add lower level png decoding api
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1 changed files with 18 additions and 7 deletions
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@ -14,6 +14,10 @@ type
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width, height: int
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bitDepth, colorType, compressionMethod, filterMethod, interlaceMethod: uint8
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Png* = ref object
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width*, height*, channels*: int
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data*: seq[ColorRGBA]
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template failInvalid() =
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raise newException(PixieError, "Invalid PNG buffer, unable to load")
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@ -316,9 +320,8 @@ proc decodeImageData(
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else:
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discard # Not possible, parseHeader validates
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proc decodePng*(data: string): Image {.raises: [PixieError].} =
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## Decodes the PNG data into an Image.
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proc decodePngRaw*(data: string): Png {.raises: [PixieError].} =
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## Decodes the PNG data.
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if data.len < (8 + (8 + 13 + 4) + 4): # Magic bytes + IHDR + IEND
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failInvalid()
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@ -420,11 +423,19 @@ proc decodePng*(data: string): Image {.raises: [PixieError].} =
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if prevChunkType != "IEND":
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failInvalid()
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var pixels = decodeImageData(header, palette, transparency, imageData)
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pixels.toPremultipliedAlpha()
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result = Png()
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result.width = header.width
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result.height = header.height
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result.channels = 4
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result.data = decodeImageData(header, palette, transparency, imageData)
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result = newImage(header.width, header.height)
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copyMem(result.data[0].addr, pixels[0].addr, pixels.len * 4)
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proc decodePng*(data: string): Image {.raises: [PixieError].} =
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## Decodes the PNG data into an Image.
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let png = decodePngRaw(data)
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png.data.toPremultipliedAlpha()
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result = newImage(png.width, png.height)
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copyMem(result.data[0].addr, png.data[0].addr, png.data.len * 4)
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proc encodePng*(
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width, height, channels: int, data: pointer, len: int
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