rm unimportant simd for now
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@ -273,67 +273,16 @@ proc blendSoftLight*(backdrop, source: ColorRGBX): ColorRGBX =
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backdrop = backdrop.rgba()
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source = source.rgba()
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var rgba: ColorRGBA
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when defined(amd64) and allowSimd:
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let
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vb = mm_setr_ps(
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backdrop.r.float32,
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backdrop.g.float32,
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backdrop.b.float32,
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0
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)
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vs = mm_setr_ps(source.r.float32, source.g.float32, source.b.float32, 0)
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v2 = mm_set1_ps(2)
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v255 = mm_set1_ps(255)
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v255sq = mm_set1_ps(255 * 255)
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vm = ((v255 - v2 * vs) * vb * vb) / v255sq + (v2 * vs * vb) / v255
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values = cast[array[4, uint32]](mm_cvtps_epi32(vm))
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let
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b = backdrop.color
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s = source.color
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var blended: Color
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blended.r = softLight(b.r, s.r)
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blended.g = softLight(b.g, s.g)
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blended.b = softLight(b.b, s.b)
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blended = alphaFix(b, s, blended)
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rgba.r = values[0].uint8
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rgba.g = values[1].uint8
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rgba.b = values[2].uint8
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# proc alphaFix(backdrop, source, mixed: ColorRGBX): ColorRGBX {.inline.} =
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# if backdrop.a == 0 and source.a == 0:
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# return
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# let
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# vb = mm_setr_ps(backdrop.r.float32, backdrop.g.float32, backdrop.b.float32, 0)
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# vs = mm_setr_ps(source.r.float32, source.g.float32, source.b.float32, 0)
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# vm = mm_setr_ps(mixed.r.float32, mixed.g.float32, mixed.b.float32, 0)
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# alphaFix(backdrop, source, vb, vs, vm)
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let
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sa = source.a.float32
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ba = backdrop.a.float32
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a = sa + ba * (255 - sa) / 255
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if a == 0:
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return
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let
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t0 = mm_set1_ps(sa * (255 - ba))
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t1 = mm_set1_ps(sa * ba)
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t2 = mm_set1_ps((255 - sa) * ba)
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va = mm_set1_ps(a)
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final = cast[array[4, uint32]](
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mm_cvtps_epi32((t0 * vs + t1 * vm + t2 * vb) / va / v255)
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)
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rgba.r = final[0].uint8
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rgba.g = final[1].uint8
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rgba.b = final[2].uint8
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rgba.a = a.uint8
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else:
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let
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b = backdrop.color
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s = source.color
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var blended: Color
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blended.r = softLight(b.r, s.r)
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blended.g = softLight(b.g, s.g)
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blended.b = softLight(b.b, s.b)
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blended = alphaFix(b, s, blended)
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rgba = blended.rgba
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result = rgba.rgbx()
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result = blended.rgbx()
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proc blendHardLight*(backdrop, source: ColorRGBX): ColorRGBX =
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result.r = hardLight(backdrop.r, backdrop.a, source.r, source.a)
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