updated exmaples, bugfix
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ad11eac936
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17
README.md
17
README.md
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@ -25,8 +25,8 @@ var p: Path
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p.polygon(100, 100, 70, sides=6)
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p.closePath()
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let mask = newImage(200, 200)
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mask.fillPath(p, rgba(255, 255, 255, 255))
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let mask = newMask(200, 200)
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mask.fillPath(p)
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blur.blur(20)
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blur.draw(mask, blendMode = bmMask)
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@ -47,12 +47,7 @@ let
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r = 25.0
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var path: Path
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path.moveTo(x+r, y)
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path.arcTo(x+w, y, x+w, y+h, r)
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path.arcTo(x+w, y+h, x, y+h, r)
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path.arcTo(x, y+h, x, y, r)
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path.arcTo(x, y, x+w, y, r)
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path.closePath()
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path.roundedRect(vec2(x, y), vec2(w, h), r, r, r, r)
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image.fillPath(path, rgba(255, 0, 0, 255))
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```
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@ -62,11 +57,7 @@ image.fillPath(path, rgba(255, 0, 0, 255))
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[examples/square.nim](examples/square.nim)
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```nim
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var p: Path
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p.moveTo(50, 50)
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p.lineTo(50, 150)
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p.lineTo(150, 150)
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p.lineTo(150, 50)
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p.closePath()
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p.rect(50, 50, 100, 100)
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image.fillPath(p, rgba(255, 0, 0, 255))
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```
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@ -11,8 +11,8 @@ var p: Path
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p.polygon(100, 100, 70, sides=6)
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p.closePath()
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let mask = newImage(200, 200)
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mask.fillPath(p, rgba(255, 255, 255, 255))
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let mask = newMask(200, 200)
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mask.fillPath(p)
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blur.blur(20)
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blur.draw(mask, blendMode = bmMask)
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Binary file not shown.
Before Width: | Height: | Size: 88 KiB After Width: | Height: | Size: 88 KiB |
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@ -1,4 +1,4 @@
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import pixie, chroma
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import pixie, chroma, vmath
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let image = newImage(200, 200)
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image.fill(rgba(255, 255, 255, 255))
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@ -11,12 +11,7 @@ let
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r = 25.0
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var path: Path
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path.moveTo(x+r, y)
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path.arcTo(x+w, y, x+w, y+h, r)
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path.arcTo(x+w, y+h, x, y+h, r)
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path.arcTo(x, y+h, x, y, r)
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path.arcTo(x, y, x+w, y, r)
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path.closePath()
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path.roundedRect(vec2(x, y), vec2(w, h), r, r, r, r)
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image.fillPath(path, rgba(255, 0, 0, 255))
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@ -4,11 +4,7 @@ var image = newImage(200, 200)
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image.fill(rgba(255, 255, 255, 255))
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var p: Path
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p.moveTo(50, 50)
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p.lineTo(50, 150)
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p.lineTo(150, 150)
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p.lineTo(150, 50)
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p.closePath()
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p.rect(50, 50, 100, 100)
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image.fillPath(p, rgba(255, 0, 0, 255))
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@ -418,10 +418,13 @@ proc drawCorrect(
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p = matInv * vec2(0 + h, 0 + h)
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dx = matInv * vec2(1 + h, 0 + h) - p
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dy = matInv * vec2(0 + h, 1 + h) - p
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while max(dx.length, dy.length) > 2:
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minFilterBy2 = max(dx.length, dy.length)
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while minFilterBy2 > 2:
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b = b.minifyBy2()
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dx /= 2
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dy /= 2
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minFilterBy2 /= 2
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matInv = matInv * scale(vec2(0.5, 0.5))
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for y in 0 ..< a.height:
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