little better
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parent
695ca9eb05
commit
85a9842369
2 changed files with 70 additions and 65 deletions
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@ -23,7 +23,7 @@ block:
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a.fill(rgba(255, 255, 255, 255))
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a.fill(rgba(255, 255, 255, 255))
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timeIt "pixie1":
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timeIt "pixie1":
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var p: pixie.Path
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let p = newPath()
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p.moveTo(0, 0)
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p.moveTo(0, 0)
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p.lineTo(1920, 0)
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p.lineTo(1920, 0)
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p.lineTo(1920, 1080)
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p.lineTo(1920, 1080)
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@ -56,7 +56,7 @@ block:
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a.fill(rgba(255, 255, 255, 255))
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a.fill(rgba(255, 255, 255, 255))
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timeIt "pixie2":
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timeIt "pixie2":
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var p: pixie.Path
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let p = newPath()
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p.moveTo(500, 240)
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p.moveTo(500, 240)
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p.lineTo(1500, 240)
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p.lineTo(1500, 240)
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p.lineTo(1920, 600)
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p.lineTo(1920, 600)
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@ -66,31 +66,31 @@ block:
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# a.writeFile("pixie2.png")
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# a.writeFile("pixie2.png")
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block:
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# block:
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let
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# let
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a = imageSurfaceCreate(FORMAT_ARGB32, 1000, 1000)
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# a = imageSurfaceCreate(FORMAT_ARGB32, 1000, 1000)
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b = imageSurfaceCreate(FORMAT_ARGB32, 500, 500)
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# b = imageSurfaceCreate(FORMAT_ARGB32, 500, 500)
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ac = a.create()
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# ac = a.create()
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bc = b.create()
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# bc = b.create()
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ac.setSourceRgba(1, 0, 0, 1)
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# ac.setSourceRgba(1, 0, 0, 1)
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ac.newPath()
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# ac.newPath()
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ac.rectangle(0, 0, 1000, 1000)
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# ac.rectangle(0, 0, 1000, 1000)
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ac.fill()
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# ac.fill()
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bc.setSourceRgba(0, 1, 0, 1)
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# bc.setSourceRgba(0, 1, 0, 1)
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bc.newPath()
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# bc.newPath()
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bc.rectangle(0, 0, 500, 500)
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# bc.rectangle(0, 0, 500, 500)
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bc.fill()
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# bc.fill()
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let pattern = patternCreateForSurface(b)
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# let pattern = patternCreateForSurface(b)
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timeIt "a":
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# timeIt "a":
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ac.setSource(pattern)
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# ac.setSource(pattern)
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ac.save()
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# ac.save()
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ac.translate(25.2, 25.2)
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# ac.translate(25.2, 25.2)
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ac.rectangle(0, 0, 500, 500)
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# ac.rectangle(0, 0, 500, 500)
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ac.fill()
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# ac.fill()
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ac.restore()
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# ac.restore()
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discard a.writeToPng("a.png")
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# discard a.writeToPng("a.png")
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@ -1201,12 +1201,14 @@ proc computeCoverages(
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segment = partitioning.partitions[partitionIndex][i][0]
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segment = partitioning.partitions[partitionIndex][i][0]
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winding = partitioning.partitions[partitionIndex][i][1]
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winding = partitioning.partitions[partitionIndex][i][1]
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if segment.at.y <= yLine and segment.to.y >= yLine:
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if segment.at.y <= yLine and segment.to.y >= yLine:
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let x =
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let
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if segment.at.x - segment.to.x == 0:
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d = segment.at.x - segment.to.x
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x =
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if d == 0:
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segment.at.x
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segment.at.x
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else:
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else:
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let
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let
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m = (segment.at.y - segment.to.y) / (segment.at.x - segment.to.x)
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m = (segment.at.y - segment.to.y) / d
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b = segment.at.y - m * segment.at.x
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b = segment.at.y - m * segment.at.x
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(yLine - b) / m
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(yLine - b) / m
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@ -1215,9 +1217,12 @@ proc computeCoverages(
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hits[numHits] = (min(x, width), winding)
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hits[numHits] = (min(x, width), winding)
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inc numHits
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inc numHits
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if numHits > 0:
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sort(hits, 0, numHits - 1)
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sort(hits, 0, numHits - 1)
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if aa:
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if not aa:
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continue
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for (prevAt, at, count) in hits.walk(numHits, windingRule, y, width):
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for (prevAt, at, count) in hits.walk(numHits, windingRule, y, width):
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var fillStart = prevAt.int
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var fillStart = prevAt.int
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