remove code
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750cdc4814
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7b02ca4dd5
2 changed files with 25 additions and 65 deletions
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@ -174,7 +174,7 @@ proc draw(
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if ctx.fill != ColorRGBA():
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img.fillPath(path, ctx.fill, ctx.transform, ctx.fillRule)
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if ctx.stroke != ColorRGBA() and ctx.strokeWidth > 0:
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img.strokePath(path, ctx.stroke, ctx.strokeWidth, ctx.transform)
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img.strokePath(path, ctx.stroke, ctx.transform, ctx.strokeWidth)
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of "line":
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let
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@ -192,7 +192,7 @@ proc draw(
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if ctx.fill != ColorRGBA():
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img.fillPath(path, ctx.fill, ctx.transform)
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if ctx.stroke != ColorRGBA() and ctx.strokeWidth > 0:
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img.strokePath(path, ctx.stroke, ctx.strokeWidth, ctx.transform)
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img.strokePath(path, ctx.stroke, ctx.transform, ctx.strokeWidth)
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of "polyline", "polygon":
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let
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@ -221,7 +221,7 @@ proc draw(
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if ctx.fill != ColorRGBA():
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img.fillPath(path, ctx.fill, ctx.transform)
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if ctx.stroke != ColorRGBA() and ctx.strokeWidth > 0:
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img.strokePath(path, ctx.stroke, ctx.strokeWidth, ctx.transform)
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img.strokePath(path, ctx.stroke, ctx.transform, ctx.strokeWidth)
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of "rect":
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let
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@ -259,7 +259,7 @@ proc draw(
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if ctx.fill != ColorRGBA():
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img.fillPath(path, ctx.fill, ctx.transform)
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if ctx.stroke != ColorRGBA() and ctx.strokeWidth > 0:
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img.strokePath(path, ctx.stroke, ctx.strokeWidth, ctx.transform)
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img.strokePath(path, ctx.stroke, ctx.transform, ctx.strokeWidth)
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of "circle", "ellipse":
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let
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@ -281,7 +281,7 @@ proc draw(
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if ctx.fill != ColorRGBA():
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img.fillPath(path, ctx.fill, ctx.transform)
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if ctx.stroke != ColorRGBA() and ctx.strokeWidth > 0:
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img.strokePath(path, ctx.stroke, ctx.strokeWidth, ctx.transform)
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img.strokePath(path, ctx.stroke, ctx.transform, ctx.strokeWidth)
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else:
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raise newException(PixieError, "Unsupported SVG tag: " & node.tag & ".")
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@ -1269,28 +1269,17 @@ proc fillPath*(
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image: Image,
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path: SomePath,
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color: ColorRGBA,
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pos: Vec2,
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transform: Vec2 | Mat3,
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windingRule = wrNonZero,
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blendMode = bmNormal
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) =
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var shapes = parseSomePath(path)
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for shape in shapes.mitems:
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for segment in shape.mitems:
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segment += pos
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image.fillShapes(shapes, color, windingRule, blendMode)
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proc fillPath*(
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image: Image,
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path: SomePath,
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color: ColorRGBA,
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mat: Mat3,
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windingRule = wrNonZero,
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blendMode = bmNormal
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) =
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var shapes = parseSomePath(path)
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for shape in shapes.mitems:
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for segment in shape.mitems:
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segment = mat * segment
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when type(transform) is Vec2:
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segment += transform
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else:
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segment = transform * segment
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image.fillShapes(shapes, color, windingRule, blendMode)
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proc fillPath*(
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@ -1303,27 +1292,18 @@ proc fillPath*(
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proc fillPath*(
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mask: Mask,
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path: SomePath,
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pos: Vec2,
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transform: Vec2 | Mat3,
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windingRule = wrNonZero
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) =
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var shapes = parseSomePath(path)
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for shape in shapes.mitems:
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for segment in shape.mitems:
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segment += pos
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when type(transform) is Vec2:
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segment += transform
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else:
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segment = transform * segment
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mask.fillShapes(shapes, color, windingRule)
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proc fillPath*(
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mask: Mask,
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path: SomePath,
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mat: Mat3,
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windingRule = wrNonZero
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) =
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var shapes = parseSomePath(path)
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for shape in shapes.mitems:
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for segment in shape.mitems:
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segment = mat * segment
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mask.fillShapes(shapes, windingRule)
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proc strokePath*(
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image: Image,
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path: SomePath,
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@ -1338,28 +1318,17 @@ proc strokePath*(
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image: Image,
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path: SomePath,
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color: ColorRGBA,
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transform: Vec2 | Mat3,
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strokeWidth = 1.0,
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pos: Vec2,
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blendMode = bmNormal
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) =
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var strokeShapes = strokeShapes(parseSomePath(path), strokeWidth)
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for shape in strokeShapes.mitems:
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for segment in shape.mitems:
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segment += pos
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image.fillShapes(strokeShapes, color, wrNonZero, blendMode)
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proc strokePath*(
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image: Image,
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path: SomePath,
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color: ColorRGBA,
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strokeWidth = 1.0,
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mat: Mat3,
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blendMode = bmNormal
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) =
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var strokeShapes = strokeShapes(parseSomePath(path), strokeWidth)
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for shape in strokeShapes.mitems:
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for segment in shape.mitems:
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segment = mat * segment
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when type(transform) is Vec2:
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segment += transform
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else:
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segment = transform * segment
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image.fillShapes(strokeShapes, color, wrNonZero, blendMode)
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proc strokePath*(
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@ -1374,24 +1343,15 @@ proc strokePath*(
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mask: Mask,
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path: SomePath,
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strokeWidth = 1.0,
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pos: Vec2
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transform: Vec2 | Mat3
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) =
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var strokeShapes = strokeShapes(parseSomePath(path), strokeWidth)
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for shape in strokeShapes.mitems:
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for segment in shape.mitems:
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segment += pos
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mask.fillShapes(strokeShapes, wrNonZero)
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proc strokePath*(
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mask: Mask,
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path: SomePath,
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strokeWidth = 1.0,
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mat: Mat3
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) =
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var strokeShapes = strokeShapes(parseSomePath(path), strokeWidth)
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for shape in strokeShapes.mitems:
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for segment in shape.mitems:
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segment = mat * segment
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when type(transform) is Vec2:
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segment += transform
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else:
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segment = transform * segment
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mask.fillShapes(strokeShapes, wrNonZero)
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when defined(release):
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