SvgCtx -> SvgProperties
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f5d91a1d9a
commit
3a27b0de90
1 changed files with 50 additions and 50 deletions
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@ -15,7 +15,7 @@ type
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x1, y1, x2, y2: float32
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stops: seq[ColorStop]
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SvgCtx = object
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SvgProperties = object
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display: bool
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fillRule: WindingRule
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fill: Paint
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@ -38,7 +38,7 @@ proc attrOrDefault(node: XmlNode, name, default: string): string =
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if result.len == 0:
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result = default
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proc initSvgCtx(): SvgCtx =
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proc initSvgProperties(): SvgProperties =
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result.display = true
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try:
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result.fill = parseHtmlColor("black").rgbx
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@ -52,7 +52,7 @@ proc initSvgCtx(): SvgCtx =
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result.strokeOpacity = 1
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result.linearGradients = newTable[string, LinearGradient]()
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proc decodeSvgCtx(inherited: SvgCtx, node: XmlNode): SvgCtx =
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proc decodeSvgProperties(inherited: SvgProperties, node: XmlNode): SvgProperties =
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result = inherited
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proc splitArgs(s: string): seq[string] =
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@ -316,28 +316,28 @@ proc decodeSvgCtx(inherited: SvgCtx, node: XmlNode): SvgCtx =
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else:
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failInvalidTransform(transform)
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proc fill(img: Image, ctx: SvgCtx, path: Path) {.inline.} =
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if ctx.display and ctx.opacity > 0:
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let paint = newPaint(ctx.fill)
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paint.opacity = paint.opacity * ctx.opacity
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img.fillPath(path, paint, ctx.transform, ctx.fillRule)
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proc fill(img: Image, props: SvgProperties, path: Path) {.inline.} =
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if props.display and props.opacity > 0:
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let paint = newPaint(props.fill)
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paint.opacity = paint.opacity * props.opacity
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img.fillPath(path, paint, props.transform, props.fillRule)
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proc stroke(img: Image, ctx: SvgCtx, path: Path) {.inline.} =
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if ctx.display and ctx.opacity > 0:
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let paint = newPaint(ctx.stroke)
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paint.color.a *= (ctx.opacity * ctx.strokeOpacity)
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proc stroke(img: Image, props: SvgProperties, path: Path) {.inline.} =
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if props.display and props.opacity > 0:
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let paint = newPaint(props.stroke)
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paint.color.a *= (props.opacity * props.strokeOpacity)
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img.strokePath(
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path,
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paint,
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ctx.transform,
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ctx.strokeWidth,
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ctx.strokeLineCap,
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ctx.strokeLineJoin,
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miterLimit = ctx.strokeMiterLimit,
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dashes = ctx.strokeDashArray
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props.transform,
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props.strokeWidth,
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props.strokeLineCap,
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props.strokeLineJoin,
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miterLimit = props.strokeMiterLimit,
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dashes = props.strokeDashArray
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)
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proc draw(img: Image, node: XmlNode, ctxStack: var seq[SvgCtx]) =
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proc draw(img: Image, node: XmlNode, propertiesStack: var seq[SvgProperties]) =
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if node.kind != xnElement:
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# Skip <!-- comments -->
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return
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@ -351,25 +351,25 @@ proc draw(img: Image, node: XmlNode, ctxStack: var seq[SvgCtx]) =
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echo node
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of "g":
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let ctx = decodeSvgCtx(ctxStack[^1], node)
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ctxStack.add(ctx)
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let props = decodeSvgProperties(propertiesStack[^1], node)
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propertiesStack.add(props)
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for child in node:
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img.draw(child, ctxStack)
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discard ctxStack.pop()
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img.draw(child, propertiesStack)
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discard propertiesStack.pop()
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of "path":
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let
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d = node.attr("d")
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ctx = decodeSvgCtx(ctxStack[^1], node)
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props = decodeSvgProperties(propertiesStack[^1], node)
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path = parsePath(d)
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img.fill(ctx, path)
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if ctx.shouldStroke:
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img.stroke(ctx, path)
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img.fill(props, path)
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if props.shouldStroke:
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img.stroke(props, path)
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of "line":
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let
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ctx = decodeSvgCtx(ctxStack[^1], node)
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props = decodeSvgProperties(propertiesStack[^1], node)
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x1 = parseFloat(node.attrOrDefault("x1", "0"))
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y1 = parseFloat(node.attrOrDefault("y1", "0"))
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x2 = parseFloat(node.attrOrDefault("x2", "0"))
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@ -379,12 +379,12 @@ proc draw(img: Image, node: XmlNode, ctxStack: var seq[SvgCtx]) =
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path.moveTo(x1, y1)
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path.lineTo(x2, y2)
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if ctx.shouldStroke:
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img.stroke(ctx, path)
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if props.shouldStroke:
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img.stroke(props, path)
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of "polyline", "polygon":
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let
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ctx = decodeSvgCtx(ctxStack[^1], node)
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props = decodeSvgProperties(propertiesStack[^1], node)
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points = node.attr("points")
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var vecs: seq[Vec2]
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@ -413,14 +413,14 @@ proc draw(img: Image, node: XmlNode, ctxStack: var seq[SvgCtx]) =
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# and fill or not
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if node.tag == "polygon":
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path.closePath()
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img.fill(ctx, path)
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img.fill(props, path)
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if ctx.shouldStroke:
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img.stroke(ctx, path)
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if props.shouldStroke:
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img.stroke(props, path)
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of "rect":
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let
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ctx = decodeSvgCtx(ctxStack[^1], node)
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props = decodeSvgProperties(propertiesStack[^1], node)
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x = parseFloat(node.attrOrDefault("x", "0"))
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y = parseFloat(node.attrOrDefault("y", "0"))
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width = parseFloat(node.attrOrDefault("width", "0"))
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@ -454,13 +454,13 @@ proc draw(img: Image, node: XmlNode, ctxStack: var seq[SvgCtx]) =
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else:
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path.rect(x, y, width, height)
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img.fill(ctx, path)
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if ctx.shouldStroke:
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img.stroke(ctx, path)
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img.fill(props, path)
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if props.shouldStroke:
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img.stroke(props, path)
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of "circle", "ellipse":
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let
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ctx = decodeSvgCtx(ctxStack[^1], node)
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props = decodeSvgProperties(propertiesStack[^1], node)
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cx = parseFloat(node.attrOrDefault("cx", "0"))
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cy = parseFloat(node.attrOrDefault("cy", "0"))
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@ -475,16 +475,16 @@ proc draw(img: Image, node: XmlNode, ctxStack: var seq[SvgCtx]) =
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let path = newPath()
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path.ellipse(cx, cy, rx, ry)
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img.fill(ctx, path)
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if ctx.shouldStroke:
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img.stroke(ctx, path)
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img.fill(props, path)
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if props.shouldStroke:
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img.stroke(props, path)
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of "radialGradient":
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discard
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of "linearGradient":
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let
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ctx = decodeSvgCtx(ctxStack[^1], node)
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props = decodeSvgProperties(propertiesStack[^1], node)
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id = node.attr("id")
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gradientUnits = node.attr("gradientUnits")
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gradientTransform = node.attr("gradientTransform")
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@ -539,7 +539,7 @@ proc draw(img: Image, node: XmlNode, ctxStack: var seq[SvgCtx]) =
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else:
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raise newException(PixieError, "Unexpected SVG tag: " & child.tag)
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ctx.linearGradients[id] = linearGradient
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props.linearGradients[id] = linearGradient
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else:
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raise newException(PixieError, "Unsupported SVG tag: " & node.tag)
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@ -561,12 +561,12 @@ proc decodeSvg*(
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viewBoxWidth = parseInt(box[2])
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viewBoxHeight = parseInt(box[3])
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var rootCtx = initSvgCtx()
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rootCtx = decodeSvgCtx(rootCtx, root)
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var rootProps = initSvgProperties()
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rootProps = decodeSvgProperties(rootProps, root)
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if viewBoxMinX != 0 or viewBoxMinY != 0:
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let viewBoxMin = vec2(-viewBoxMinX.float32, -viewBoxMinY.float32)
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rootCtx.transform = rootCtx.transform * translate(viewBoxMin)
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rootprops.transform = rootprops.transform * translate(viewBoxMin)
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if width == 0 and height == 0: # Default to the view box size
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result = newImage(viewBoxWidth, viewBoxHeight)
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@ -576,11 +576,11 @@ proc decodeSvg*(
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let
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scaleX = width.float32 / viewBoxWidth.float32
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scaleY = height.float32 / viewBoxHeight.float32
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rootCtx.transform = rootCtx.transform * scale(vec2(scaleX, scaleY))
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rootprops.transform = rootprops.transform * scale(vec2(scaleX, scaleY))
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var ctxStack = @[rootCtx]
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var propertiesStack = @[rootProps]
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for node in root.items:
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result.draw(node, ctxStack)
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result.draw(node, propertiesStack)
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except PixieError as e:
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raise e
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except:
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