redo how paths detects and skips aa when possible

This commit is contained in:
Ryan Oldenburg 2021-11-29 01:48:51 -06:00
parent a40f88e264
commit 5f99324e45

View file

@ -36,12 +36,16 @@ type
SomePath* = Path | string
PartitionEntry = object
atY, toY: float32
segment: Segment
m, b: float32
winding: int16
Partition = object
entries: seq[PartitionEntry]
requiresAntiAliasing: bool
Partitioning = object
partitions: seq[seq[PartitionEntry]]
partitions: seq[Partition]
startY, partitionHeight: uint32
const
@ -1036,20 +1040,6 @@ proc shapesToSegments(shapes: seq[seq[Vec2]]): seq[(Segment, int16)] =
result.add((segment, winding))
proc requiresAntiAliasing(segments: seq[(Segment, int16)]): bool =
## Returns true if the fill requires antialiasing.
template hasFractional(v: float32): bool =
v - trunc(v) != 0
for i, (segment, _) in segments:
if segment.at.x != segment.to.x or
segment.at.x.hasFractional() or # at.x and to.x are the same
segment.at.y.hasFractional() or
segment.to.y.hasFractional():
# AA is required if all segments are not vertical or have fractional > 0
return true
proc transform(shapes: var seq[seq[Vec2]], transform: Mat3) =
if transform != mat3():
for shape in shapes.mitems:
@ -1086,8 +1076,7 @@ proc computeBounds*(
computeBounds(shapes.shapesToSegments())
proc initPartitionEntry(segment: Segment, winding: int16): PartitionEntry =
result.atY = segment.at.y
result.toY = segment.to.y
result.segment = segment
result.winding = winding
let d = segment.at.x - segment.to.x
if d == 0:
@ -1096,6 +1085,20 @@ proc initPartitionEntry(segment: Segment, winding: int16): PartitionEntry =
result.m = (segment.at.y - segment.to.y) / d
result.b = segment.at.y - result.m * segment.at.x
proc requiresAntiAliasing(entries: var seq[PartitionEntry]): bool =
## Returns true if the fill requires antialiasing.
template hasFractional(v: float32): bool =
v - trunc(v) != 0
for entry in entries:
if entry.segment.at.x != entry.segment.to.x or
entry.segment.at.x.hasFractional() or # at.x and to.x are the same
entry.segment.at.y.hasFractional() or
entry.segment.to.y.hasFractional():
# AA is required if all segments are not vertical or have fractional > 0
return true
proc partitionSegments(
segments: seq[(Segment, int16)], top, height: int
): Partitioning =
@ -1111,7 +1114,7 @@ proc partitionSegments(
for (segment, winding) in segments:
let entry = initPartitionEntry(segment, winding)
if result.partitionHeight == 0:
result.partitions[0].add(entry)
result.partitions[0].entries.add(entry)
else:
var
atPartition = max(0, segment.at.y - result.startY.float32).uint32
@ -1121,7 +1124,11 @@ proc partitionSegments(
atPartition = clamp(atPartition, 0, result.partitions.high.uint32)
toPartition = clamp(toPartition, 0, result.partitions.high.uint32)
for i in atPartition .. toPartition:
result.partitions[i].add(entry)
result.partitions[i].entries.add(entry)
for partition in result.partitions.mitems:
partition.requiresAntiAliasing =
requiresAntiAliasing(partition.entries)
proc getIndexForY(partitioning: Partitioning, y: int): uint32 {.inline.} =
if partitioning.partitions.len == 1:
@ -1134,7 +1141,7 @@ proc getIndexForY(partitioning: Partitioning, y: int): uint32 {.inline.} =
proc maxEntryCount(partitioning: Partitioning): int =
for i in 0 ..< partitioning.partitions.len:
result = max(result, partitioning.partitions[i].len)
result = max(result, partitioning.partitions[i].entries.len)
proc sortHits(hits: var seq[(float32, int16)], inl, inr: int) =
## Quicksort + insertion sort, in-place and faster than standard lib sort.
@ -1217,32 +1224,34 @@ proc computeCoverage(
coverages: var seq[uint8],
hits: var seq[(float32, int16)],
numHits: var int,
aa: var bool,
width: float32,
y, startX: int,
aa: bool,
partitioning: Partitioning,
windingRule: WindingRule
) {.inline.} =
let
partitionIndex = partitioning.getIndexForY(y)
partitionEntryCount = partitioning.partitions[partitionIndex].entries.len
aa = partitioning.partitions[partitionIndex].requiresAntiAliasing
if aa: # Coverage is only used for anti-aliasing
zeroMem(coverages[0].addr, coverages.len)
let
quality = if aa: 5 else: 1 # Must divide 255 cleanly (1, 3, 5, 15, 17, 51, 85)
sampleCoverage = (255 div quality).uint8
offset = 1 / quality.float64
initialOffset = offset / 2 + epsilon
if aa: # Coverage is only used for anti-aliasing
zeroMem(coverages[0].addr, coverages.len)
# Do scanlines for this row
let
partitionIndex = partitioning.getIndexForY(y)
partitionEntryCount = partitioning.partitions[partitionIndex].len
var yLine = y.float64 + initialOffset - offset
for m in 0 ..< quality:
yLine += offset
numHits = 0
for i in 0 ..< partitionEntryCount: # Perf
let entry = partitioning.partitions[partitionIndex][i].unsafeAddr # Perf
if entry.atY <= yLine and entry.toY >= yLine:
let entry = partitioning.partitions[partitionIndex].entries[i].unsafeAddr # Perf
if entry.segment.at.y <= yLine and entry.segment.to.y >= yLine:
let x =
if entry.m == 0:
entry.b
@ -1555,7 +1564,6 @@ proc fillShapes(
# rasterize only within the total bounds
let
segments = shapes.shapesToSegments()
aa = segments.requiresAntiAliasing()
bounds = computeBounds(segments).snapToPixels()
startX = max(0, bounds.x.int)
startY = max(0, bounds.y.int)
@ -1566,16 +1574,17 @@ proc fillShapes(
coverages = newSeq[uint8](bounds.w.int)
hits = newSeq[(float32, int16)](partitioning.maxEntryCount)
numHits: int
aa: bool
for y in startY ..< pathHeight:
computeCoverage(
coverages,
hits,
numHits,
aa,
mask.width.float32,
y,
startX,
aa,
partitioning,
windingRule
)
@ -2370,7 +2379,6 @@ else:
let
rgbx = color.asRgbx()
segments = shapes.shapesToSegments()
aa = segments.requiresAntiAliasing()
bounds = computeBounds(segments).snapToPixels()
startX = max(0, bounds.x.int)
startY = max(0, bounds.y.int)
@ -2381,16 +2389,17 @@ else:
coverages = newSeq[uint8](bounds.w.int)
hits = newSeq[(float32, int16)](partitioning.maxEntryCount)
numHits: int
aa: bool
for y in startY ..< pathHeight:
computeCoverage(
coverages,
hits,
numHits,
aa,
image.width.float32,
y,
startX,
aa,
partitioning,
windingRule
)