integer lerp, integer premultiply and straighten alpha

This commit is contained in:
Ryan Oldenburg 2021-01-24 18:20:46 -06:00
parent f6864b109e
commit 45fe8bd9ea
3 changed files with 46 additions and 10 deletions

View file

@ -9,20 +9,43 @@ proc fractional*(v: float32): float32 {.inline.} =
result = abs(v)
result = result - floor(result)
proc lerp*(a, b: ColorRGBA, t: float32): ColorRGBA {.inline.} =
let x = round(t * 255).uint32
result.r = ((a.r.uint32 * (255 - x) + b.r.uint32 * x) div 255).uint8
result.g = ((a.g.uint32 * (255 - x) + b.g.uint32 * x) div 255).uint8
result.b = ((a.b.uint32 * (255 - x) + b.b.uint32 * x) div 255).uint8
result.a = ((a.a.uint32 * (255 - x) + b.a.uint32 * x) div 255).uint8
proc premultiplyAlpha*(c: ColorRGBA): ColorRGBA {.inline.} =
## Converts a color to premultiplied alpha from straight alpha.
result.r = ((c.r.uint16 * c.a.uint16) div 255).uint8
result.g = ((c.g.uint16 * c.a.uint16) div 255).uint8
result.b = ((c.b.uint16 * c.a.uint16) div 255).uint8
result.a = c.a
proc straightenAlpha*(c: ColorRGBA): ColorRGBA {.inline.} =
## Converts a color to from premultiplied alpha to straight alpha.
result = c
if result.a != 0 and result.a != 255:
let multiplier = ((255 / c.a.float32) * 255).uint32
result.r = ((result.r.uint32 * multiplier) div 255).uint8
result.g = ((result.g.uint32 * multiplier) div 255).uint8
result.b = ((result.b.uint32 * multiplier) div 255).uint8
func lerp*(a, b: Color, v: float32): Color {.inline.} =
result.r = lerp(a.r, b.r, v)
result.g = lerp(a.g, b.g, v)
result.b = lerp(a.b, b.b, v)
result.a = lerp(a.a, b.a, v)
proc toAlphy*(c: Color): Color =
proc toAlphy*(c: Color): Color {.inline.} =
## Converts a color to premultiplied alpha from straight.
result.r = c.r * c.a
result.g = c.g * c.a
result.b = c.b * c.a
result.a = c.a
proc fromAlphy*(c: Color): Color =
proc fromAlphy*(c: Color): Color {.inline.} =
## Converts a color to from premultiplied alpha to straight.
if c.a == 0:
return

View file

@ -250,23 +250,22 @@ proc invert*(image: Image) =
image.data[j] = rgba
proc getRgbaSmooth*(image: Image, x, y: float32): ColorRGBA {.inline.} =
## Gets a pixel as (x, y) floats.
let
minX = x.floor.int
difX = x - x.floor
minY = y.floor.int
difY = y - y.floor
vX0Y0 = image[minX, minY].color().toAlphy()
vX1Y0 = image[minX + 1, minY].color().toAlphy()
vX0Y1 = image[minX, minY + 1].color().toAlphy()
vX1Y1 = image[minX + 1, minY + 1].color().toAlphy()
vX0Y0 = image[minX, minY].premultiplyAlpha()
vX1Y0 = image[minX + 1, minY].premultiplyAlpha()
vX0Y1 = image[minX, minY + 1].premultiplyAlpha()
vX1Y1 = image[minX + 1, minY + 1].premultiplyAlpha()
bottomMix = lerp(vX0Y0, vX1Y0, difX)
topMix = lerp(vX0Y1, vX1Y1, difX)
finalMix = lerp(bottomMix, topMix, difY)
return finalMix.fromAlphy().rgba()
finalMix.straightenAlpha()
proc resize*(srcImage: Image, width, height: int): Image =
result = newImage(width, height)

View file

@ -5,12 +5,10 @@ let a = newImage(2560, 1440)
timeIt "fill":
a.fill(rgba(255, 255, 255, 255))
doAssert a[0, 0] == rgba(255, 255, 255, 255)
keep(a)
timeIt "fill_rgba":
a.fill(rgba(63, 127, 191, 191))
doAssert a[0, 0] == rgba(63, 127, 191, 191)
keep(a)
timeIt "subImage":
keep a.subImage(0, 0, 256, 256)
@ -34,3 +32,19 @@ timeIt "toAlphy":
timeIt "fromAlphy":
a.fromAlphy()
timeIt "lerp integers":
for i in 0 ..< 100000:
let c = a[0, 0]
var z: int
for t in 0 .. 100:
z += lerp(c, c, t.float32 / 100).a.int
doAssert z > 0
timeIt "lerp floats":
for i in 0 ..< 100000:
let c = a[0, 0]
var z: int
for t in 0 .. 100:
z += lerp(c.color, c.color, t.float32 / 100).rgba().a.int
doAssert z > 0