mask size and channels.
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"<Mask " & $mask.width & "x" & $mask.height & ">"
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proc getUnsafe*(mask: Mask, x, y: int): uint8 {.inline.} =
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## Gets a value from (x, y) coordinates.
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## * No bounds checking *
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## Make sure that x, y are in bounds.
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## Failure in the assumptions will case unsafe memory reads.
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result = mask.data[mask.width * y + x]
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proc `[]`*(mask: Mask, x, y: int): uint8 {.inline.} =
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## Gets the value at (x, y) or returns transparent black if outside of bounds.
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if mask.inside(x, y):
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return mask.getUnsafe(x, y)
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proc setUnsafe*(mask: Mask, x, y: int, value: uint8) {.inline.} =
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## Sets the value from (x, y) coordinates.
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## * No bounds checking *
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## Make sure that x, y are in bounds.
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## Failure in the assumptions will case unsafe memory writes.
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mask.data[mask.width * y + x] = value
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proc `[]=`*(mask: Mask, x, y: int, value: uint8) {.inline.} =
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## Sets the value at (x, y) or does nothing if outside of bounds.
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if mask.inside(x, y):
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mask.setUnsafe(x, y, value)
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proc fill*(mask: Mask, value: uint8) =
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## Fills the mask with the parameter value.
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nimSetMem(mask.data[0].addr, value.cint, mask.data.len)
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proc invert*(mask: Mask) =
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## Inverts the entire mask value.
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for value in mask.data.mitems:
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value = 255 - value
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@ -188,6 +188,60 @@ proc `$`*(path: Path): string =
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if i != path.commands.len - 1 or j != command.numbers.len - 1:
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result.add " "
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proc transform*(path: Path, mat: Mat3) =
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for command in path.commands.mitems:
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case command.kind:
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of Close:
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discard
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of Move, Line, RMove, RLine, TQuad, RTQuad:
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var pos = vec2(command.numbers[0], command.numbers[1])
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pos = mat * pos
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command.numbers[0] = pos.x
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command.numbers[1] = pos.y
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of HLine, RHLine:
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var pos = vec2(command.numbers[0], 0)
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pos = mat * pos
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command.numbers[0] = pos.x
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of VLine, RVLine:
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var pos = vec2(0, command.numbers[0])
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pos = mat * pos
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command.numbers[0] = pos.y
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of Cubic, RCubic:
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var
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ctrl1 = vec2(command.numbers[0], command.numbers[1])
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ctrl2 = vec2(command.numbers[2], command.numbers[3])
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to = vec2(command.numbers[4], command.numbers[5])
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ctrl1 = mat * ctrl1
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ctrl2 = mat * ctrl2
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to = mat * to
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command.numbers[0] = ctrl1.x
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command.numbers[1] = ctrl1.y
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command.numbers[2] = ctrl2.x
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command.numbers[3] = ctrl2.y
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command.numbers[4] = to.x
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command.numbers[5] = to.y
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of SCubic, RSCubic, Quad, RQuad:
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var
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ctrl = vec2(command.numbers[0], command.numbers[1])
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to = vec2(command.numbers[2], command.numbers[3])
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ctrl = mat * ctrl
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to = mat * to
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command.numbers[0] = ctrl.x
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command.numbers[1] = ctrl.y
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command.numbers[2] = to.x
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command.numbers[3] = to.y
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of Arc, RArc:
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var
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radii = vec2(command.numbers[0], command.numbers[1])
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to = vec2(command.numbers[5], command.numbers[6])
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# Extract the scale from the matrix and only apply that to the radii
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radii = scale(vec2(mat[0, 0], mat[1, 1])) * radii
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to = mat * to
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command.numbers[0] = radii.x
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command.numbers[1] = radii.y
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command.numbers[5] = to.x
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command.numbers[6] = to.y
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proc commandsToPolygons*(commands: seq[PathCommand]): seq[seq[Vec2]] =
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## Converts SVG-like commands to simpler polygon
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@ -855,9 +909,19 @@ proc bezierCurveTo*(path: Path, x1, y1, x2, y2, x3, y3: float32) =
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x1, y1, x2, y2, x3, y3
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]))
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proc quadraticCurveTo*(path: Path) =
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## Adds a quadratic Bézier curve to the current path.
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raise newException(ValueError, "not implemented")
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proc quadraticCurveTo*(path: var Path, x1, y1, x2, y2: float32) =
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## Adds a quadratic Bézier curve to the path. This requires 2 points.
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## The first point is the control point and the second is the end point.
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## The starting point is the last point in the current path, which can be
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## changed using moveTo() before creating the curve.
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path.commands.add(PathCommand(
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kind: Quad,
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numbers: @[x1, y1, x2, y2]
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))
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path.at = vec2(x2, y2)
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proc quadraticCurveTo*(path: var Path, ctrl, to: Vec2) {.inline.} =
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path.quadraticCurveTo(ctrl.x, ctrl.y, to.x, to.y)
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proc arc*(path: Path) =
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## Adds an arc to the path which is centered at (x, y) position with radius r starting at startAngle and ending at endAngle going in the given direction by anticlockwise (defaulting to clockwise).
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