morepretty
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@ -108,16 +108,26 @@ proc main() =
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# Figure out the right size of the window we want.
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var rect: lean.RECT
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rect.left = 0
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rect.top = 0
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rect.right = w
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rect.left = 0
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rect.top = 0
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rect.right = w
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rect.bottom = h
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AdjustWindowRectEx(cast[LPRECT](rect.addr), WS_OVERLAPPEDWINDOW, 0, 0)
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# Open the window.
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hwnd = CreateWindow(appName, "Win32/Pixie", WS_OVERLAPPEDWINDOW,
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CW_USEDEFAULT, CW_USEDEFAULT, rect.right - rect.left, rect.bottom - rect.top,
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0, 0, hInstance, nil)
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hwnd = CreateWindow(
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appName,
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"Win32/Pixie",
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WS_OVERLAPPEDWINDOW,
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CW_USEDEFAULT,
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CW_USEDEFAULT,
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rect.right - rect.left,
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rect.bottom - rect.top,
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0,
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0,
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hInstance,
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nil
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)
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ShowWindow(hwnd, SW_SHOW)
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UpdateWindow(hwnd)
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@ -1,4 +1,4 @@
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import pixie, wNim/[wApp, wFrame, wPaintDC, wImage]
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import pixie, wFrame, wImage], wNim/[wApp, wPaintDC
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let
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w = 256
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@ -1,10 +1,6 @@
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import opengl, pixie, pixie/context
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import opengl, pixie, pixie/context, staticglfw except Image
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export pixie
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import staticglfw except Image
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export staticglfw except Image
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export pixie, staticglfw except Image
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var
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dpi: float32 = 1.0
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@ -18,8 +18,8 @@ type
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lineHeight*: float32 ## The line height in pixels or AutoLineHeight for the font's default line height.
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paint*: Paint
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textCase*: TextCase
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underline*: bool ## Apply an underline.
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strikethrough*: bool ## Apply a strikethrough.
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underline*: bool ## Apply an underline.
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strikethrough*: bool ## Apply a strikethrough.
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noKerningAdjustments*: bool ## Optionally disable kerning pair adjustments
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Span* = ref object
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@ -27,11 +27,11 @@ type
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font*: Font
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Arrangement* = ref object
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lines*: seq[(int, int)] ## The (start, stop) of the lines of text.
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spans*: seq[(int, int)] ## The (start, stop) of the spans in the text.
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fonts*: seq[Font] ## The font for each span.
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runes*: seq[Rune] ## The runes of the text.
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positions*: seq[Vec2] ## The positions of the glyphs for each rune.
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lines*: seq[(int, int)] ## The (start, stop) of the lines of text.
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spans*: seq[(int, int)] ## The (start, stop) of the spans in the text.
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fonts*: seq[Font] ## The font for each span.
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runes*: seq[Rune] ## The runes of the text.
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positions*: seq[Vec2] ## The positions of the glyphs for each rune.
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selectionRects*: seq[Rect] ## The selection rects for each glyph.
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HAlignMode* = enum
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@ -1,4 +1,4 @@
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import pixie, random, os
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import os, pixie, random
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when not defined(pixieLeakCheck):
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quit("Requires -d:pixieLeakCheck")
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@ -1,4 +1,4 @@
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import pixie, random, pixie/fileformats/svg
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import pixie, pixie/fileformats/svg, random
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when not defined(pixieLeakCheck):
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quit("Requires -d:pixieLeakCheck")
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@ -8,7 +8,7 @@ randomize()
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let data = readFile("tests/images/svg/Ghostscript_Tiger.svg")
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for i in 0 ..< 100_000:
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var image = decodeSvg(data, rand(300 .. 1800), rand(30 .. 1800))
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var image = decodeSvg(data, rand(300 .. 1800), rand(30 .. 1800))
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# image.writeFile("tests/fuzz_leaks3.png")
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# break
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@ -499,20 +499,20 @@ block:
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var y = 15.float32
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proc drawDashedLine(pattern: seq[float32]) =
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ctx.beginPath();
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ctx.setLineDash(pattern);
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ctx.moveTo(0, y);
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ctx.lineTo(300, y);
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ctx.stroke();
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y += 20;
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ctx.beginPath()
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ctx.setLineDash(pattern)
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ctx.moveTo(0, y)
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ctx.lineTo(300, y)
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ctx.stroke()
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y += 20
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drawDashedLine(@[]);
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drawDashedLine(@[1.float32, 1]);
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drawDashedLine(@[10.float32, 10]);
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drawDashedLine(@[20.float32, 5]);
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drawDashedLine(@[15.float32, 3, 3, 3]);
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drawDashedLine(@[20.float32, 3, 3, 3, 3, 3, 3, 3]);
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drawDashedLine(@[12.float32, 3, 3]);
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drawDashedLine(@[])
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drawDashedLine(@[1.float32, 1])
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drawDashedLine(@[10.float32, 10])
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drawDashedLine(@[20.float32, 5])
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drawDashedLine(@[15.float32, 3, 3, 3])
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drawDashedLine(@[20.float32, 3, 3, 3, 3, 3, 3, 3])
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drawDashedLine(@[12.float32, 3, 3])
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image.writeFile("tests/images/context/setLineDash_1.png")
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