Merge pull request #218 from guzba/master
2.0.4 bugfix + improved github actions
This commit is contained in:
commit
759c045568
6 changed files with 19 additions and 25 deletions
31
.github/workflows/build.yml
vendored
31
.github/workflows/build.yml
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@ -1,26 +1,17 @@
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name: Run tests
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name: Github Actions
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on: [push, pull_request]
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jobs:
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build:
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runs-on: ubuntu-latest
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strategy:
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fail-fast: false
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matrix:
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os: [ubuntu-latest, windows-latest]
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runs-on: ${{ matrix.os }}
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steps:
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- uses: actions/checkout@v1
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- name: Cache choosenim
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id: cache-choosenim
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uses: actions/cache@v1
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with:
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path: ~/.choosenim
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key: ${{ runner.os }}-choosenim-stable
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- name: Cache nimble
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id: cache-nimble
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uses: actions/cache@v1
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with:
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path: ~/.nimble
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key: ${{ runner.os }}-nimble-stable
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- uses: actions/checkout@v2
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- uses: jiro4989/setup-nim-action@v1
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- run: nimble test -y
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- run: nimble test -d:release -y
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- run: nimble test --gc:orc -d:release -y
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- run: nim cpp -d:release -r tests/all.nim
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@ -8,6 +8,8 @@ This library is being actively developed and we'd be happy for you to use it.
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`nimble install pixie`
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
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Features:
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* Typesetting and rasterizing text, including styled rich text via spans.
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* Drawing paths, shapes and curves with even-odd and non-zero windings.
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@ -1,4 +1,4 @@
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version = "2.0.3"
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version = "2.0.4"
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author = "Andre von Houck and Ryan Oldenburg"
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description = "Full-featured 2d graphics library for Nim."
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license = "MIT"
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@ -1,5 +1,4 @@
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import flatty/binny, math, pixie/common, pixie/paths, sets, tables,
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unicode, vmath
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import flatty/binny, math, pixie/common, pixie/paths, sets, tables, unicode, vmath
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## See https://docs.microsoft.com/en-us/typography/opentype/spec/
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@ -1562,7 +1562,7 @@ proc fillPath*(
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) =
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## Fills a path.
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if paint.kind == pkSolid:
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if paint.color.a > 0:
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if paint.color.a > 0 or paint.blendMode == bmOverwrite:
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var shapes = parseSomePath(path, transform.pixelScale())
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shapes.transform(transform)
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image.fillShapes(shapes, paint.color, windingRule, paint.blendMode)
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@ -1626,7 +1626,7 @@ proc strokePath*(
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) =
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## Strokes a path.
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if paint.kind == pkSolid:
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if paint.color.a > 0:
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if paint.color.a > 0 or paint.blendMode == bmOverwrite:
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var strokeShapes = strokeShapes(
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parseSomePath(path, transform.pixelScale()),
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strokeWidth,
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2
tests/all.nim
Normal file
2
tests/all.nim
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@ -0,0 +1,2 @@
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import test_bmp, test_context, test_fonts, test_gif, test_images,
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test_images_draw, test_jpg, test_masks, test_paints, test_paths, test_png, test_svg
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