2x faster lol
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@ -831,6 +831,8 @@ proc fillShapes(
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if bounds.y > y.float32 or bounds.y + bounds.h < y.float32:
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if bounds.y > y.float32 or bounds.y + bounds.h < y.float32:
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continue
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continue
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for (segment, winding) in shape:
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for (segment, winding) in shape:
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if segment.at.y > yLine or segment.to.y < y.float32:
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continue
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var at: Vec2
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var at: Vec2
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if scanline.intersects(segment, at):# and segment.to != at:
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if scanline.intersects(segment, at):# and segment.to != at:
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if numHits == hits.len:
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if numHits == hits.len:
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